Some invalid cursor positions were not checked, resulting in a crash in
Debug mode. This was revealed by e1e4ef0370, refs #4401.
Reviewed By: echotangoecho, Itms
Differential Revision: https://code.wildfiregames.com/D484
This was SVN commit r19579.
This patch implements some changes needed to take restricted classes
into account for example for D450, but it does not claim to be complete.
This will have to be fully tested when these restrictions are really
used.
Tested by fatherbushido using D450
Differential Revision: https://code.wildfiregames.com/D473
This was SVN commit r19572.
Summary:
- take the healthLevel of the units into account
- take Sandarac comments on D446 into account
Differential Revision: https://code.wildfiregames.com/D468
This was SVN commit r19571.
i.e. developer cheats to control enemy units, revealing the map and
promoting units too.
Open the developer overlay only if cheats are enabled (which is always
the case in singleplayer mode and only the case in multiplayer mode if
explicitly enabled).
(This doesn't make it harder for developers to "debug", since they
previously had to remember to disable the rated game setting too. Also
every bug had to be reproduced with the replay either way)
Reverts 3cbbf31173 which reverted 6e0e607b20 (since as of c288278229,
the autostart gamesetup enables cheats too).
Differential Revision: https://code.wildfiregames.com/D455Fixes#3551
Reviewed By: echotangoecho
Agreed with Itms and Imarok in the last staff meeting.
This was SVN commit r19558.
Summary: When a structure with arrow was attacked, it was garrisoned
independently of the attacker, which was not the best answer when
atacked by a ram for example. This patch tries to adapt the garrisoning
to the attackers.
Reviewed By: Sandarac
Differential Revision: https://code.wildfiregames.com/D446
This was SVN commit r19547.
for example when someone would send a lobby chat message containing such
a character, it effectively ended the game of the recipients.
Differential Revision: https://code.wildfiregames.com/D456Fixes#4433
Reviewed By: leper
Reported and tested by: Hannibal_Barca
This was SVN commit r19540.
Differential Revision: https://code.wildfiregames.com/D340
Reviewed By: fatherbushido (and leper and sanderd17 too basically)
This was SVN commit r19536.
Also show the GUI after the cinematics stopped playing in Atlas.
Differential Revision: https://code.wildfiregames.com/D411
This was SVN commit r19533.
Actually implementing atlas support for triggers will most likely
require a different interface, so no use keeping it.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D418
This was SVN commit r19531.
Remove the "Quote of the Day" titling which did not make a lot of sense.
Undocumented or misleading quotes removed, new quotes, more historical
context, and literary source for all of them.
Reviewed By: Gallaecio, Itms
Differential Revision: https://code.wildfiregames.com/D296
This was SVN commit r19529.
Summary: (Title is clumsy)
Test Plan:
Check for example auras tooltip:
structree
entity tooltip
construction panel
wall tooltip too
Reviewers: elexis
Reviewed By: elexis
Subscribers: Vulcan
Differential Revision: https://code.wildfiregames.com/D447
This was SVN commit r19526.
Summary:
- better detection (hopefully less false positive due to pathfinder
problems) of inaccessible targets
- prevent hunters from drifting too much when chasing their target
Differential Revision: https://code.wildfiregames.com/D400
This was SVN commit r19523.