Commit Graph

23215 Commits

Author SHA1 Message Date
wowgetoffyourcellphone a7c709c58c [A26][Persians][Fixes] Fixes the Immortal Archer and Ice House for Persians.
This was SVN commit r26998.
2022-07-03 21:04:23 +00:00
wowgetoffyourcellphone 22466770f1 [Alpha 26][Fix][Macedonians] Change Macedonian Team Bonus from Barter Bonus to Siege Bonus
This changes the old bartering bonus, which has been proved to be
mathematically problematic, for a siege-focused bonus, which is also
historically relevant.
Differential revision: https://code.wildfiregames.com/D4729
Forum discussion (lengthy):
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/page/6/#comment-485498
Accepted by: @chrstgtr, @real_tabasco_sauce, @borg-
This was SVN commit r26997.
2022-07-03 13:51:56 +00:00
Freagarach b6caf5eb63 Differentiate Persians.
- Allows the immortals to be "upgraded" between sword and bow yielding.
- Reduces batch training time per progressing phase.
- Don't kill the immortals partly when reducing their training time.
- More units from the CC.
- Enable the Ice House.

Patch by: @borg-
Differential revision: https://code.wildfiregames.com/D4724
Accepted by: @chrstgtr, @real_tabasco_sauce
Comments by: @marder, @Stan
This was SVN commit r26996.
2022-07-03 05:44:37 +00:00
Stan 6e3ddadc7e Fix flickering tooltip for user report button
Patch by: @Langbart
Fixes #6581

This was SVN commit r26994.
2022-06-30 13:34:34 +00:00
Freagarach d1538f7fbd Fix formation merging issues.
The motion parameters were calculated even without members, which caused
us to try set a undefined passclass.
Also were members added to previously merged twin-formations. Once
merged (i.e. disbanded), they are moved out of world now.

Some cleanups/deduplication whilst at it.

Reported by: @andy5995 at the forums
(https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/page/8/#comment-505078)
Differential revision: https://code.wildfiregames.com/D4727
Comments by: @Langbart, @marder
Tested by: @Langbart
Fixes #6580

This was SVN commit r26993.
2022-06-30 06:04:05 +00:00
Stan 5ab132c16c Remove unused han_hero_wei_qing_3.json aura.
Reported by: @Langbart
Fixes #6544
Fixes 77c11753c3

This was SVN commit r26992.
2022-06-28 13:47:39 +00:00
Stan ca82935dfc Add techs and auras to the list of possibly missing files.
Refs: #6544
Accepted by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4725
This was SVN commit r26991.
2022-06-27 14:31:16 +00:00
marder 18bdacbb57 [maps] Adjust position of starting units on oceanside_2p.xml
For the Han they were inside the CC.

This was SVN commit r26989.
2022-06-24 18:01:15 +00:00
marder fd7f091b8c [Gameplay] Han - adjust crossbow stats & training techs
Similar dps as a slinger now, but with higher repat time. Normal citizen
soilder cost.
Nerf the crossbow training technology a bit.
Make the archer & crossbow technology availabe in the stable as well, as
it they also affect cavalry units.

accepted by : @real_tabasco_sauce
positive comment from: @borg-

Differential revision: https://code.wildfiregames.com/D4721
This was SVN commit r26988.
2022-06-24 17:31:02 +00:00
marder a6c1d5bbb9 revert last commit / 39dd5329cc
Misscommunication if this was the right move or not.

Leave the size as it was until someone has time to fix all buttons at
once.

This was SVN commit r26987.
2022-06-24 16:41:53 +00:00
marder 39dd5329cc [GUI] increase msgbox button size to fix text overlap
Report:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/6/#comment-504135

3ab25cbd95 added a new button which has more text and can span have
multiple lines in some languages.
Fix: increase the size.
possible todo for the future: unify button sizes or make them adaptive
depending on the text size.

comments by @Langbart @Stan

accepted by @wraitii

Differential revision: https://code.wildfiregames.com/D4707
This was SVN commit r26986.
2022-06-24 11:19:17 +00:00
Stan ec723428d1 Logic fix for very high shadows on very large screens.
ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.

