mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 22:06:33 +00:00
Correct mime-types and end-of-lines for the XML files in simulation/templates
This was SVN commit r15285.
This commit is contained in:
@@ -1,50 +1,50 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_temple">
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="26.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Sacrificial Temple</GenericName>
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<SpecificName>Tophet</SpecificName>
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<History>N/A.</History>
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<Tooltip>Train physicians and Sacred Band Cavalrymen.</Tooltip>
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</Identity>
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<Loot>
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<xp>50</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>20</stone>
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<metal>10</metal>
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</Loot>
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<Obstruction>
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<Static width="22.0" depth="24.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/cart_champion_cavalry
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</Entities>
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</ProductionQueue>
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<Vision>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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<Actor>structures/carthaginians/tophet.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_temple">
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="26.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Sacrificial Temple</GenericName>
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<SpecificName>Tophet</SpecificName>
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<History>N/A.</History>
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<Tooltip>Train physicians and Sacred Band Cavalrymen.</Tooltip>
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</Identity>
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<Loot>
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<xp>50</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>20</stone>
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<metal>10</metal>
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</Loot>
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<Obstruction>
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<Static width="22.0" depth="24.0"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/cart_champion_cavalry
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</Entities>
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</ProductionQueue>
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<Vision>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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<Actor>structures/carthaginians/tophet.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_1x1.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_1x1.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/destruct_celt_cc.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/destruct_celt_cc.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/destruct_celt_dock_rubble.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/destruct_celt_dock_rubble.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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||||
<Actor>structures/destruct_hele_cc.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
|
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<VisualActor>
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<Actor>structures/destruct_hele_cc.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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||||
<Actor>structures/destruct_hele_dock_rubble.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_hele_dock_rubble.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
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||||
<VisualActor>
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||||
<Actor>structures/destruct_iber_cc.xml</Actor>
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</VisualActor>
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||||
</Entity>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
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||||
<Actor>structures/destruct_iber_cc.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_iber_dock_rubble.xml</Actor>
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</VisualActor>
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||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_iber_dock_rubble.xml</Actor>
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||||
</VisualActor>
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||||
</Entity>
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||||
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
|
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<VisualActor>
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||||
<Actor>structures/destruct_kart_cc.xml</Actor>
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</VisualActor>
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||||
</Entity>
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_kart_cc.xml</Actor>
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</VisualActor>
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</Entity>
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|
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@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_kart_dock_rubble.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_kart_dock_rubble.xml</Actor>
|
||||
</VisualActor>
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||||
</Entity>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
|
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<Entity parent="template_rubble">
|
||||
<VisualActor>
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||||
<Actor>structures/destruct_maur_cc.xml</Actor>
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</VisualActor>
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</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_maur_cc.xml</Actor>
|
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</VisualActor>
|
||||
</Entity>
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@@ -1,6 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_pers_cc.xml</Actor>
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</VisualActor>
|
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</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_pers_cc.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_pers_dock_rubble.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_pers_dock_rubble.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -1,6 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_cc.xml</Actor>
|
