Commit Graph

16213 Commits

Author SHA1 Message Date
Itms ced8ceed47 Properly handle wonder victory messages after a player has won.
Patch by Sandarac, reviewed by elexis, fixes #4010

This was SVN commit r18514.
2016-07-13 06:51:59 +00:00
elexis d29806ff2d Structure tree cleanup.
Use Math.max/min and quote object keys for the wallpiece parsing.

This was SVN commit r18513.
2016-07-13 02:02:47 +00:00
elexis 92bf34d68d Fix duplicate lobby rating transfer due to the report being sent for every player instead of only the local player, refs 9f796068f8, #4013.
This is still a bug in XPartaMupp as that should in theory avoid
obviously invalid reports
(defeating players twice in the 'simulation' of the lobby bot).

This was SVN commit r18512.
2016-07-12 11:24:46 +00:00
elexis 4c0f12bce3 Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143.
Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.

This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
elexis cab6a8c633 Prevent fishing ships from trying to attack entities besides fauna, refs #4092.
This was SVN commit r18509.
2016-07-11 23:55:07 +00:00
elexis c1eff53eab Complete the previous commit to account for both rmlib2 files.
This was SVN commit r18508.
2016-07-11 18:01:01 +00:00
Itms 2d3a9b1a55 Use var instead of const in rmgen2 and fix a typo. Reported by FeXoR, patch by elexis
This was SVN commit r18507.
2016-07-11 17:40:05 +00:00
Itms 3d7c6981ca Fix a too early return and a wrong negation in the attack component "cleanup" of a09c59e044 that broke RestrictedClasses, thus stopped violent animals from attacking. Remove an unneeded space. Slaughter two if-statements whose condition is never satisfied (due to GetAttackTypes never returning that item) introduced in 092206b12e and ef4a1e261c.
Patch by elexis

This was SVN commit r18506.
2016-07-11 17:25:19 +00:00
sanderd17 4eea798d79 Add descriptions for the Shift modifier. Patch by andy5995
This was SVN commit r18504.
2016-07-10 18:02:16 +00:00
mimo 73d62fb903 make the ai use allied dropsites when shared, fixes #4085
This was SVN commit r18503.
2016-07-10 17:44:48 +00:00
fatherbushido 800662ec63 Walls templates cleanup. Use relative templates for Health. Let gates inherit the long wall template instead of the defensive structure template to reduce redundancy / duplicate entries. Remove unused costs as gate is a wall upgrade. Let a non zero cost build time to gate to fix infinite repair rate, ref #3707, #3811.
This was SVN commit r18502.
2016-07-09 21:50:25 +00:00
mimo ca76fb5053 finetune the load savedgame layout of f7ff2f2e99
This was SVN commit r18501.
2016-07-09 18:24:00 +00:00
fatherbushido e38665d7a6 Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818. Use relative templates following 68f87cb556.
This was SVN commit r18500.
2016-07-08 15:33:50 +00:00
mimo ff4e751dce petra cleanup
This was SVN commit r18499.
2016-07-08 15:13:04 +00:00
elexis 84fae4baeb Fix lineendings for all map files.
This was SVN commit r18498.
2016-07-08 08:42:49 +00:00
fatherbushido c8c7dbc6a4 Fix missing actor.
This was SVN commit r18497.
2016-07-08 08:28:16 +00:00
fatherbushido 90f0e32f84 Mauryan wall to gate conversion costs wood instead of stone as they are made of wood.
This was SVN commit r18495.
2016-07-07 10:28:31 +00:00
elexis 8f0439b016 Remove one array with hardcoded resources used for icons in tooltips. Patch by s0600204, refs #3934.
This was SVN commit r18494.
2016-07-07 01:32:41 +00:00
elexis 888a281552 Complete rename of 9d20881ef4.
This was SVN commit r18493.
2016-07-07 01:22:03 +00:00
elexis 275be69883 Fix missing this-reference in 9d20881ef4 and update gamesetup following a874b3c1c3.
This was SVN commit r18492.
2016-07-07 00:10:26 +00:00
mimo 20866bd9d8 petra cleanup
This was SVN commit r18491.
2016-07-06 18:51:43 +00:00
LordGood db3f332aa4 Stan's Ptolemaic military colony and a few updates I forgot to commit with the seleucid blacksmith
This was SVN commit r18490.
2016-07-06 14:49:07 +00:00
Itms ec2e2a84a4 Fix and improve 001c411cc2.
This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
mimo 05195d0692 apply leaveFoundation to enemies when under ceaseFire, fixes #3667, patch by Sandarac
This was SVN commit r18488.
2016-07-05 17:13:35 +00:00
elexis 4fc8dc517f Delete command improvements and bugfixes.
Allow deleting of miraged foundations.
Add component method to set units undeletable. Based on patch by bb,
refs #3102.
If the control-all-units cheat is active, delete sheep, mostly captured
buildings and undeletable units.
Merge duplicate delete checks in the GUI. Thereby take into account the
control-all-units cheat and undeletability in all places.
Disable the delete button if the entity can't be deleted.
Add a tooltip for undeletability.
Don't colorize whitespace.
Remove unneeded comments.

