Commit Graph

17350 Commits

Author SHA1 Message Date
elexis 6d81ba0476 Tag persian skirmishers as mercenaries and make their cost consistent with the other mercenary champions. Patch by fatherbushido.
This was SVN commit r18901.
2016-11-01 16:35:56 +00:00
Itms aba2e53714 Update the list of bundled languages for A21.
This was SVN commit r18900.
2016-11-01 16:33:33 +00:00
elexis b08113b0bb Fix some weird water colors on some maps (like green on latium) that were revealed by the new water shader in ead8436b3d. Patch by Imarok, reviewed by Stan, fixes #4288.
This was SVN commit r18897.
2016-11-01 09:57:53 +00:00
elexis aad0ef4673 Nerf population bonus of all celtic civs, not only britons, refs 48e5101239, reviewed by fatherbushido.
This was SVN commit r18896.
2016-11-01 09:37:33 +00:00
fatherbushido 27e2a33573 Change order of preferred classes for ships attack. Refs #4194.
This was SVN commit r18895.
2016-10-31 19:10:54 +00:00
elexis 4c0dbcf51b Nerf mauryan chariot spam by allowing them to be trained only at the fortress. Suggestion by nigel87.
This was SVN commit r18894.
2016-10-31 17:24:10 +00:00
elexis bc9bdc151f Sentry tower icon by Lion.Kanzen, refs #3959.
This was SVN commit r18893.
2016-10-31 16:00:08 +00:00
elexis 569424d9f7 Add missing preferred classes to ships. Reviewed by fatherbushido, refs #4194.
This was SVN commit r18892.
2016-10-31 13:59:55 +00:00
elexis 48e5101239 Nerf british population bonus for town phase buildings, in agreement with borg and fatherbushido.
This was SVN commit r18891.
2016-10-31 13:56:40 +00:00
elexis 0db69d55fb Don't use multilayered textures on Ngorongoro as the blending is broken. Patch by Vladislav, refs #4219.
This was SVN commit r18890.
2016-10-31 13:43:02 +00:00
elexis 7dbd225783 Fix mistake in c1774bc4f2.
This was SVN commit r18889.
2016-10-31 13:32:18 +00:00
mimo 06d6410ac3 complete 0c8c879ed1 in case the stats of the original and upgraded structures are different
This was SVN commit r18888.
2016-10-30 12:29:26 +00:00
fatherbushido 42b42e8d64 Slightly nerf champion cavalry archers by reducing a bit accuracy and pierce damage. Reduce a bit accuracy of basic cavalry archer to keep consistency. Agreed by scythetwirler.
This was SVN commit r18887.
2016-10-29 18:11:06 +00:00
FeXoR af40768b14 Fixes an oversight in 37e5d6a5af that made random map Latium throw an error. Fixes #4296
This was SVN commit r18886.
2016-10-29 12:53:35 +00:00
elexis f15f49c93b Add Open Age Ratings Service metadata to the appdata file, allowing the Gnome Software Center to show an accurate age rating depending on the country of the user. Patch by Jeru, reviewed by feneur, refs #3734.
This was SVN commit r18885.
2016-10-28 18:10:57 +00:00
mimo 02bf76bbdc petra: check that the foundation still exist when builders approach it
This was SVN commit r18884.
2016-10-28 18:08:48 +00:00
mimo 0c8c879ed1 petra: take into account possible upgrade in garrison manager
This was SVN commit r18883.
2016-10-28 18:04:52 +00:00
elexis 4898e94c81 Remove unneeded braces and whitespace in empty lines.
This was SVN commit r18882.
2016-10-28 16:11:59 +00:00
elexis d8665adf42 Random map script cleanup.
Remove many unneeded parenthesis when assigning variables.
Use min and max to avoid ternaries.
Simplify ternaries that return booleans.
Remove == true from checks.

This was SVN commit r18881.
2016-10-28 16:01:02 +00:00
elexis 5a384f4eaf Fix an OOS on rejoin when a ptolemian lighthouse revealing the shoreline was built prior. Patch by Itms and wraitii, fixes #4277.
Serialize the mapsize in the pathfinder and the reveal shoreline flag in
the range manager.
Reload the rangemanager data after other components have been
deserialized.
Use the SerializeCommon pattern in the pathfinder to avoid code
duplication.
Move the shoreline logic from the Vision component to the range manager.
Remove unused interface mocks from the rangemanager test following
b05879e151.

This was SVN commit r18879.
2016-10-28 15:34:24 +00:00
fatherbushido b70af394df Take account of control group when checking if we can upgrade an entity. Fix a call to an unknown function. Style reviewed by elexis, logic overviewed by wraitii. Fix #4285.
This was SVN commit r18878.
2016-10-28 12:17:16 +00:00
wraitii a64f3c7597 Fix an oversight in the water shader that made water buggy with disabled reflections. Fixes #4287
This was SVN commit r18877.
2016-10-27 20:19:13 +00:00
elexis 37e5d6a5af Array simplifications for random map scripts.
Use for...of loop and remove unneeded array and length variables.
Use fill and concat to remove unneeded loops.
Utilize map to create new arrays instead of reusing the same inside
fill.
Remove an unneeded non-recursive copy in the RandomGroup placer.

This was SVN commit r18876.
2016-10-27 16:32:24 +00:00
elexis 1234227f98 Simple random map script cleanups.
Merge else and if.
Remove else after continue/return.
Use ternaries and remove duplicate terms.

This was SVN commit r18875.
2016-10-27 12:47:17 +00:00
elexis 720183b127 Fix broken whitespace in cycladic archipelago.
Merge two if-statements in latium.