After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
2022-06-23 17:04:13 +00:00
marder 3cdd5d2bd6 [Gameplay] Han - Reduce strength of art of war technology
Seemed a bit strong, especially with the hero.

accepted by : @borg-

Differential revision: https://code.wildfiregames.com/D4714
This was SVN commit r26982.
2022-06-22 17:29:59 +00:00
marder 589dfa7a50 This was SVN commit r26981. 2022-06-22 17:18:11 +00:00
marder 77c11753c3 [Gameplay] Han - Hero adjustments
accepted by : @borg-
positive comments by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4709
This was SVN commit r26980.
2022-06-22 17:06:11 +00:00
marder b4155900d3 [Gameplay] Han - adjust farming techs to the standard 20%
accepted by : @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4720
This was SVN commit r26979.
2022-06-22 17:03:31 +00:00
Stan 00e29977dc Add missing frequency for the idle variant.
Noticed by: @Langbart
Fixes #6579

This was SVN commit r26978.
2022-06-21 05:38:54 +00:00
marder 3d47232ec8 [graphics] Adjust default config to give a better first impression
comments by @vladislavbelov
accepted by : @Stan

Differential revision: https://code.wildfiregames.com/D4706
This was SVN commit r26976.
2022-06-20 19:50:45 +00:00
marder f22fdcd004 [Gameplay] Han - remove Laozi gate
It is not historically correct and more importantly, I also doesn't add
that much gamplay value. Also clean up the template a bit and remove the
aura while at it.

accepted by : @Stan & people on the forum:
https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/

Differential revision: https://code.wildfiregames.com/D4708
This was SVN commit r26975.
2022-06-20 19:16:51 +00:00
marder 2685783886 [Gameplay] Adjust cost of mer cav (again)
Add a little bit of food cost. Not enough to hugely change stuff, but
just an addition to make it a little bit harder to mass them.

Conceptual agreement from @chrstgtr @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4710
This was SVN commit r26974.
2022-06-20 19:07:27 +00:00
marder db1a31b701 [Gameplay] Move ptol heroes to the fortress
accepted by : @chrstgtr @borg- @real_tabasco_sauce

Differential revision: https://code.wildfiregames.com/D4711
This was SVN commit r26973.
2022-06-20 19:04:08 +00:00
marder 83bab71e8d [maps] Lighting adjustments to gulf_of_bothnia.js spring biome
Just some tweaks to make it look nicer.

This was SVN commit r26972.
2022-06-20 18:50:59 +00:00
Stan e888587116 Fix some capes not having approaching animations.
EOL native + MIME type.
Remove duplicated tools objects spawning when gathering resources.

This was SVN commit r26971.
2022-06-20 13:48:24 +00:00
Stan 833f8d0e79 Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as suggested by @vladislavbelov.
192 worked as well but the error spam isn't really nice going above 256
is madness anyway.
Reported by: @Langbart
Fixes: #6578

This was SVN commit r26969.
2022-06-20 07:12:43 +00:00
marder 3294f0ea48 [GUI] Correction of the deco size at the bottom right of the ModernDialog sprite
The bottom deco on the right is 2 pixels wider than the one on the left.

Patch by @Langbart

Differential revision: https://code.wildfiregames.com/D4717
This was SVN commit r26968.
2022-06-20 06:33:27 +00:00
marder d93e29ae84 [GUI] Fix overlap in mutliplayer lobby dialog
Fixes #6573 ; reported by @phosit

Patch by @Langbart (on the ticket)

This was SVN commit r26967.
2022-06-19 21:20:47 +00:00
Stan cc13cfd7cd Add a new type of flower for decoration
This was SVN commit r26966.
2022-06-19 20:21:51 +00:00
Stan ebbc2909c8 Add missing file in 8471062bbb
This was SVN commit r26965.
2022-06-19 20:21:29 +00:00
Stan 78d1248abd Fix missing animations for grain gathering for spearmen. This workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26964.
2022-06-19 20:05:49 +00:00
Stan 059e71198a Fix missing animations for grain gathering for swordsmen. This workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26963.
2022-06-19 19:53:32 +00:00
Stan 860ab7ac31 Fix missing animations for grain gathering for pikemen. is workarounds a bug in UnitAI and improves consistency with other actors.
Refs #6566

This was SVN commit r26962.
2022-06-19 19:45:42 +00:00
Stan 8471062bbb Fix missing animations for grain gathering for han units. This workarounds a bug in UnitAI and improves consistency with other actors. Show the rice hat for approaching, returning and gathering grain.
Refs #6566

This was SVN commit r26961.
2022-06-19 19:27:31 +00:00
Stan 860521f463 Fix UVMap on tool_hoe2.dae.
Noticed while looking at #6566

This was SVN commit r26960.
2022-06-19 17:29:12 +00:00
Stan 76884ccba8 Properly clear back props when gathering. EOL native.
Noticed while looking at #6566

This was SVN commit r26959.
2022-06-19 17:28:42 +00:00
Freagarach 5a2474bd50 Fix Carths Naval Shipyard.
Which had the Trainer component, but not the user-required
ProductionQueue.

