Mythos_Ruler
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
Mythos_Ruler
6a0cb66af0
Tweaked Market.
...
This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
Mythos_Ruler
d739995d78
#New Roman Market
...
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
Mythos_Ruler
ffe6d0c6a7
Remapped Roman temple.
...
This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
Mythos_Ruler
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
Mythos_Ruler
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
...
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
Mythos_Ruler
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
Mythos_Ruler
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
...
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
Pureon
5ff1427eb9
Persian trireme movement animations
...
This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
...
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
historic_bruno
1fe6d4780a
Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148 .
...
This was SVN commit r11013.
2012-02-04 01:20:33 +00:00
Ykkrosh
374242bcfc
Fix warnings in autobuild script
...
This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno
4ee994d1db
Fixes typo in theatron construction sound.
...
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
historic_bruno
868b256cce
Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
...
This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Pureon
0f697afbe3
Persian bireme animations
...
This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
Ykkrosh
0f4928bd0a
Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
...
This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh
b9c406551b
Cache shader effects. Fixes #1143 .
...
This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
Mythos_Ruler
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
Mythos_Ruler
8389d26c1f
Tweaked portrait
...
This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
Mythos_Ruler
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
Mythos_Ruler
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
...
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
Mythos_Ruler
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
historic_bruno
5919a62564
Rounds applied damages to the nearest integer.
...
This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
Mythos_Ruler
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
Mythos_Ruler
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
...
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
Mythos_Ruler
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
historic_bruno
b1283c657f
Fixes a few more broken actor references.
...
This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
Pureon
6f105130ba
New Roman houses
...
This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
historic_bruno
41e3bad341
More build fixes for FreeBSD.
...
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Mythos_Ruler
5470d7c233
#Addresses some interim farming balancing issues.
...
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
Ykkrosh
5cdb2ebd70
Fix cursor winding
...
This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
...
Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno
2d0e8021aa
Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
...
This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
quantumstate
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
...
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
Ykkrosh
63572a5247
Fix build
...
This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
...
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8be430eb30
Remove obsolete ogl_shader
...
This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh
9884d21830
Be more consistent in using the ARB forms of functions. Fixes #1138 , based on patch by Echelon9.
...
This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh
8324a8981d
Simplify GLSL program files.
...
Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
historic_bruno
19c6ae7b1e
Adds incomplete FreeBSD support to Premake scripts.
...
Properly detects amd64 system architecture on FreeBSD.
Adds support for WX_CONFIG variable (works just like SDL_CONFIG).
Adds bsd_names for BSD-specific library names.
This was SVN commit r10981.
2012-01-29 03:58:08 +00:00
Mythos_Ruler
debc4138d1
Some "Red" Savanna terrains.
...
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
Ykkrosh
adbd7633dd
# Initial GLSL rendering support
...
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh
8ca59d418d
Partially fix hotloading (see #848 )
...
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Wijitmaker
d9840c83c3
Modifying the 3ds max biped formatting
...
This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
Ykkrosh
63e151fbd5
Slightly more Android compatibility
...
This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh
27687873d5
Fix SSE skinning normalisation ( fixes #1136 ). Add a few more comments.
...
This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Mythos_Ruler
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
...
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
Mythos_Ruler
47fb1dc377
Removed old ugly Roman arch.
...
This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
Mythos_Ruler
a17eccae68
House cleaning.
...
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00