Commit Graph

25946 Commits

Author SHA1 Message Date
Lancelot de Ferrière cb6f46db71 UnitAI: Simplify GetQueryRange and fix issues
38b33b0484 partly rewrote GetQueryRange but ended up with two
bugs/regressions:
- in standGround, melee units used an effective max-range of 0 instead
  of their melee attack max range
- units that have a min-range did not see units within their min-range
  (even though they can move).

This fixes these issues and rewrite the function in a simpler fashion
for readability.
2026-08-26 10:55:27 +02:00
Lancelot de Ferrière 3cbcb69e7f Fix Gaia units never finding anything to attack
38b33b0484 added a visibility filter to TestEntityQuery, active whenever
a query sets preferMirages - which UnitAI's attack range query does.
However, those filters do not work for Gaia, and so the query never
returned anything.
2026-08-26 10:55:27 +02:00
Fabio Pedretti 4d721fdab2 RangeManager: Fix off-by-one bounds check in GetLosRevealWholeMap() 2026-08-25 17:47:49 +02:00
Fabio Pedretti 3836f4ea8e Lobby: Fix XmppClient.h include guard typo 2026-08-24 21:36:09 +02:00
Fabio Pedretti d5af8a97c1 Lobby: Remove dead if(true)/else in GuiPollNewMessages()
This is dead since 6fbf036ae4
2026-08-24 21:36:09 +02:00
phosit 058cdf78d9 Remove CStr::Right
It was only a wrapper around `std::string::substr`. The interface
matches the usecase more. In some places it's better to use
`std::string::ends_with`.
2026-08-24 14:05:00 +02:00
phosit 60824e77b9 Remove CStr::Left
It was only a wrapper around `std::string::substr`. In some places it's
better to use `std::string::starts_with`.
2026-08-24 13:34:37 +02:00
phosit d8bb617962 Remove CStr::Find(int, char)
It was only a wrapper around `std::string::find`. It is unused.
2026-08-23 17:47:02 +02:00
phosit 5071b27bb1 Remove CStr::Find(char)
It was only a wrapper around `std::string::find`. It is only used once.
2026-08-23 17:47:02 +02:00
phosit 982ede2a55 Remove CStr::Find(CStr)
It was only a wrapper around `std::string::find`. In some places it's
now better to use `std::string::starts_with`.
2026-08-23 17:46:52 +02:00
phosit 45ea0432a2 Remove CStr::FromDouble
In most places `fmt::format` is used because it's locale indidendant.
For the user reporter the locale dependant form of `fmt::format` is used
because it's shown to the user.
2026-08-23 12:01:33 +02:00
obelix e4b72711e6 Add proper SpecificNames to germ heroes
Proposed by @Vantha, elaborated by @Genava55:
https://wildfiregames.com/forum/topic/140675-more-ai-names-for-the-germans/?do=findComment&comment=618302

Refs: #8755
2026-08-23 02:22:15 +02:00
obelix 95ca5cebb6 Fix grammar for GenericName of germ Catafalque
Reported by @Vantha

Refs: #8755
2026-08-23 02:22:15 +02:00
joeybadz 74e1f088a0 Reduce serialization footprint in ResourceGatherer
Avoids serializing fields that can be derived at deserialization time to save serialization space

Fixes: #7263
2026-08-22 18:18:38 +02:00
phosit 7892a4f40f Fix "I will return" button
When temporarly leaving a multiplayer game the "I will return" button
didn't work. This was because there was no valid `closeSession`.
Since it requires accessing `this` the function can't be an arrow
function anymore.

Introduced in 2520c45220

Fixes: #9086
2026-08-20 21:35:18 +02:00
joeybadz 478acbdf5c Reconcile Teutobod's speed bonus and tooltip values
Updates the tooltip to match the actual speed bonus

Fixes #8864
2026-08-19 19:49:42 -04:00
Lancelot de Ferrière 4e04ccca4d UnitAI: properly follow queued return resources orders
GATHER.FINDINGNEWTARGET inserts a ReturnResource order ahead of the
next queued order when the unit is still carrying resources, but
skips doing so if the next order already returns those resources.
Unfortunately, the check was incorrectly written, missing a `.type`.
This meant we always added a fresh order.

Units could then sometimes return resources to the closest dropsites,
then move to the actually queued dropsite, which could lead to
unexpected pathing.

Introduced in 0dda3b579c where the feature was added.
2026-08-19 11:15:27 +02:00
joeybadz 2add365a4f Add camera view config options
Adds a variety of settings for the camera: scroll speed, zoom speed, smoothness, etc.

Fixes #4638
2026-08-19 04:19:45 +02:00
Lancelot de Ferrière 8acec374be Fix a ModifiersManager bug when changing player entities
The cache invalidation was incorrectly using forEach, which failed to invalidate the cache.
This never actually caused a bug because the game currently does not silently swap active player entities.
2026-08-16 17:37:51 +02:00
Fabio Pedretti 811ef65126 Fix: Correct control group iteration in ResolveFoundationCollisions
In `CCmpObstruction::ResolveFoundationCollisions`, the nested loop
intended to assign a persistent control group to colliding normal
entities was incorrectly iterating over `normalEnts` instead of
`persistentEnts`.

This caused the function to attempt to clobber default control groups
with other non-persistent groups, completely bypassing the intended
`ControlPersist` logic.

This patch fixes the inner loop to correctly iterate over
`persistentEnts`, ensuring foundations properly inherit persistent
control groups.