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</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_cc.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_dock_rubble.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_dock_rubble.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_camp_palisade.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_rome_camp_palisade.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_2x2.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_2x2.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x2.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x2.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x4.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x4.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x6.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_4x6.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_5x5.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_5x5.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_6x4.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_6x4.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_6x6.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_6x6.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_long.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_long.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_short.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_short.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/destruct_stone_wall_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/fndn_wall.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_rubble">
|
||||
<VisualActor>
|
||||
<Actor>structures/fndn_wall.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,42 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_infantry_spearman_b
|
||||
units/athen_infantry_javelinist_b
|
||||
units/athen_infantry_slinger_b
|
||||
units/athen_cavalry_swordsman_b
|
||||
units/athen_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Strategeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_infantry_spearman_b
|
||||
units/athen_infantry_javelinist_b
|
||||
units/athen_infantry_slinger_b
|
||||
units/athen_cavalry_swordsman_b
|
||||
units/athen_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Khalkeîon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_infantry_spearman_b
|
||||
units/athen_infantry_slinger_b
|
||||
units/athen_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-phase_town_generic
|
||||
phase_town_athen
|
||||
-phase_city_generic
|
||||
phase_city_athen
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/civic_centre_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_infantry_spearman_b
|
||||
units/athen_infantry_slinger_b
|
||||
units/athen_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-phase_town_generic
|
||||
phase_town_athen
|
||||
-phase_city_generic
|
||||
phase_city_athen
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/civic_centre_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. </History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_ship_bireme
|
||||
units/athen_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Athens, Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. </History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_ship_bireme
|
||||
units/athen_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Auras>
|
||||
<struct_territory_20>
|
||||
<Type>global</Type>
|
||||
</struct_territory_20>
|
||||
</Auras>
|
||||
<BuildRestrictions>
|
||||
<Category>Theater</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>500</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<GenericName>Greek Theater</GenericName>
|
||||
<SpecificName>Théātron</SpecificName>
|
||||
<Classes datatype="tokens">Theater</Classes>
|
||||
<Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
|
||||
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="46.0" depth="46.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_greek_theater.xml</select>
|
||||
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>100</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/theatron.xml</Actor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Auras>
|
||||
<struct_territory_20>
|
||||
<Type>global</Type>
|
||||
</struct_territory_20>
|
||||
</Auras>
|
||||
<BuildRestrictions>
|
||||
<Category>Theater</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>500</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<GenericName>Greek Theater</GenericName>
|
||||
<SpecificName>Théātron</SpecificName>
|
||||
<Classes datatype="tokens">Theater</Classes>
|
||||
<Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
|
||||
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="46.0" depth="46.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_greek_theater.xml</select>
|
||||
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>100</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/theatron.xml</Actor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_infantry_spearman_b
|
||||
units/brit_infantry_javelinist_b
|
||||
units/brit_infantry_slinger_b
|
||||
units/brit_champion_infantry_barracks
|
||||
units/brit_cavalry_swordsman_b
|
||||
units/brit_cavalry_javelinist_b
|
||||
units/brit_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_infantry_spearman_b
|
||||
units/brit_infantry_javelinist_b
|
||||
units/brit_infantry_slinger_b
|
||||
units/brit_champion_infantry_barracks
|
||||
units/brit_cavalry_swordsman_b
|
||||
units/brit_cavalry_javelinist_b
|
||||
units/brit_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint replace="">
|
||||
<Circle radius="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_infantry_spearman_b
|
||||
units/brit_infantry_slinger_b
|
||||
units/brit_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/civic_centre.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint replace="">
|
||||
<Circle radius="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_infantry_spearman_b
|
||||
units/brit_infantry_slinger_b
|
||||
units/brit_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/civic_centre.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="17.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Brythonic Broch</SpecificName>
|
||||
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="29.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_hero_boudicca
|
||||
units/brit_hero_caratacos
|
||||
units/brit_hero_cynvelin
|
||||
units/brit_champion_cavalry
|
||||
units/brit_champion_infantry
|
||||
units/brit_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/fortress_briton.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="17.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Brythonic Broch</SpecificName>
|
||||
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="29.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/brit_hero_boudicca
|
||||
units/brit_hero_caratacos
|
||||
units/brit_hero_cynvelin
|
||||
units/brit_champion_cavalry
|
||||
units/brit_champion_infantry
|
||||
units/brit_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/fortress_briton.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>100</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.0" depth="25.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Maḥanēt</SpecificName>
|
||||
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
|
||||
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>100</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.0" depth="25.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Maḥanēt</SpecificName>
