Always set scenario members in rl-interface reset

This commit is contained in:
phosit
2025-12-11 19:57:08 +01:00
parent 1917d034fd
commit 9911615e62
+8 -11
View File
@@ -46,6 +46,7 @@
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <sstream>
#include <string_view>
#include <utility>
namespace RL
@@ -163,18 +164,14 @@ void* Interface::MgCallback(mg_event event, struct mg_connection *conn, const st
return handled;
}
ScenarioConfig scenario;
const char *query_string = request_info->query_string;
if (query_string != nullptr)
{
const std::string qs(query_string);
scenario.saveReplay = qs.find("saveReplay") != std::string::npos;
const char *queryString = request_info->query_string;
scenario.playerID = 1;
char playerID[1];
const int len = mg_get_var(query_string, qs.length(), "playerID", playerID, 1);
if (len != -1)
scenario.playerID = std::stoi(playerID);
}
const std::string_view qs(queryString ? queryString : "");
scenario.saveReplay = qs.find("saveReplay") != std::string_view::npos;
char playerID[1];
const int len = mg_get_var(queryString, qs.length(), "playerID", playerID, 1);
scenario.playerID = len == -1 ? 1 : std::stoi(playerID);
scenario.content = std::move(data);