Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes#986.
This was SVN commit r10416.
Fixes Atlas compatibility with OS X (wxOSX/Cocoa requires the UI to run
in the main thread). Fixes#500.
Fixes Windows shutdown to close COM library properly (and WMI).
This was SVN commit r10299.
Adds a call to Atlas_GLSetCurrent after setting Atlas resolution on OS X
(otherwise the canvas doesn't seem to update properly).
This was SVN commit r10129.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.
This was SVN commit r10064.
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.