|
||||
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
|
||||
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>?</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>?</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Merkāz</SpecificName>
|
||||
<History>Carthiginian's History</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_kart_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/special_colonisation
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Merkāz</SpecificName>
|
||||
<History>Carthiginian's History</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_kart_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_spearman_b
|
||||
units/cart_infantry_archer_b
|
||||
units/cart_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/special_colonisation
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="34.0" depth="23.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_kart_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Commercial Port</GenericName>
|
||||
<SpecificName>Namel</SpecificName>
|
||||
<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbor dedicated to nothing more than commercial sea trade.</History>
|
||||
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="19.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-training_naval_architects
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="34.0" depth="23.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_kart_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Commercial Port</GenericName>
|
||||
<SpecificName>Namel</SpecificName>
|
||||
<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbor dedicated to nothing more than commercial sea trade.</History>
|
||||
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="19.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-training_naval_architects
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,51 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_embassy">
|
||||
<Cost>
|
||||
<BuildTime>150</BuildTime>
|
||||
<Resources>
|
||||
<wood>400</wood>
|
||||
<stone>200</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Embassy</GenericName>
|
||||
<SpecificName>Embassy</SpecificName>
|
||||
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
|
||||
<Tooltip>Hire mercenaries.</Tooltip>
|
||||
<Icon>structures/italian_embassy.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="28.0" depth="28.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_swordsman_b
|
||||
units/cart_cavalry_swordsman_2_b
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
units/cart_infantry_swordsman_2_b
|
||||
units/cart_cavalry_spearman_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_celt_mercs_1
|
||||
carthaginians/pair_celt_mercs_2
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/pair_italian_mercs_1
|
||||
carthaginians/pair_italian_mercs_2
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/embassy.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_embassy">
|
||||
<Cost>
|
||||
<BuildTime>150</BuildTime>
|
||||
<Resources>
|
||||
<wood>400</wood>
|
||||
<stone>200</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Embassy</GenericName>
|
||||
<SpecificName>Embassy</SpecificName>
|
||||
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
|
||||
<Tooltip>Hire mercenaries.</Tooltip>
|
||||
<Icon>structures/italian_embassy.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="28.0" depth="28.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_swordsman_b
|
||||
units/cart_cavalry_swordsman_2_b
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
units/cart_infantry_swordsman_2_b
|
||||
units/cart_cavalry_spearman_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_celt_mercs_1
|
||||
carthaginians/pair_celt_mercs_2
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/pair_italian_mercs_1
|
||||
carthaginians/pair_italian_mercs_2
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/embassy.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
+36
-36
@@ -1,37 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_embassy">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Iberian Embassy</SpecificName>
|
||||
<History>The Iberians were known as fierce mercenaries, loyal to their paymasters.</History>
|
||||
<Tooltip>Hire Iberian mercenaries. Research improvements for these mercenaries.</Tooltip>
|
||||
<Icon>structures/iberian_embassy.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_iberian
|
||||
carthaginians/upgrade_rank_elite_iberian
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/embassy_iberian.xml</Actor>
|
||||
</VisualActor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_embassy">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Iberian Embassy</SpecificName>
|
||||
<History>The Iberians were known as fierce mercenaries, loyal to their paymasters.</History>
|
||||
<Tooltip>Hire Iberian mercenaries. Research improvements for these mercenaries.</Tooltip>
|
||||
<Icon>structures/iberian_embassy.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_infantry_javelinist_b
|
||||
units/cart_infantry_slinger_b
|
||||
units/cart_cavalry_swordsman_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/pair_iberian_mercs_1
|
||||
carthaginians/pair_iberian_mercs_2
|
||||
carthaginians/upgrade_rank_advanced_iberian
|
||||
carthaginians/upgrade_rank_elite_iberian
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/embassy_iberian.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="30.0" depth="23.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_6x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Šūq</SpecificName>
|
||||
<History>Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="27.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="30.0" depth="23.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_6x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Šūq</SpecificName>
|
||||
<History>Carthaginian markets were probably just big sheds or structures surrounding a ?market? area or in a wharf area of a port.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="27.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<BuildRestrictions>
|
||||
<Territory>own ally neutral</Territory>
|
||||
<PlacementType>shore</PlacementType>
|
||||
<Category>Dock</Category>
|
||||
</BuildRestrictions>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Naval Shipyard</GenericName>
|
||||
<SpecificName>Cothon</SpecificName>
|
||||
<Classes datatype="tokens">-City Town Shipyard</Classes>
|
||||
<History>The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
|
||||
<Tooltip>Construct and repair mighty warships.</Tooltip>
|
||||
<Icon>structures/uber_dock.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Cost>
|
||||
<PopulationBonus>10</PopulationBonus>
|
||||
<BuildTime>500</BuildTime>
|
||||
<Resources>
|
||||
<wood>300</wood>
|
||||
<stone>200</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="42.0" depth="58.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>5000</Max>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="42.0" depth="58.0"/>
|
||||
</Obstruction>
|
||||
<Position>
|
||||
<Floating>true</Floating>
|
||||
</Position>
|
||||
<RallyPointRenderer>
|
||||
<LinePassabilityClass>ship</LinePassabilityClass>
|
||||
