Vercingetorix, our first Celtic hero (minus his horse)

This was SVN commit r3545.
This commit is contained in:
Wijitmaker
2006-02-21 10:56:02 +00:00
parent a40b3d38ae
commit acbed7a656
9 changed files with 99 additions and 5 deletions
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<colour>128 100 60</colour>
<mesh>props/helmet/head_vercingetorix.pmd</mesh>
<texture>props/head/celt_a.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="c">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/oval_s_b.pmd</mesh>
<mesh>props/shield/oval_a_b.pmd</mesh>
<texture>props/shield/celt_oval2_back.dds</texture>
</variant>
</group>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_vercingetorix.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_hero"
>
<Traits>
<Id>
<Specific>Vercingetorix</Specific>
<Civ>Celts</Civ>
<History>The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesars veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed.</History>
</Id>
</Traits>
<Actor>units/celts/vercingetorix.xml</Actor>
</Entity>
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