Differential revision: https://code.wildfiregames.com/D4695
Reviewed by: @Stan
Comments by: @jprahman
Fixes #6570

This was SVN commit r26958.
2022-06-19 06:37:58 +00:00
Freagarach 43aa870c68 Fix phasing by cheat with Athens.
Reported by @Langbart
Differential revision: https://code.wildfiregames.com/D4694
Reviewed by: @Langbart
Fixes #6571

This was SVN commit r26957.
2022-06-19 06:34:06 +00:00
Freagarach 774e8060d9 Make formations respond as one to threats.
Improves their functioning significantly.

Based on a patch by @lyv
Differential revision: https://code.wildfiregames.com/D4666
Reviewed by: @marder
Comments by: @Stan
This was SVN commit r26956.
2022-06-19 06:28:52 +00:00
wowgetoffyourcellphone 01fd2564e5 [Alpha 26][Fix] Barracks should garrison infantry, while stables garrison cavalry. This bug is a holdover from the unified barracks days prior to the stable split.
As reported on the forum.

This was SVN commit r26955.
2022-06-19 01:14:32 +00:00
marder 729a35c472 Choose civ randomly in gamesetup
Refs: #3987

accepted by: @Stan
Differential revision: https://code.wildfiregames.com/D4703
This was SVN commit r26954.
2022-06-18 14:40:30 +00:00
Stan 9c3d725d8b Update the mod.io key so I and other team members can sign mods.
This was SVN commit r26953.
2022-06-18 09:50:46 +00:00
Stan d51a0260bb Add garrisoned and projectile prop points to the han farmstead and storehouse.
Reported by: @Langbart
Refs: #4581

This was SVN commit r26951.
2022-06-17 19:59:32 +00:00
vladislavbelov 8ee8e63bcc Fixes same sequenced frames for LOS smooth textures. Fixes #6569
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4700
This was SVN commit r26950.
2022-06-17 19:42:48 +00:00
vladislavbelov 28e46ba765 Groups close minimap icons by path and color to decrease their visible count.
Comments By: phosit, Stan
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4702
This was SVN commit r26949.
2022-06-17 19:40:50 +00:00
wowgetoffyourcellphone e123b64ef6 [Alpha 26] [Fix] [Han] Add RallyPoint to the Han storehouse and farmstead since they are garrisonable by the Minister.
Reported by @Gerken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=503777

This was SVN commit r26947.
2022-06-15 20:17:02 +00:00
marder 1e654801a5 [art] [maps] Replace stone tiling texture on fortress.js
Use newer and better looking texture instead.

This was SVN commit r26946.
2022-06-13 20:46:48 +00:00
wowgetoffyourcellphone 91aee3db59 [Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND
Refs:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=503346

This was SVN commit r26945.
2022-06-13 20:28:31 +00:00
marder 106bc68120 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js
Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/4/#comment-503140

Fix:

rename "actor" to "entity" as that makes it clearer what it actually is
and use placeEntityPassable() to assure that nothing is placed outside
of the map.

also:
include https://code.wildfiregames.com/D2149 patch by @FeXoR
reduce the amount of entities placed on wild_lake. It looked extremely
crowded.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4699
This was SVN commit r26944.
2022-06-13 20:26:52 +00:00
marder e31f0f8766 [art] [maps] Replace large grass fields on Savanna & Nubia biomes
They make problems on several maps where they either float (e.g.
harbor.js) as they are placed to close to a cliff/ on a hill or they
cover way too much (e.g. D4699 / wild_lake.js).

Related: https://code.wildfiregames.com/D4699#199688

one could adjust all maps, but it is so much easier to just change the
actors here.

accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4701
This was SVN commit r26943.
2022-06-13 19:32:38 +00:00
marder 8b03931497 [maps] Adjustments to Fortress.js
Houses are placed on top of each other, metal availability is bad (and
the textures are old).

First two problems reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/3/#comment-502958

Solution: use new balanced metal mine placement, update the textures and
replace the house switch/ the houses by a temple and a market.

An in-depth refactoring of the wall placement code should be made in the
future nevertheless.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4696
This was SVN commit r26940.
2022-06-12 16:09:52 +00:00
wraitii 274fe129a1 Change deprecated binary_negate<> to not_fn<>
Deprecated in C++17

Patch by: jprahman
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4693
This was SVN commit r26939.
2022-06-12 08:45:39 +00:00