</RallyPointRenderer>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_dock.xml</select>
|
||||
<constructed>interface/complete/building/complete_dock.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay disable=""/>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_ship_bireme
|
||||
units/cart_ship_trireme
|
||||
units/cart_ship_quinquereme
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/training_phoenician_naval_architects
|
||||
carthaginians/special_exploration
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/super_dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<BuildRestrictions>
|
||||
<Territory>own ally neutral</Territory>
|
||||
<PlacementType>shore</PlacementType>
|
||||
<Category>Dock</Category>
|
||||
</BuildRestrictions>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<GenericName>Naval Shipyard</GenericName>
|
||||
<SpecificName>Cothon</SpecificName>
|
||||
<Classes datatype="tokens">-City Town Shipyard</Classes>
|
||||
<History>The structure is based upon the center island of the inner harbor constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
|
||||
<Tooltip>Construct and repair mighty warships.</Tooltip>
|
||||
<Icon>structures/uber_dock.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Cost>
|
||||
<PopulationBonus>10</PopulationBonus>
|
||||
<BuildTime>500</BuildTime>
|
||||
<Resources>
|
||||
<wood>300</wood>
|
||||
<stone>200</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="42.0" depth="58.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>5000</Max>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="42.0" depth="58.0"/>
|
||||
</Obstruction>
|
||||
<Position>
|
||||
<Floating>true</Floating>
|
||||
</Position>
|
||||
<RallyPointRenderer>
|
||||
<LinePassabilityClass>ship</LinePassabilityClass>
|
||||
</RallyPointRenderer>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_dock.xml</select>
|
||||
<constructed>interface/complete/building/complete_dock.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay disable=""/>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/cart_ship_bireme
|
||||
units/cart_ship_trireme
|
||||
units/cart_ship_quinquereme
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
carthaginians/training_phoenician_naval_architects
|
||||
carthaginians/special_exploration
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/super_dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall_tower">
|
||||
<Footprint>
|
||||
<Square width="14.0" depth="14.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Mijdil</SpecificName>
|
||||
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="11.0" depth="11.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/wall_tower.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>11.0</Length>
|
||||
</WallPiece>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall_tower">
|
||||
<Footprint>
|
||||
<Square width="14.0" depth="14.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>cart</Civ>
|
||||
<SpecificName>Mijdil</SpecificName>
|
||||
<History>The Carthaginians built what are referred to as "triple walls" to fortify some of their cities; as triple walls aren't a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="11.0" depth="11.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/wall_tower.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>11.0</Length>
|
||||
</WallPiece>
|
||||
</Entity>
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_infantry_spearman_b
|
||||
units/celt_infantry_javelinist_b
|
||||
units/celt_infantry_slinger_b
|
||||
units/celt_cavalry_swordsman_b
|
||||
units/celt_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_infantry_spearman_b
|
||||
units/celt_infantry_javelinist_b
|
||||
units/celt_infantry_slinger_b
|
||||
units/celt_cavalry_swordsman_b
|
||||
units/celt_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_infantry_spearman_b
|
||||
units/celt_infantry_javelinist_b
|
||||
units/celt_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-phase_city_generic
|
||||
phase_city_pair_celts
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_infantry_spearman_b
|
||||
units/celt_infantry_javelinist_b
|
||||
units/celt_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-phase_city_generic
|
||||
phase_city_pair_celts
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,57 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="17.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Brythonic Broch</SpecificName>
|
||||
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
|
||||
<RequiredTechnology>phase_city_britons</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="29.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_hero_boudicca
|
||||
units/celt_hero_caratacos
|
||||
units/celt_hero_cynvelin
|
||||
units/celt_champion_cavalry_brit
|
||||
units/celt_champion_infantry_brit
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/fortress_briton.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange>80.0</MaxRange>
|
||||
<MinRange>20.0</MinRange>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="17.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Brythonic Broch</SpecificName>
|
||||
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
|
||||
<RequiredTechnology>phase_city_britons</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="29.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_hero_boudicca
|
||||
units/celt_hero_caratacos
|
||||
units/celt_hero_cynvelin
|
||||
units/celt_champion_cavalry_brit
|
||||
units/celt_champion_infantry_brit
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/britons/fortress_briton.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,40 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gallic Dun</SpecificName>
|
||||
<Tooltip>Train Gallic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
|
||||
<RequiredTechnology>phase_city_gauls</RequiredTechnology>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_fortress.xml</select>
|
||||
<constructed>interface/complete/building/complete_fortress.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_hero_brennus
|
||||
units/celt_hero_britomartus
|
||||
units/celt_hero_vercingetorix
|
||||
units/celt_champion_cavalry_gaul
|
||||
units/celt_champion_infantry_gaul
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/fortress_gallic.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gallic Dun</SpecificName>
|
||||
<Tooltip>Train Gallic heroes and champions. Construct siege rams.</Tooltip>
|
||||
<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
|
||||
<RequiredTechnology>phase_city_gauls</RequiredTechnology>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_fortress.xml</select>
|
||||
<constructed>interface/complete/building/complete_fortress.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/celt_hero_brennus
|
||||
units/celt_hero_britomartus
|
||||
units/celt_hero_vercingetorix
|
||||
units/celt_champion_cavalry_gaul
|
||||
units/celt_champion_infantry_gaul
|
||||
units/celt_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/fortress_gallic.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint replace="">
|
||||
<Circle radius="6.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Annedd</SpecificName>
|
||||
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>16</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint replace="">
