Commit Graph

923 Commits

Author SHA1 Message Date
Acumen c0875f6d95 This was SVN commit r3596. 2006-03-04 17:55:25 +00:00
Wijitmaker a793889a8b UI overlay portraits
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
Acumen 6c67e84ecd * Added player colour to player name, using Matei's new getColour() function.
* Used the actual player names instead of sharing the profile name
(though the default names are a bit lengthy and extend off the UI; need
to figure out how to change those during game setup using each player's
profile name).

* Fixed health/stamina bug.

* Added an onMouseEnter() event for tabs at Matei's suggestion (so the
tabs will open simply by getting the cursor in proximity, instead of
needing two clicks).

This was SVN commit r3592.
2006-03-04 00:20:09 +00:00
Acumen 0abb49ab09 * Removed portrait background from the large status portrait (by changing default sprites for all entities).
* Made tabs remain closed by default.

* Fixed error where foundations were referencing the older cell sheets.

* Added text equivalents for health and stamina.

This was SVN commit r3588.
2006-03-03 19:05:01 +00:00
Acumen c9250bd415 GUI Updates:
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.

This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
Wijitmaker 7fe7ddb6a1 yay, nice looking images - no lossless issues
This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
janwas 03da3b23a1 hook up to builder; call archiveBuilderCancel
This was SVN commit r3577.
2006-03-01 22:17:02 +00:00
Acumen 083d6f6104 Did more updates to commands.
* Pick lists should now display, though no events yet. (Except I've
disabled them for now, as their condition checks will fail in most
cases.)
* Building lists should now provide a building cursor when clicked, so
Matei can work on his stuff (though it gets a bit glitchy after that ...
The UI expects a portrait name and ID from the foundation, for example,
and so fails to find them and therefore continue to refresh the command
lists.)

This was SVN commit r3576.
2006-03-01 20:23:09 +00:00
Wijitmaker 65ddbcf2f9 new backgrounds
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
Acumen 33c2877065 Jason's new Status Pane backdrop.
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
Acumen 238ea155f3 Last update for tonight ... Tabs and commands are now displaying (albeit very fragilely due to unpredictable error-checking), "pick lists" and events still disabled while I work on getting them right. Also need to reshuffle button locations later when adapting to Jason's new Status Pane shape.
This was SVN commit r3573.
2006-02-28 07:03:35 +00:00
Acumen 268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
Acumen cbdc4e9686 Quick fix in the init(), where non-foundations seemed to produce errors (since their building property would be undefined). Just added an extra if check.
This was SVN commit r3570.
2006-02-27 04:58:04 +00:00
Matei 24a1ce0fd0 Removed an XMB file that got added to version control for some reason.
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
Matei c55b49164a Tweaked foundations' LOS so it depends on their sizes.
This was SVN commit r3567.
2006-02-26 22:25:17 +00:00
Matei 2e26b5e1da Added foundations for all the building types.
This was SVN commit r3566.
2006-02-26 22:10:01 +00:00
Matei 422c1e1bc4 Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
This was SVN commit r3565.
2006-02-26 09:56:47 +00:00
Wijitmaker 2aebdd1894 another update
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
Acumen 0be99c65bf Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway).
Also restored the Esc key to its previous role of quick-quit, as I'm
just too used to using it. :)

This was SVN commit r3560.
2006-02-24 18:12:54 +00:00
Wijitmaker ffcd73ad96 played around with the icons a bit more
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
Acumen da2178db66 Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)

Also set Matei's StartProduction to use entity's creation time.

This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
Wijitmaker e959e59614 icon demos
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
Wijitmaker a52365f90a ranked stuff
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
Acumen a4c10bba1e Quick fix to change to a "wait" hourglass cursor while the game is loading. Note that the placeholder icon has been ripped from AoM and should be replaced before we ship. :)
This was SVN commit r3551.
2006-02-23 04:23:35 +00:00
Matei 7a4aeb69ed Added production queue system and associated events. It might still need some extra features but it should be functional.
This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
Wijitmaker 022c84f43d formation test1
This was SVN commit r3546.
2006-02-22 07:25:30 +00:00
Wijitmaker acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
Mythos_Ruler a40b3d38ae Mythos' lighting tweak.
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
Mythos_Ruler e0fe2b7253 This was SVN commit r3538. 2006-02-19 02:42:52 +00:00
Mythos_Ruler 008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
Mythos_Ruler 6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
prefect 7396587f6e Fix scenario DTD
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
prefect 36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
Wijitmaker e3c3ac920f lighter shadows for cantabrian_generated.xml
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink 9c739099fc Various fixes to notifications and orders
Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.

Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.

This was SVN commit r3503.
2006-02-13 03:28:36 +00:00
Matei b0e7b7d03e Fixed a bug that was causing resources to go to NaN when you killed something.
This was SVN commit r3502.
2006-02-13 02:06:57 +00:00
Mythos_Ruler 56d8d31cd0 This was SVN commit r3485. 2006-02-08 07:26:32 +00:00
Mythos_Ruler 51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
Matei 7397615b5b Reenabled shadows (it was misspelled as shadow=true instead of shadows=true).
This was SVN commit r3481.
2006-02-05 06:50:24 +00:00
pyrolink 54101c169f Queue binding
This was SVN commit r3477.
2006-02-05 03:42:05 +00:00
Mythos_Ruler 41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
Acumen 3e2017147d Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
Wijitmaker 22be4ee0d6 temp ships with props
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
Mythos_Ruler efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
Mythos_Ruler 79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
Mythos_Ruler f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
Matei 6eb9bfa730 Reenabled shadows in system.cfg.
This was SVN commit r3445.
2006-01-29 23:54:29 +00:00
pyrolink bbbb9e12af -hotkey for cinematic interface (not working)
This was SVN commit r3443.
2006-01-29 23:27:16 +00:00
Aeros 6699dc11c7 This was SVN commit r3435. 2006-01-29 03:59:32 +00:00