Commit Graph

680 Commits

Author SHA1 Message Date
prefect d2ee50031c Fix shlight.vs for ATI cards.
The NVidia shader compiler is not as strict as the ATI compiler.

This was SVN commit r2856.
2005-10-05 19:29:52 +00:00
prefect f1ee2cd66d Add the notion of render paths and an appropriate configuration option.
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.

This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
Mythos_Ruler 539460abd8 This was SVN commit r2852. 2005-10-05 08:35:14 +00:00
Mythos_Ruler 7e8ab14139 This was SVN commit r2851. 2005-10-05 07:38:55 +00:00
Mythos_Ruler 639a1ee8cb This was SVN commit r2850. 2005-10-05 07:38:04 +00:00
Mythos_Ruler 932cab0da1 This was SVN commit r2849. 2005-10-05 07:37:34 +00:00
Wijitmaker 6859ce1e52 ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
Wijitmaker 72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
Mythos_Ruler a181ef1fef This was SVN commit r2845. 2005-10-04 07:03:07 +00:00
Mythos_Ruler 57a9941176 This was SVN commit r2844. 2005-10-04 07:02:33 +00:00
Acumen 7abf24b6c6 Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
Mythos_Ruler c8b3be282d This was SVN commit r2836. 2005-10-03 05:00:36 +00:00
Mythos_Ruler f0542c9b45 This was SVN commit r2835. 2005-10-03 04:59:48 +00:00
Mythos_Ruler 9a527643ff This was SVN commit r2834. 2005-10-03 04:57:33 +00:00
Mythos_Ruler fec54c7f0d This was SVN commit r2833. 2005-10-03 04:56:20 +00:00
Mythos_Ruler 9369ea0978 This was SVN commit r2832. 2005-10-03 04:55:55 +00:00
Mythos_Ruler 8bb6a6b56f This was SVN commit r2831. 2005-10-03 04:52:02 +00:00
Mythos_Ruler 17bc0a98df This was SVN commit r2830. 2005-10-03 04:49:09 +00:00
Mythos_Ruler 4054c13c1f This was SVN commit r2829. 2005-10-03 04:48:18 +00:00
Mythos_Ruler e15bd16af4 This was SVN commit r2828. 2005-10-03 03:46:58 +00:00
Wijitmaker c4c28360eb Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders

This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
Ykkrosh ffd8630c45 Updated autobuilder to get the .pdb files from 'system'.
Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.

This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
Mythos_Ruler 951789c6a6 This was SVN commit r2808. 2005-09-29 08:36:17 +00:00
Mythos_Ruler 14d1b28660 This was SVN commit r2807. 2005-09-29 08:35:49 +00:00
Mythos_Ruler c4c9a46953 This was SVN commit r2806. 2005-09-29 08:12:34 +00:00
Mythos_Ruler 358abedde0 This was SVN commit r2805. 2005-09-29 08:11:52 +00:00
Mythos_Ruler 4863e84ee1 This was SVN commit r2804. 2005-09-29 08:09:56 +00:00
Aeros 14df805761 This was SVN commit r2802. 2005-09-29 04:50:21 +00:00
Aeros 788becefc8 This was SVN commit r2795. 2005-09-28 06:58:02 +00:00
Aeros 73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros 25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
Wijitmaker 028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
Matei 9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
Wijitmaker 0bda64f8e4 renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
Wijitmaker a4ab2be574 This is real world satelite data. Not to be confused with MTV real world ;)
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros 1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
Wijitmaker 5f81e5d336 World map draft 1
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
Acumen a88915825f Various GUI fixes (and probably some breakages ;D).
This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
Ykkrosh 75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
Ykkrosh de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
Matei 173b060668 Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
Matei bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
Wijitmaker a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
Matei 6f90dec78f Added Neareastern Badlands map.
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
Matei 0d11643032 Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
Acumen 58fbafbbdd Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
Matei 2aca87419f This was SVN commit r2724. 2005-09-14 19:42:58 +00:00
Acumen 4ab25c7274 * Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.

This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
Matei 2766242181 This was SVN commit r2713. 2005-09-13 22:58:54 +00:00