|
||||
<Circle radius="6.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Annedd</SpecificName>
|
||||
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>16</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/market_newest.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/market_newest.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>100</BuildTime>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>200</wood>
|
||||
<stone>100</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="9.0"/>
|
||||
<Height>6.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<GenericName>Rotary Mill</GenericName>
|
||||
<SpecificName>Melonas</SpecificName>
|
||||
<Tooltip>Increase nearby farming output +25%. (Currently, a special technology can be researched to serve this function)</Tooltip>
|
||||
<History>The Celts developed the first rotary flour mill.</History>
|
||||
<Icon>structures/sb1.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
celts/special_gather_crop_rotation
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<RallyPoint disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_ffactri.xml</select>
|
||||
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
<HeightOffset>8.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Radius>32</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/special.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>100</BuildTime>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>200</wood>
|
||||
<stone>100</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="9.0"/>
|
||||
<Height>6.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder disable=""/>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<GenericName>Rotary Mill</GenericName>
|
||||
<SpecificName>Melonas</SpecificName>
|
||||
<Tooltip>Increase nearby farming output +25%. (Currently, a special technology can be researched to serve this function)</Tooltip>
|
||||
<History>The Celts developed the first rotary flour mill.</History>
|
||||
<Icon>structures/sb1.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
celts/special_gather_crop_rotation
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<RallyPoint disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_ffactri.xml</select>
|
||||
<constructed>interface/complete/building/complete_ffactri.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
<HeightOffset>8.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Radius>32</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/special.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_infantry_spearman_b
|
||||
units/gaul_infantry_javelinist_b
|
||||
units/gaul_infantry_slinger_b
|
||||
units/gaul_champion_infantry_barracks
|
||||
units/gaul_cavalry_swordsman_b
|
||||
units/gaul_cavalry_javelinist_b
|
||||
units/gaul_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Gwersyllty</SpecificName>
|
||||
<History>All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_infantry_spearman_b
|
||||
units/gaul_infantry_javelinist_b
|
||||
units/gaul_infantry_slinger_b
|
||||
units/gaul_champion_infantry_barracks
|
||||
units/gaul_cavalry_swordsman_b
|
||||
units/gaul_cavalry_javelinist_b
|
||||
units/gaul_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<PopulationBonus>4</PopulationBonus>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Amoridas</SpecificName>
|
||||
<History>Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.</History>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">
|
||||
-Town
|
||||
Village
|
||||
</VisibleClasses>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_infantry_spearman_b
|
||||
units/gaul_infantry_javelinist_b
|
||||
units/gaul_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="28.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Caer</SpecificName>
|
||||
<History>This was be the center of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_infantry_spearman_b
|
||||
units/gaul_infantry_javelinist_b
|
||||
units/gaul_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<PopulationBonus>2</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Crannóc</SpecificName>
|
||||
<History>A crannóc (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defense as well as the availability of food in the form of fish nearby.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="22.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/dock_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_celt_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Cost>
|
||||
<PopulationBonus>12</PopulationBonus>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Marchnaty</SpecificName>
|
||||
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="23.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/gauls/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,55 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Cost>
|
||||
<PopulationBonus>10</PopulationBonus>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>100</wood>
|
||||
<stone>100</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="18.0" depth="18.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<GenericName>Tavern</GenericName>
|
||||
<SpecificName>Taberna</SpecificName>
|
||||
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
|
||||
<Tooltip>Add +10 to Population Cap. Recruit Naked Fanatics.</Tooltip>
|
||||
<Icon>structures/celtic_embassy.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
</Obstruction>
|
||||
<RallyPoint/>
|
||||
<TerritoryInfluence>
|
||||
<Radius>32</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_champion_fanatic
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/tavern.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Cost>
|
||||
<PopulationBonus>10</PopulationBonus>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>100</wood>
|
||||
<stone>100</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="18.0" depth="18.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1500</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<GenericName>Tavern</GenericName>
|
||||
<SpecificName>Taberna</SpecificName>
|
||||
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
|
||||
<Tooltip>Add +10 to Population Cap. Recruit Naked Fanatics.</Tooltip>
|
||||
<Icon>structures/celtic_embassy.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
</Obstruction>
|
||||
<RallyPoint/>
|
||||
<TerritoryInfluence>
|
||||
<Radius>32</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/gaul_champion_fanatic
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_broch.xml</select>
|
||||
<constructed>interface/complete/building/complete_broch.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/tavern.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Cost>
|
||||
<PopulationBonus>7</PopulationBonus>
|
||||
<Resources>
|
||||
<stone>0</stone>
|
||||
<wood>300</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="24.5" depth="24.5"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Addoldy</SpecificName>
|
||||
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_infantry_spearman_b
|
||||
units/hele_infantry_javelinist_b
|
||||
units/hele_infantry_archer_b
|
||||
units/hele_infantry_slinger_b
|
||||
units/hele_cavalry_swordsman_b
|
||||
units/hele_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/barracks_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_infantry_spearman_b