This was SVN commit r18487.
2016-07-05 01:17:07 +00:00
elexis 5769321038 Show selection panels of other players in case the control-all-units cheat is active.
This was SVN commit r18486.
2016-07-05 00:51:15 +00:00
elexis d9fa069ee7 Fix session implementation of the splash tooltip of 22b72a362b and related cleanup.
Add comments to document that GetEntityState and GetTemplateDataHelper
need to use the same object structure.
Remove four unneeded conditionals that are always true from
GetTemplateDataHelper.
Inline 3 splash damage variables in the attack component.

This was SVN commit r18485.
2016-07-04 22:16:35 +00:00
elexis de8bb7fe28 Skirmish map "Dueling Cliffs" by scythetwirler, reworked by niektb.
This was SVN commit r18483.
2016-07-04 02:45:27 +00:00
elexis afa4b0cba1 Fix autocomplete in gamesetup, see 09fdf716e9. Thanks echotangoecho for reporting.
This was SVN commit r18482.
2016-07-03 20:53:43 +00:00
elexis 437cc13b95 Make charge attack unavailable from the simulation.
The order change to GetAttackTypes in a09c59e044 revealed that it was
only the GUI not triggering the buggy code.
Eliminate for-each of UnitAI calling that function.

This was SVN commit r18481.
2016-07-03 20:41:03 +00:00
elexis 0f38095dfd Remove the outdated tooltip following 0624045e6c.
This was SVN commit r18480.
2016-07-03 20:40:19 +00:00
elexis d99c5ce064 Fix typo.
This was SVN commit r18479.
2016-07-03 11:25:59 +00:00
mimo bbe75c14f8 Implements the ai changes from s0600204 resource-agnostic patch, refs #3934
This was SVN commit r18478.
2016-07-03 10:26:34 +00:00
elexis 22b72a362b Splash damage tooltip.
This was SVN commit r18477.
2016-07-03 04:08:52 +00:00
elexis 0624045e6c Train women from houses in village phase, as that's typically the only time when they are trained.
This was SVN commit r18476.
2016-07-03 03:13:50 +00:00
elexis fe8b65b708 Show the actual walk speed in the ingame tooltip. Patch by fatherbushido.
This was SVN commit r18475.
2016-07-03 02:25:57 +00:00
elexis 0fd2c517f5 Lobby cleanup.
Cache the viewed profile directly.
Remove the rating check since it is always true ("-2" used if the rating
doesn't exist).

This was SVN commit r18474.
2016-07-03 02:14:03 +00:00
elexis 02f89aad41 Fix wrong variable declaration in 8d9255eaee and merge duplicate, as reported by mimo.
This was SVN commit r18473.
2016-07-03 02:01:00 +00:00
elexis 2a3d380e75 Upgrade component cleanup, refs #2706.
Use the cheat multiplier for upgrading and un/packing.
Remove if-statements that are always true.
Remove unused undefined "time" item from array in the selection panel.
Pass that object directly instead of copying each property explicitly.
Various indentation fixes in the selection panel code.

This was SVN commit r18472.
2016-07-03 01:50:55 +00:00
elexis c24b6b582d Fix tests. Patch by fatherbushido, refs #2706.
Some simplifications and array functions.
Fix indentation, thanks pastebin.

This was SVN commit r18471.
2016-07-02 21:32:09 +00:00
wraitii f468ac936b Fix to the upgrade commit, including one by fatherbushido. Refs #2706
This was SVN commit r18470.
2016-07-02 16:05:56 +00:00
niektb 967a500d37 Fix Roman Siege Wall after b2f4b0f494. Patch by fatherbushido.
This was SVN commit r18469.
2016-07-02 08:35:31 +00:00
wraitii b2f4b0f494 Allow entities to upgrade into other entities.
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes #2706

This was SVN commit r18467.
2016-07-01 19:43:26 +00:00
elexis 1276b98965 Argh.
This was SVN commit r18466.
2016-07-01 15:18:09 +00:00
elexis a09c59e044 Attack component cleanup.
Use .filter(), .every() and .some() to simplify, Math.max/min instead of
if-statements, inline functions, add newlines and allow attack orders
while flying.

This was SVN commit r18465.
2016-07-01 15:05:09 +00:00
elexis 9d20881ef4 Update healer tooltips to also show up in the selection details with actual values from the simulation. Based on patch by fatherbushido, fixes #4026.
Also clean up the Health component.
Rename healer to heal (as that is the actual component name).
Remove the structure tree code to replace a proper Templates.js
implementation.

This was SVN commit r18464.
2016-07-01 13:32:34 +00:00
elexis bb69a6fb86 Tooltip cleanup.
Use toFixed instead of round hacks, refs #3395.
Show one more digit in the speed tooltip.

This was SVN commit r18463.
2016-07-01 10:37:01 +00:00
elexis e611dd6993 Remove unneeded population bonus tooltip strings. Patch by fatherbushido, refs dde2cd38be.
This was SVN commit r18462.
2016-07-01 10:03:14 +00:00
elexis 1e5d67b6bb Fix missing replacement in 4d9565297d. Thanks Imarok for reporting.
This was SVN commit r18460.
2016-06-30 12:30:36 +00:00
elexis b134047abe Also add a reset-teams button for consistency, refs #3805.
This was SVN commit r18459.
2016-06-30 12:03:37 +00:00