Commit Graph

15150 Commits

Author SHA1 Message Date
elexis d39810df7d Closes the chat window after disconnect and prevents opening it again. Fixes #3420.
This was SVN commit r17315.
2015-11-29 00:51:00 +00:00
elexis 7de746cc58 Visual replay code cleanup. Refs #3440.
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().

This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
elexis 8cf2333568 Corrects an offset of a menu entry. Thanks niektb for reporting. Refs #3440
This was SVN commit r17313.
2015-11-28 23:27:54 +00:00
wraitii d21f932bf9 Experiment: lower the cost of palisade walls a lot and of stone walls slightly, make them both faster to build. Make palisades less resistant (in particular to hack attacks). Reduce the efficiency of stone wall towers since those could be used stand-alone to have more towers.
This was SVN commit r17312.
2015-11-28 15:32:23 +00:00
mimo 8f74850215 add technologies for fishing, fixes #3576, fishing_net icon from stanislas69
This was SVN commit r17311.
2015-11-28 13:43:26 +00:00
mimo be9b6fa59c improves performance of hierarchical pathFinder, refs #3588
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
mimo 0d27dbf5a3 some petra cleanup
This was SVN commit r17309.
2015-11-28 11:46:45 +00:00
mimo ca3828f9ac some simulation cleanup
This was SVN commit r17308.
2015-11-28 11:43:14 +00:00
mimo be2ddb9c63 some gui cleanup
This was SVN commit r17307.
2015-11-28 11:23:04 +00:00
mimo 2548187474 fix selection when owner change, ref #3645
This was SVN commit r17306.
2015-11-28 11:16:13 +00:00
mimo 2d4ec03019 update packing flag, fixes #3628
This was SVN commit r17305.
2015-11-28 11:11:40 +00:00
mimo 0d1b595fa0 fix UnitAI state, fix #3630
This was SVN commit r17304.
2015-11-28 11:09:29 +00:00
leper 432df9b38e Use two range based for loops to fix two TODOs.
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper c0c19db94e Null serialization functions for some components without dynamic state.
This was SVN commit r17302.
2015-11-28 08:27:41 +00:00
leper e4834e8a0d Some JS component cleanup.
This was SVN commit r17301.
2015-11-28 08:27:38 +00:00
leper 5d243d0ce8 Clarify font licenses.
This was SVN commit r17300.
2015-11-28 08:27:36 +00:00
leper 9a40d1284e Update version numbers. Switch lobby room.
This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
leper 082af749f0 Actually remove all unlisted translations.
This was SVN commit r17298.
a19
2015-11-21 20:00:20 +00:00
Itms 229e850dba Fix a compiler warning.
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo fc6af83c2a cleanup 5b335442fb
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo 5b335442fb fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
leper 08df9e8533 Update built on OS X to 1.6.19.
This was SVN commit r17291.
2015-11-19 23:47:41 +00:00
leper ee8f9516eb Update translations to be included in the release.
This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
mimo 3cbbf31173 revert 6e0e607b20 as it prevented to open the developper overlay in autostart games
This was SVN commit r17288.
2015-11-19 22:28:30 +00:00
mimo 0b2da13dea never edit a patch before commiting !
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo 621b22265f petra: fix some units staying idle after recovering capture points to their own structures
This was SVN commit r17285.
2015-11-19 22:09:57 +00:00
mimo 9b0ed97d05 fixes and performance improvements in hierarchical pathfinder, fixes #3621
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
mimo 4a2a155090 petra: do not sent a tribute to a defeated player
This was SVN commit r17283.
2015-11-19 20:04:21 +00:00
wraitii 6e0e607b20 Temporary fix for #3551 in the interest of having a fair A19. Prohibit deverloper overlay cheats when cheats are disabled. Patch by elexis. Refs #3551
This was SVN commit r17282.
2015-11-19 17:27:27 +00:00
wraitii 9e35f7d68b The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612.
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
mimo 83191580c0 cleanup of 34fd23e920 to make l.... happy
This was SVN commit r17277.
2015-11-16 18:59:10 +00:00
wraitii 9819b23529 I should not commit half-finished debug code.
This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
scythetwirler 09285ec257 Fixes #3507. Patch by Palaxin.
This was SVN commit r17275.
2015-11-16 18:37:00 +00:00
wraitii 70164a02c4 Handle double-clicks on list elements better. Patch by elexis.
Fixes #3574

This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
scythetwirler 721c731567 Decreases slinger walkspeed so they have a slightly harder time slaughtering skirmishers.
This was SVN commit r17271.
2015-11-15 22:01:11 +00:00
JoshuaJB c2f3d61a80 Fix #3613 by adding the visibility component to triggers. Patch by elexis.
This was SVN commit r17270.
2015-11-15 21:23:35 +00:00
scythetwirler 2e3b7f5906 Lessens the effect of another very powerful aura.
This was SVN commit r17269.
2015-11-15 20:38:56 +00:00
scythetwirler 678cd646bd Lessens the effect of a very powerful aura.
This was SVN commit r17268.
2015-11-15 20:26:37 +00:00
mimo afef406e18 petra: fix cases where the ai would wrongly think a resource is inaccessible (because of missing reset of its internal flags)
This was SVN commit r17267.
2015-11-15 19:35:40 +00:00
mimo 025e28be83 fix test broken in 34fd23e920, fix #3614
This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
wraitii 39f572af88 Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.

This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
mimo 34fd23e920 optimize the finding of new target (no changes on the output) when lots of units involved, fixes #3605
This was SVN commit r17264.
2015-11-15 13:19:21 +00:00
leper 6b8dc7684a Return in case we do not have any available JS timer slots instead of accessing OOB memory.
This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
wraitii f1f0fa1f8f Fix a typo. Thanks stan for noticing.
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
leper fcb1008fa3 Fix wolfhound actor. Patch by stanislas69. Fixes #3608.
This was SVN commit r17259.
2015-11-14 21:45:27 +00:00
scythetwirler e7040784ff Adds an update trigger or else rating list isn't updated on join.
This was SVN commit r17258.
2015-11-14 20:26:41 +00:00
Enrique c93eb938cc New mastiff and wolfhound units with full animations modeled by Micket (Thanks Micket, they're awesome!)
three variations of mastiff texture for its different ranks with
different armor levels.
Wolfhound unit not yet applied to the template, but it has its own
animations
New rhino unit, modeled by Micket too. It has a duplicated template from
the bear as placeholder.

This was SVN commit r17257.
2015-11-14 20:07:21 +00:00
wraitii 3760891131 Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii 14f53315d6 Fix previous commit and OOS and rejoin. I need to get my hands on the guy that decided "init" wasn't called on deserialize.
This was SVN commit r17254.
2015-11-14 18:41:52 +00:00
scythetwirler 3473828735 Makes some powerful techs harder to obtain or less effective.
This was SVN commit r17253.
2015-11-14 17:29:00 +00:00