|
||||
units/hele_infantry_javelinist_b
|
||||
units/hele_infantry_archer_b
|
||||
units/hele_infantry_slinger_b
|
||||
units/hele_cavalry_swordsman_b
|
||||
units/hele_cavalry_javelinist_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_units
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/barracks_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Sidirourgeíon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Cost>
|
||||
<BuildTime>220</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2200</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Sidirourgeíon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Cost>
|
||||
<BuildTime>330</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>3300</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_infantry_spearman_b
|
||||
units/hele_infantry_javelinist_b
|
||||
units/hele_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/civic_centre_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Cost>
|
||||
<BuildTime>330</BuildTime>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>3300</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_infantry_spearman_b
|
||||
units/hele_infantry_javelinist_b
|
||||
units/hele_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/civic_centre_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<BuildTime>165</BuildTime>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2750</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_ship_bireme
|
||||
units/hele_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Cost>
|
||||
<BuildTime>165</BuildTime>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2750</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_ship_bireme
|
||||
units/hele_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Cost>
|
||||
<BuildTime>50</BuildTime>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>990</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Cost>
|
||||
<BuildTime>50</BuildTime>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>990</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>hele</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Harotz</SpecificName>
|
||||
<History>The Iberians were known to produce the finest iron and steel implements and weapons of the age.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Harotz</SpecificName>
|
||||
<History>The Iberians were known to produce the finest iron and steel implements and weapons of the age.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Oppidum</SpecificName>
|
||||
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_iber_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/iber_infantry_swordsman_b
|
||||
units/iber_infantry_javelinist_b
|
||||
units/iber_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Oppidum</SpecificName>
|
||||
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_iber_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/iber_infantry_swordsman_b
|
||||
units/iber_infantry_javelinist_b
|
||||
units/iber_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_resource_corral">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="17.5"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Saroe</SpecificName>
|
||||
<History>Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/corral.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_resource_corral">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="17.5"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Saroe</SpecificName>
|
||||
<History>Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals that kept cattle, sheep, goats, pigs, and horses.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/corral.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_defense_tower">
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>2</DefaultArrowCount>
|
||||
</BuildingAI>
|
||||
<Cost>
|
||||
<PopulationBonus>5</PopulationBonus>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>300</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="8.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>10</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2400</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Dorre</SpecificName>
|
||||
<History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<BarWidth>6.0</BarWidth>
|
||||
<BarHeight>0.6</BarHeight>
|
||||
<HeightOffset>17.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/scout_tower.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_defense_tower">
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>2</DefaultArrowCount>
|
||||
</BuildingAI>
|
||||
<Cost>
|
||||
<PopulationBonus>5</PopulationBonus>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>300</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="8.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>10</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>2400</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Dorre</SpecificName>
|
||||
<History>These towers were quite large, high and monolithic stonework; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<BarWidth>6.0</BarWidth>
|
||||
<BarHeight>0.6</BarHeight>
|
||||
<HeightOffset>17.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/scout_tower.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_iber_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Kai</SpecificName>
|
||||
<History>No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port center at Carthage, with typical Iberian architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the Iberian residents when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/iber_ship_fire
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_iber_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Kai</SpecificName>
|
||||
<History>No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians / Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port center at Carthage, with typical Iberian architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the Iberian residents when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/iber_ship_fire
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_dock_iber.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="12.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Etxe</SpecificName>
|
||||
<History>Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>16</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="12.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Etxe</SpecificName>
|
||||
<History>Iberian structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence>
|
||||
<Radius>16</Radius>
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/house.xml</Actor>
|
||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Arruga</SpecificName>
|
||||
<History>The trade centers or marketplaces of the Iberian civilization may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Arruga</SpecificName>
|
||||
<History>The trade centers or marketplaces of the Iberian civilization may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Footprint>
|
||||
<Square width="24.0" depth="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Loki</SpecificName>
|
||||
<History>The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Footprint>
|
||||