Fixes: 9ae084519f
2026-08-16 13:30:42 +02:00
phosit 6ffc251114 Make timedconfirmation.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit 0f939b8abf Make termsdialog.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit bf0c3af75a Make mod/gui/pregame/mainmenu.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit 497efe5a99 Make msgbox.js a module
Refs: #8081
2026-08-14 12:41:45 +02:00
phosit 609efa7e32 Make modmod/help/help.js a module
Refs: #8081
2026-08-14 12:41:44 +02:00
phosit 9adb3e7889 Make modmod.js a module
Actions in xml files only has access to the global scope, not the module
scope. So define them in the js file.

Refs: #8081
2026-08-14 12:41:44 +02:00
phosit 2c4f7d85b6 Make modio.js a module
Actions in xml files only has access to the global scope, not the module
scope. So define them in the js file.

Refs: #8081
2026-08-14 12:41:44 +02:00
phosit 8918cfb0a7 Make incompatible_mods.js a module
Refs: #8081
2026-08-14 12:41:44 +02:00
Atrik 1b07b799ec Add test for queries with visibility checks 2026-08-12 22:40:59 +02:00
Atrik 38b33b0484 Enable attacks on foes visible through shared LOS
Adds baseRange parameter to parabolic queries for combined
2D + parabolic detection. StandGround and Chase stances now
use attack range (parabolic) with vision as baseRange, allowing
units to attack enemies visible through friendly vision.
Buildings benefit as well via BuildingAI.
2026-08-12 22:40:59 +02:00
Atrik ceca608848 Filter out hidden targets in CanAttack
Units should not be able to attack entities with "hidden" visibility.
Visible and fogged (mirage/retainInFog) targets remain attackable.
2026-08-12 22:40:59 +02:00
Atrik f84b51212a Add tests for CanEverReachTarget and its helpers 2026-08-12 22:40:59 +02:00
Atrik fc3c0d7876 Prevent targeting unreachable turreted entities
Introduce CanEverReachTarget in the Attack component to check whether
a target is geometrically reachable at all, accounting for height
offsets and turreted units inside buildings.

For non-parabolic attacks (e.g. melee), a simple 3D distance check
from the closest approach point is used.

For parabolic attacks (e.g. ranged), the parabolic range formula
is used to determine if the height difference is surmountable
from the closest horizontal distance to the target.

Add GetClosestApproachDistanceToTurretPoint to TurretHolder
to estimate the minimum horizontal distance to a turret point,
using its local offset and the holder's obstruction size.
Passable buildings are not considered obstacles.

Fixes units on the ground trying to attack unreachable units on walls
or towers when the projectile's arc cannot reach the required height.
2026-08-12 22:40:59 +02:00
Atrik db23584fc3 Add GetEffectiveAttackRange wrapper
Wraps RangeManager.GetEffectiveParabolicRange for unified range
resolution. Maintains symmetry with GetRange(), improves readability,
and consistently translates NEVER_IN_RANGE.

Simplifies callers in UnitAI and Attack.
2026-08-12 22:40:59 +02:00
Atrik f12975e9b9 Fix range target detection for StandGround stance
StandGround units now use parabolic range queries to detect enemies,
accounting for terrain elevation and height offsets. This ensures
units on hills or when 'turreted', can detect enemies
that are in parabolic range but outside flat range.

Previously, StandGround detection used flat circular queries,
causing units to miss enemies in their elevation-buffed range.
Other stances are unaffected since they chase targets anyway.
2026-08-12 22:40:59 +02:00
Atrik 2bc895bf0d Rename cmp to rangeManager for clarity 2026-08-12 22:40:59 +02:00
Atrik 3c215aff47 Add some tests for GetEffectiveParabolicRange 2026-08-12 22:40:59 +02:00
Atrik 121d428ebb Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-08-12 22:40:59 +02:00
Atrik a8426f06a9 Fix renamed entities on TurretPoint
Oversights from fb1c0d2a82

Fixes #8808
2026-08-12 22:40:59 +02:00
Atrik 57a5740cce Remove dead territory ownership code 2026-08-12 22:40:59 +02:00
phosit 756b9b68c5 Expand the tooltip for population cap 2026-08-12 17:17:04 +02:00
phosit 9f6a309434 Readd description for gatherers to the tooltip
It was removed in dee2b73c7d since it wasn't noticed that it referred to
the number in the top panel. Adding the number should make this more
clear. The color is only applied to the number instead of the whole line
so that it's harder to mistake it with just some fancy formatting.

Fixes: #7851
2026-08-12 17:17:04 +02:00
Jonny McCullagh 1c2dbf2eb0 Add more diverse quotes 2026-08-10 10:53:00 +02:00
Ralph Sennhauser df72c1aad1 Support scroll-rotate in Atlas
Split mouse wheel scroll handling into horizontal and vertical. Keep
vertical scroll for zooming and use horizontal to rotate around the y
axis replicating the behaviour of the main game.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-08-10 09:00:07 +02:00
Dunedan 40ab70b804 Inline the pre-commit/action Github action
As the latest version of pre-commit is broken right now
(https://github.com/pre-commit/pre-commit/issues/3737) and the official
pre-commit Github action doesn't allow specifying an older pre-commit
version to use, this inlines the logic of the pre-commit action into our
action.
2026-08-09 07:20:49 +02:00
Stan f90804c78f Add macOS hint for game mode. 2026-08-07 14:09:25 +02:00
phosit d6bdf51d83 Remove CStr::FromInt64$
For the usecase it's better to use `fmt::format`.
2026-08-06 18:03:05 +02:00
phosit ae936e8177 Remove CStr::FromUInt
There is `std::to_string` which does the same. For most uses it's better
to use `fmt::format`.
2026-08-06 18:03:05 +02:00
phosit 06e199b12a Remove CStr::FromInt
There is `std::to_string` which does the same. For most uses it's better
to use `fmt::format`.
2026-08-06 18:03:05 +02:00
ShadowOfHassen 84567e66c2 Fix catafalque aura typos 2026-08-06 13:30:42 +02:00