This was SVN commit r18874.
2016-10-27 12:39:42 +00:00
elexis c1774bc4f2 Trivial random map script cleanup.
Remove duplicate comments and add more progress updates.
Few whitespace fixes and ternaries.

This was SVN commit r18873.
2016-10-27 12:27:47 +00:00
elexis f92279bbef Remove unused clWater and clRiver tile class from maps that don't have water nor rivers.
Remove pointless restraint checks on clWater on oasis before the water
is painted.

This was SVN commit r18872.
2016-10-27 12:20:54 +00:00
elexis 7523355699 Fix fish placement on cantabrian highlands and fortress, as these maps failed to pass the restrictions as an array.
Remove duplicate fish placement from english channel.
Allow placing docks on neareastern badlands to gather the placed fish by
increasing the waterheight from the default 19.9 to 20.

This was SVN commit r18871.
2016-10-27 12:13:05 +00:00
elexis 700ec18723 Don't place fish on land on the random map archipelago, fixes #3746.
This was SVN commit r18870.
2016-10-27 12:05:55 +00:00
elexis 143b0a7bd1 Prevent resource collisions on the random map latium and spread mines a bit.
This was SVN commit r18869.
2016-10-27 12:04:57 +00:00
elexis 7854c7cc36 Allow non-forest resources to be placed in the middle strip of the latium random map (by only marking the actual cliffs as such instead of everything on that strip).
This was SVN commit r18868.
2016-10-27 11:59:04 +00:00
elexis 58a8380dd9 Don't move that string to another transifex resource while in string freeze.
This was SVN commit r18866.
2016-10-26 23:23:37 +00:00
elexis f37faa57e3 Add missing translate call to the upgrade tooltip and fix a newline removed by b5340a19ad which was only needed by the resource tooltip. Reported by fatherbushido.
Merge duplicate technology requirement tooltips.

This was SVN commit r18865.
2016-10-26 23:19:19 +00:00
mimo f74639e7d9 add some missing semicolon
This was SVN commit r18864.
2016-10-24 18:00:14 +00:00
mimo 3bbadc33ab petra: do not try to defend an ally cc if attacked before its construction began
This was SVN commit r18863.
2016-10-24 17:58:59 +00:00
elexis d90e5af9c5 Random map script cleanup.
Annotate and move the envrionment defaults to the file that contains the
methods to change them.
Remove redundant watercolor entry and add default water tint to a map
that didn't specify it.
Add a comment about the default waterheight pitfall (4391498cf4).
Add missing quotes and spaces, remove unneeded comments.

This was SVN commit r18862.
2016-10-24 12:53:23 +00:00
elexis 85d357e182 Notify players of who used the reveal map developer cheat.
This was SVN commit r18861.
2016-10-23 21:36:07 +00:00
elexis 6b983bbf06 Change the perspective to "observer" to reveal the map to observers who watched a player resign, while keeping the choice to see the old territory from d5b85c7ffc.
This was SVN commit r18860.
2016-10-23 16:21:33 +00:00
elexis 44f0929ea6 Don't throw FSM update errors (type=16 state=6) when kicking clients while others haven't finished the authentication, loading screen or synchronization yet, refs #3241.
This was SVN commit r18859.
2016-10-23 15:44:02 +00:00
elexis 20399b72f1 Fix a bug where the networked game would never start if a client would disconnect while synchronizing, fixes #4289.
This was SVN commit r18858.
2016-10-23 15:13:16 +00:00
elexis 072cbbe26b Delay the exit message box in multiplayer games until after the synchronization is finished, to avoid stacking message boxes.
This was SVN commit r18857.
2016-10-23 14:49:32 +00:00
niektb 6056ebb64f Fix png encoding
This was SVN commit r18856.
2016-10-23 13:58:30 +00:00
niektb 8d1ece4060 New icon for the Persian Ishtar Gate, made by Lion.Kanzen. Refs #3959
This was SVN commit r18855.
2016-10-23 13:48:28 +00:00
elexis d6eabc9f0a Remove the number of players recommendation per mapsize as it's plain wrong, refs #4141.
This was SVN commit r18854.
2016-10-23 12:57:57 +00:00
fatherbushido e0ac50778e Tweak elevation bonus of sentry tower to match his height. Add elevation bonus to attack tooltip (it was missing in structure tree and selection panel). Reviewed by elexis.
This was SVN commit r18853.
2016-10-23 12:25:55 +00:00
elexis 37f8441703 Add missing mime types to the templates added after d883fc332d and remove the UTF-8 byte order mark from the seleucid military colony introduced in edc1b2c066.
This was SVN commit r18852.
2016-10-21 13:53:21 +00:00
elexis dc8c359847 Rename pers_palace.xml since that template contains the currently unused palace while the Apadana is the palace found in the game.
This was SVN commit r18851.
2016-10-21 13:42:58 +00:00
fatherbushido f42a6d391a Tweak elephant hero stats. There were some inconsistencies with champion elephant template. Remove some hard bonuses forgotten in previous balancing commits. Reviewed by elexis.
This was SVN commit r18850.
2016-10-21 13:07:17 +00:00
elexis 57c546d1c1 Increase the number of units to garrison for some special buildings, reviewed by fatherbushido:
from 5 to 10 for champion buildings and persian palaces,
from 0 to 6 for embassies,
from 0 to 5 dogs for the kennel
while keeping the garrison limit of the seven other special buildings at
5.

This was SVN commit r18849.
2016-10-21 12:06:26 +00:00
elexis 20ea96e784 Reset the rallypoint when capturing that building or unit, since the rallypoint command is only meaningful to the player that issued it. Reviewed by fatherbushido.
This was SVN commit r18848.
2016-10-21 11:34:20 +00:00