vladislavbelov
a1c4c23ce4
Adds axes to the CChart and the summary screen.
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Comments By: elexis, Imarok
Reviewed By: s0600204
Trac Tickets: #4892
Differential Revision: https://code.wildfiregames.com/D474
This was SVN commit r21429.
2018-03-04 12:42:35 +00:00
temple
f72e7bd626
Increase MaxSpawnDistance for ships
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Differential Revision: https://code.wildfiregames.com/D1345
Reviewed by: elexis
This was SVN commit r21417.
2018-03-02 18:10:54 +00:00
elexis
2be4293dff
Complain if an RMS tries to revert the loading progress.
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Also increase estimated mapgen time, refs 942a45372c , 0e0ed94926 .
Differential Revision: https://code.wildfiregames.com/D1341
Proposed By: Vladislav in D1340
This was SVN commit r21400.
2018-03-01 12:06:55 +00:00
bb
3698c134b5
Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space
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Reviewed By: Vladislav
Differential Revision: D1061
fixes #4857
This was SVN commit r21379.
2018-02-25 22:26:31 +00:00
Stan
a4bdd943c1
Check for m_Unit before using it as it is done below.
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That would break autostart beacause m_Unit is not set.
Noticed by: Mimo
Fix af2abb8cbf
This was SVN commit r21375.
2018-02-25 14:58:31 +00:00
bb
d470995bcb
Fix nomad checbox scrolling wrongly, fixes 70172519b7
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This was SVN commit r21360.
2018-02-24 20:19:59 +00:00
Stan
af2abb8cbf
Fix units not being able to play sounds when walking and running
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This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
bb
70172519b7
Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way)
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Agreed With: elexis
This was SVN commit r21338.
2018-02-23 20:47:46 +00:00
Imarok
c894eeb856
Fix debug mode after d5807cd59f
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Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1315
This was SVN commit r21336.
2018-02-23 20:17:47 +00:00
bb
c0349931c0
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
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Differential Revision: https://code.wildfiregames.com/D1322
Reviewed By: temple
This was SVN commit r21335.
2018-02-23 20:11:16 +00:00
temple
de9427a291
Bump year
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This was SVN commit r21316.
2018-02-21 23:42:18 +00:00
Imarok
02ed411e6f
Fix comments and year in d5807cd59f and 01f581e813
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Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1314
This was SVN commit r21313.
2018-02-21 22:53:01 +00:00
temple
4fc87ced78
Grid bounds and SinkRate debug version fixes
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Differential Revision: https://code.wildfiregames.com/D1209
Patch by: Angen
Reviewed by: wraitii
Comments by: Itms, Stan
This was SVN commit r21312.
2018-02-21 22:30:54 +00:00
elexis
e497672a9c
Bump copyright header year numbers.
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This was SVN commit r21305.
2018-02-21 18:44:52 +00:00
Imarok
eca956a513
Check lobby games for incompatible mods
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Reviewed by: elexis
Fixes #3370
Differential Revision: https://code.wildfiregames.com/D931
This was SVN commit r21301.
2018-02-21 17:27:33 +00:00
vladislavbelov
b8c488b63a
Added multiples UVs to animated model
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Reviewed By: wraitii, Stan
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D448
This was SVN commit r21291.
2018-02-20 21:33:02 +00:00
elexis
75c24843b2
Add Nomad checkbox for Atlas, refs #4824 , #3591 .
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Differential Revision: https://code.wildfiregames.com/D1310
This was SVN commit r21274.
2018-02-19 22:30:09 +00:00
temple
bbd24685fd
Only test spawn against entities that block movement
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Differential Revision: https://code.wildfiregames.com/D1308
Reviewed by: elexis
This was SVN commit r21267.
2018-02-19 18:34:06 +00:00
elexis
8fbc095a88
Stop the random map generation upon quit request (Alt+F4), refs #4822 .
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Differential Revision: https://code.wildfiregames.com/D1304
Discussed with: Yves
This was SVN commit r21264.
