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historic_bruno
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
..
Handlers
Adds rotation to starting camera (currently unused)
2011-06-16 21:21:33 +00:00
ActorViewer.cpp
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ActorViewer.h
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Brushes.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Brushes.h
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CommandProc.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CommandProc.h
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DeltaArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MessagePasserImpl.h
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Messages.h
Adds AI control to Atlas player panel
2011-06-13 23:32:41 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Move Atlas's terrain and object sections from JS back into C++, per
http://www.wildfiregames.com/forum/index.php?showtopic=14741
2011-05-27 21:56:43 +00:00
View.h
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