<Square width="24.0" depth="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>iber</Civ>
|
||||
<SpecificName>Loki</SpecificName>
|
||||
<History>The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>brit</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<History>Stonehenge is a monumental structure built by pre-historic peoples from Britain from approximately 2500 BC to 2000 BC. Evidence suggests that the structure and the surrounding site served as a place of religious significance, time-keeping, and other societal functions, like burial.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument_new.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,46 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_infantry_spearman_b
|
||||
units/mace_infantry_javelinist_b
|
||||
units/mace_infantry_archer_b
|
||||
units/mace_infantry_slinger_b
|
||||
units/mace_champion_infantry_a_barracks
|
||||
units/mace_cavalry_spearman_b
|
||||
units/mace_cavalry_javelinist_b
|
||||
units/mace_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_barracks">
|
||||
<Cost>
|
||||
<Resources>
|
||||
<wood>150</wood>
|
||||
<stone>150</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Stratēgeîon</SpecificName>
|
||||
<History>The Stratigeion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_infantry_spearman_b
|
||||
units/mace_infantry_javelinist_b
|
||||
units/mace_infantry_archer_b
|
||||
units/mace_infantry_slinger_b
|
||||
units/mace_champion_infantry_a_barracks
|
||||
units/mace_cavalry_spearman_b
|
||||
units/mace_cavalry_javelinist_b
|
||||
units/mace_champion_cavalry_barracks
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
upgrade_rank_advanced_infantry
|
||||
upgrade_rank_elite_infantry
|
||||
upgrade_rank_advanced_cavalry
|
||||
upgrade_rank_elite_cavalry
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/barracks.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Sidirourgeíon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Sidirourgeíon</SpecificName>
|
||||
<History>The earliest Greek smiths worked in copper, then bronze, and then finally iron.</History>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_infantry_spearman_b
|
||||
units/mace_infantry_javelinist_b
|
||||
units/mace_cavalry_spearman_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_infantry_spearman_b
|
||||
units/mace_infantry_javelinist_b
|
||||
units/mace_cavalry_spearman_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/civic_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_ship_bireme
|
||||
units/mace_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="30.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Limḗn</SpecificName>
|
||||
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonization were thriving port centers, which traded with the local population.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="22.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_ship_bireme
|
||||
units/mace_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="20.0" depth="15.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Sītobólion</SpecificName>
|
||||
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/farmstead_new.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<stone>500</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Train Champions and Heroes. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_hero_philip
|
||||
units/mace_hero_alexander
|
||||
units/mace_hero_demetrius
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
successors/upgrade_mace_silvershields
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<stone>500</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Train Champions and Heroes. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvelous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_hero_philip
|
||||
units/mace_hero_alexander
|
||||
units/mace_hero_demetrius
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
successors/upgrade_mace_silvershields
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<BuildRestrictions>
|
||||
<Category>Library</Category>
|
||||
</BuildRestrictions>
|
||||
<Footprint>
|
||||
<Square width="29.0" depth="34.0"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<GenericName>Library</GenericName>
|
||||
<SpecificName>Bibliothikon</SpecificName>
|
||||
<Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
|
||||
<History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
|
||||
<Icon>structures/library_scroll.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
successors/special_hellenistic_metropolis
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_temple.xml</select>
|
||||
<constructed>interface/complete/building/complete_temple.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>50</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/library.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<BuildRestrictions>
|
||||
<Category>Library</Category>
|
||||
</BuildRestrictions>
|
||||
<Footprint>
|
||||
<Square width="29.0" depth="34.0"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<GenericName>Library</GenericName>
|
||||
<SpecificName>Bibliothikon</SpecificName>
|
||||
<Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
|
||||
<History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
|
||||
<Icon>structures/library_scroll.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Technologies datatype="tokens">
|
||||
successors/special_hellenistic_metropolis
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_temple.xml</select>
|
||||
<constructed>interface/complete/building/complete_temple.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>50</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/library.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>300</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Synergeíon Poliorkías</SpecificName>
|
||||
<GenericName>Siege Workshop</GenericName>
|
||||
<History>The Macedonians were innovators in siege craft.</History>
|
||||
<Tooltip>Build siege engines. Research siege technologies.</Tooltip>
|
||||
<Icon>structures/siege_workshop.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_mechanical_siege_oxybeles_packed
|
||||
units/mace_mechanical_siege_lithobolos_packed
|
||||
units/mace_mechanical_siege_ram
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>300</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Synergeíon Poliorkías</SpecificName>
|
||||
<GenericName>Siege Workshop</GenericName>
|
||||
<History>The Macedonians were innovators in siege craft.</History>
|
||||
<Tooltip>Build siege engines. Research siege technologies.</Tooltip>
|
||||
<Icon>structures/siege_workshop.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_mechanical_siege_oxybeles_packed
|
||||
units/mace_mechanical_siege_lithobolos_packed
|
||||
units/mace_mechanical_siege_ram
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,52 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Auras>
|
||||
<struct_territory_20>
|
||||
<Type>global</Type>
|
||||
</struct_territory_20>
|
||||
</Auras>
|
||||
<BuildRestrictions>
|
||||
<Category>Theater</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>550</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<GenericName>Greek Theater</GenericName>
|
||||
<SpecificName>Théātron</SpecificName>
|
||||
<Classes datatype="tokens">Theater</Classes>
|
||||
<Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
|
||||
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="46.0" depth="46.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_greek_theater.xml</select>
|
||||
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>100</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/theatron.xml</Actor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Auras>
|
||||
<struct_territory_20>
|
||||
<Type>global</Type>
|
||||
</struct_territory_20>
|
||||
</Auras>
|
||||
<BuildRestrictions>
|
||||
<Category>Theater</Category>
|
||||
</BuildRestrictions>
|
||||
<Cost>
|
||||
<BuildTime>550</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>500</stone>
|
||||
<metal>500</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint replace="">
|
||||
<Circle radius="24.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>2000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<GenericName>Greek Theater</GenericName>
|
||||
<SpecificName>Théātron</SpecificName>
|
||||
<Classes datatype="tokens">Theater</Classes>
|
||||
<Tooltip>Exellinismós (Hellenization): +20% territory influence for all buildings while the Theatron exists.</Tooltip>
|
||||
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="46.0" depth="46.0"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_greek_theater.xml</select>
|
||||
<constructed>interface/complete/building/complete_greek_theater.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>100</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/theatron.xml</Actor>
|
||||
<FoundationActor>structures/fndn_theatron.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Lohakāra</SpecificName>
|
||||
<History>The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_blacksmith">
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Lohakāra</SpecificName>
|
||||
<History>The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_inf_armor_03
|
||||
-pair_inf_armor_04
|
||||
attack_steel_working
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/blacksmith.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="40.0" depth="34.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Rajadhanika</SpecificName>
|
||||
<History>Civic Center.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_maur_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="36.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_infantry_spearman_b
|
||||
units/maur_infantry_archer_b
|
||||
units/maur_cavalry_javelinist_b
|
||||
units/maur_support_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Footprint>
|
||||
<Square width="40.0" depth="34.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Rajadhanika</SpecificName>
|
||||
<History>Civic Center.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_maur_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
<Static width="36.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_infantry_spearman_b
|
||||
units/maur_infantry_archer_b
|
||||
units/maur_cavalry_javelinist_b
|
||||
units/maur_support_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/civil_centre.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="30" depth="25"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Naukasthanaka</SpecificName>
|
||||
<History>Dock.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_ship_bireme
|
||||
units/maur_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/dock.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square width="30" depth="25"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Naukasthanaka</SpecificName>
|
||||
<History>Dock.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_ship_bireme
|
||||
units/maur_ship_trireme
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/dock.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
+56
-56
@@ -1,56 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>300</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>200</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="29.0" depth="27.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<GenericName>Elephant Stables</GenericName>
|
||||
<SpecificName>Vāraṇaśālā</SpecificName>
|
||||
<History>Elephant Stables.</History>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Icon>structures/elephant_stables.png</Icon>
|
||||
<Tooltip>Train elephant units.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
-City
|
||||
Town
|
||||
</Classes>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_support_elephant
|
||||
units/maur_elephant_archer_b
|
||||
units/maur_champion_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_elephant_stables.xml</select>
|
||||
<constructed>interface/complete/building/complete_elephant_stables.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/stables.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special">
|
||||
<Cost>
|
||||
<BuildTime>300</BuildTime>
|
||||
<Resources>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>200</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="29.0" depth="27.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<GenericName>Elephant Stables</GenericName>
|
||||
<SpecificName>Vāraṇaśālā</SpecificName>
|
||||
<History>Elephant Stables.</History>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Icon>structures/elephant_stables.png</Icon>
|
||||
<Tooltip>Train elephant units.</Tooltip>
|
||||
<Classes datatype="tokens">
|
||||
-City
|
||||
Town
|
||||
</Classes>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.7</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_support_elephant
|
||||
units/maur_elephant_archer_b
|
||||
units/maur_champion_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_elephant_stables.xml</select>
|
||||
<constructed>interface/complete/building/complete_elephant_stables.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/stables.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="16.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Kantu</SpecificName>
|
||||
<History>Farmstead.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="18.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/farmstead.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square width="12.0" depth="16.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Kantu</SpecificName>
|
||||
<History>Farmstead.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="18.0" depth="18.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/farmstead.xml</Actor>
|
||||
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Vipana</SpecificName>
|
||||
<History>Market.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Vipana</SpecificName>
|
||||
<History>Market.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="24.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="30.5"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Devalaya</SpecificName>
|
||||
<History>Temple.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="15.0" depth="30.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Footprint>
|
||||
<Square width="16.0" depth="30.5"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Devalaya</SpecificName>
|
||||
<History>Temple.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="15.0" depth="30.5"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryans/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user