Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.
To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.
While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.
[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
Shows the reason for the role change in the status message. This is
mostly relevant for communicating the reason and possibly duration for a
moderator or bot muting a user.
Refs: #5679
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Previously on non Windows Platforms the Programm would not get its
icon, as the *.rc is not used on e.g. Linux.
Use an xpm File for non Windows Platforms. Use the convenience macro
from wxWidgets to load the icon in a single call.
The icon was converted using GIMP 3.0.6. To avoid `-Wwrite-strings` the
static char* was converted to a const char*.
Prefix output of DbgXMPP so it is clearly assosiated. Furhter avoid
newlines in debug statements.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
`LoadScripts` and `LoadDefaultScripts` have to be called imediately
after the `CSimulation2` constructor.
By doing the necesarry work in the constructor and removing
`LoadScripts` and `LoadDefaultScripts` the interface of `CSimulation2`
is simplified.
Formation controllers now display their movement paths when enabling
UnitMotion debug overlay.
Key changes:
- Formation controllers show long paths in blue and short paths in green
- Formation controllers path are rendered if selecting
some of the formation's members
- Prevent the gui from making redundant calls to SetMotionDebugOverlay
Existing limitations (not regressions):
- Paths are often cleared before entities complete them
- Formation members have short paths that rarely get rendered
It was added in 670f1e5d42 and, while not illegal, was inconsistent with the
rest of the header file, which caused compiler warnings.
As a quick solution the override keyword is simply removed again.
In the long run, it would be good to still modernise the style of all files
in that directory (at once).
After 734386ce9f the new font system calculate height and cap height,
previously was having some magic number. Now we are using cap height
divide 2 to give a more nice space.
Remove an extra pixel in the buffer and improves background color for
better reading and eye care.
This also support the change console font option added in d549cbeeaaFixes: #8351
The NSIS script incorrectly passes the default installation dir as
argument for the auto-uninstaller of previous installs.
This is supposed to avoid moving the uninstaller to a temp file, but it
is unclear why that was done, as this leaves the uninstaller behind.
More importantly, now that we have changed the default installation
directory, the auto-uninstall tries to remove the previous install from
the new location, which does nothing and leaves behind several GB on the
disk.
Currently CRenderingOptions are initialized only once on the application
start. It means changed m_GPUSkinning wasn't reset on the switch to Atlas.
Fixes#8596
This wasn't possible because init functions are called inside each
other and the outer one overwrites the result of the inner one.
Now the outer result doesn't overwrite the inner result but stores it to
the pointed to location.
By moving the common `goto done;` ouf of the if-block 5586802b86 changed
the code so that the loader suspend after each task.
This normally isn't a problem as it will continue in the next frame. But
when entering atlas it is treated as an error.
Engine.GetTextWidth has been deprecated since e845da025a
Idea:
If you look at a dropdown as just a text field (its header) that can
change caption like any other, then getPreferredHeaderTextSize is the
equivalent to getPreferredTextSize (present on buttons and text fields).
Fixes#8493
Some tasks are invoked multiple times. Normally those tasks are broken
up inside a loop and had to be continued there. With coroutines that is
easier as it's possible to suspend inside a loop.
Coroutines which are lambdas should not capture anythig as the lifetime
of the captured values might end before the coroutine completes. For
that purpose `std::bind_front` is used.
All functions had a `LDR_` prefix. The prefix is removed.
Functions and globals which are only used in Loader.cpp are now
contained in an anonymous namespace.
There was a comment implying that `wchar_t*` is more iteroperable then
`std::wstring`. When there is no allocator `std::wstring` won't work,
sure. But when there is no allocator other things in Pyrogenisis will
also not work.
And for the progress there was just no reason to use a return parameter.
Use futures to spawn several threads that concurrently work through the
active range queries each turn instead of doing everything serially on
the main thread -- similar to how the pathfinder computes pathfinding
requests asynchronously. This significantly increases performance.
Note: It still can't run in parallel to the rest of the simulation update since
the range computations depend on the state of the simulation (like the
position of units).
When a script in "simulation/helpers/" contained an error. Files in
"simulation/components" aren't loaded. The return value of
`LoadDefaultScripts` indicated an error but was ignored. The simulation
still tried to start.
Now instead of returning a ignoreable error code the error is thrown. In
the common path the error is implicitly rethrown to the JS-function
which tried to start the game.
fixes: #8133
It's not permitted to pass a nullptr to the `app_hooks_update`. So a
reference should be used.
CppCheck says one shouldn't take pointer to a temporary.