2018-02-19 15:46:25 +00:00
Imarok
01f581e813
Move GetEngineInfo to Mod.[h|cpp]
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Suggested by: elexis
refs d5807cd59f
This was SVN commit r21242.
2018-02-17 17:36:43 +00:00
temple
7c8c4ac2f7
Fix selection rings while garrisoning
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Differential Revision: https://code.wildfiregames.com/D1158
Reviewed by: elexis, Itms
Refs: #2627
This was SVN commit r21241.
2018-02-17 16:56:12 +00:00
Imarok
d5807cd59f
Check for and save mod version for savegames and replays
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Reviewed by: elexis
Fixes : #4887
Differential Revision: https://code.wildfiregames.com/D955
This was SVN commit r21239.
2018-02-17 16:53:14 +00:00
temple
470d3eb129
Replace a territory texture hack
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Differential Revision: https://code.wildfiregames.com/D1293
This was SVN commit r21233.
2018-02-17 01:37:52 +00:00
elexis
c91fd9c2c3
Atlas should only list map JSON files as maps.
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Differential Revision: https://code.wildfiregames.com/D1301
This was SVN commit r21223.
2018-02-16 16:42:46 +00:00
temple
b28b50ef63
Fix a typo and use better variable names in Footprint
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Differential Revision: https://code.wildfiregames.com/D1287
Reviewed by: bb
Comments by: elexis, Stan
This was SVN commit r21216.
2018-02-15 18:40:18 +00:00
s0600204
72fa750a0c
Fix margin/padding issue in tooltips
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Reviewed By: bb
Refs: D836, d01cb88ac4
Differential Revision: https://code.wildfiregames.com/D1298
This was SVN commit r21215.
2018-02-15 18:16:45 +00:00
s0600204
c13bc83aed
Load and Initialise PlayerData in Atlas' ActorViewer
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Reviewed By: elexis
Fixes : #4900
Differential Revision: https://code.wildfiregames.com/D1276
This was SVN commit r21167.
2018-02-09 21:49:46 +00:00
s0600204
262b27d770
Remove unnecessary argument from CSimulation2::InitGame
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Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1289
This was SVN commit r21166.
2018-02-09 19:50:01 +00:00
temple
8babdeba04
Spawn units in rally point direction
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Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes : #4735
This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
s0600204
d01cb88ac4
Calculate and return correct width in CGUI::GenerateText
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Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D836
This was SVN commit r21142.
2018-02-07 20:47:10 +00:00
elexis
2180862d40
Implement random map script backend to read terrain PMP files created with Atlas, fixes #4816 .
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Allows developers to set elevation and terrain textures in the map
editor and use that for a random map.
This was SVN commit r21131.
2018-02-06 23:05:58 +00:00
bb
6b88ca6a11
Fix the autostart victoryDuration support, which was broken by 63ca7ad672
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Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1285
This was SVN commit r21122.
2018-02-06 19:44:05 +00:00
elexis
204b04f2d4
Allow random map scripts to load heightmap image files, fixes #5018 .
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Move the atlas heightmap import code to MapIO.cpp and reuse it.
Implements what 33e3e6c2ab and 69b7f39bf1 wanted to be.
This was SVN commit r21113.
2018-02-05 16:02:00 +00:00
elexis
c95901515e
Stop claiming that JPEG files are supported for heightmap import following c9cecab0be, refs #2828 .
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This was SVN commit r21112.
2018-02-05 14:22:16 +00:00
elexis
98ebb3bb77
When importing a heightmap image in atlas, don't omit the last vertex of each side of the heightmap! Fixes #5021 , refs c9abf6f68c.
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(Since there are 4 vertices per tile, there is one more vertex per side
than there are tiles / pixels per side.)
This was SVN commit r21111.
2018-02-05 14:08:46 +00:00
mimo
22903b09a6
Set victory conditions for autostart games.
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Reviewed By: elexis
Trac Tickets: #5016
Differential Revision: https://code.wildfiregames.com/D1278
This was SVN commit r21108.
2018-02-03 19:39:33 +00:00
temple
7819ea434e
Diplomacy Colors
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Add a button to toggle between normal and "diplomacy" colors.
