Commit Graph

7667 Commits

Author SHA1 Message Date
Mythos_Ruler be59aa012d Iberian shield actors.
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler 730a119e4f Moving stuff from Internal to Public. Ongoing project.
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler d3ec3e7c7f This was SVN commit r9068. 2011-03-17 06:02:34 +00:00
historic_bruno e47e916853 This was SVN commit r9067. 2011-03-17 01:31:56 +00:00
Mythos_Ruler 78a54071c4 #Implemented remaining decals.
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh 9659ec298b Fix off-by-one error in date logging, and rearrange to standard format.
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh e70fae8d80 Stop using glMultiDrawElements since it's too buggy
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh 099dbdb24a Fix use of uninitialised variable
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh 5fa577ea25 Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh 612539f109 Don't bother creating shadow textures if shadows are disabled
This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler f0f87796f0 Farm field edit for decal
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler 28096de106 My first try at making a decal. :)
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh 8bb5f2e480 Add missed file
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh 77e2130ff2 Replace some decal meshes with real decals
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh ba8163e248 # Explicitly triangulate terrain tiles.
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169.

This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh fc2c54c39f # Optimise terrain renderer.
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722.

This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh 2f28b07356 Support storing index data in VBOs.
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.

This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh b70a0a5b5a Latest version of user-report server code
This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas a0a245d0ec sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)

This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur 6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
a04
2011-03-10 17:37:29 +00:00
Ykkrosh 51b58328f7 Fix negative 'unlogged' time in profiler at start of game.
Remove redundant Reset call.

This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh 8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh 9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon 910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh 18f44bebbc Add workaround for missing tree shadows on certain graphics drivers
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon 21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin 4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh b4d9ab336b Simplify hiding of system cursor on non-Windows.
Fixes #683.

This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh 7d6cfe58de Fix non-PCH build
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh 20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler 52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
Mythos_Ruler c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh 22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh 08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh 18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh 18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh 712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh 18798c3f8d OS X build fix
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin 637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon 19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon 8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00