Reviewed by: elexis
Comments by: leper, ffffffff, Stan
Fixes : #4747
This was SVN commit r21107.
2018-02-03 14:17:31 +00:00
Itms
4fe59c141d
Fix crash at start in snd_detect(), fixes #4786 .
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Reviewed By: s0600204, echotangoecho
Differential Revision: https://code.wildfiregames.com/D1254
This was SVN commit r21097.
2018-02-01 18:12:53 +00:00
Itms
2bfb580415
Fix non-PCH build by adding an explicit include.
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This used to build so the include of CStr.h disappeared from the include
chain at some point. PCH builds kept working because this file is
included in precompiled.h for the engine project.
Differential Revision: https://code.wildfiregames.com/D1273
Reviewed By: Imarok
This was SVN commit r21075.
2018-01-30 07:20:49 +00:00
elexis
751edb43fc
Fix wrong type in 8aaff7fc62 / D1232.
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Differential Revision: https://code.wildfiregames.com/D1266
Patch By: Angen
This was SVN commit r21047.
2018-01-28 17:37:55 +00:00
elexis
95179c5e46
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
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Disconnect that client.
Refs #3643
Differential Revision: https://code.wildfiregames.com/D1256
Reviewed By: echotangoecho
This was SVN commit r21023.
2018-01-26 23:02:13 +00:00
temple
b0b24a472b
Move minimap color deserialization fix out of the gui
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Differential Revision: https://code.wildfiregames.com/D1250
Reviewed by: elexis
This was SVN commit r21005.
2018-01-24 19:12:19 +00:00
elexis
034124e8d8
Fix range overlay color after deserialization following 5fbb224dc0 / D555, refs #3915 .
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Since the component initialization order is the alphabetic filename
order and
since the RangeOverlayRenderer < Player < Selectable, the new file in
that commit introduced the issue.
Similar to 36b315ca32 , refs #4632 .
UpdateColor function taken from temple's D754
This was SVN commit r20963.
2018-01-22 06:50:35 +00:00
elexis
36fba76a74
Revert unintentional function rename in 40cc3aaa09.
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Don't troll OOS-debugging developers with aura ranges rendered in an
invisible color, refs 5fbb224dc0 / D555.
This was SVN commit r20961.
2018-01-22 06:02:52 +00:00
elexis
8aaff7fc62
Implement an auto-scroll setting for GUI lists.
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Patch By: fpre / ffffffff
Fixes #4987 , refs #4254
This allows the replay menu and lobby to focus the selected element if,
but only if it is expected by the user.
Replaces 3f5648767d which scrolled the selected player into view every
single time a new playerlist was received by the lobby server.
This was SVN commit r20958.
2018-01-22 04:45:27 +00:00
temple
340cda5d57
Use obstruction rather than footprint in dock placement
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Differential Revision: https://code.wildfiregames.com/D1163
Reviewed by: wraitii
Comments by: mimo, s0600204
Fixes : #4843
This was SVN commit r20954.
2018-01-22 02:34:46 +00:00
elexis
d5af005a00
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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This was SVN commit r20953.
2018-01-22 01:02:29 +00:00
temple
dde855f7d5
Use correct distance for determining nearest dropsite
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Use the distance to the nearest point on the dropsite's obstruction
rather than the center of the dropsite.
Differential Revision: https://code.wildfiregames.com/D1160
Reviewed by: wraitii
Comments by: bb, elexis
Fixes : #4592
This was SVN commit r20950.
2018-01-21 21:21:21 +00:00
temple
7d172a9b1d
Consider that the point could be inside the goal area in some PathGoal functions
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Reviewed By: wraitii
Comments By: mimo
Differential Revision: https://code.wildfiregames.com/D1089
This was SVN commit r20878.
2018-01-16 02:15:04 +00:00
elexis
5c605cf218
Allow the JS GUI to find out if the lobby client is currently disconnected.
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Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106 , D817
This was SVN commit r20872.
2018-01-15 04:30:33 +00:00