Stan
a4bdd943c1
Check for m_Unit before using it as it is done below.
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That would break autostart beacause m_Unit is not set.
Noticed by: Mimo
Fix af2abb8cbf
This was SVN commit r21375.
2018-02-25 14:58:31 +00:00
Stan
f75a67e8c6
Fix cavalry animations. Use inheritance where possible to reduce the amount of maintenance work needed.
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This was SVN commit r21374.
2018-02-25 14:40:00 +00:00
Stan
2ab3436dab
Move some unused textures to the art repo
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This was SVN commit r21373.
2018-02-25 13:03:18 +00:00
mimo
f687c8f61d
petra: Always use an helper function to get the accessibility of an entity instead of direct use of the accessibility map, in order to be able to cope with entity specificities (docks for example).
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This was SVN commit r21372.
2018-02-25 10:10:14 +00:00
Stan
23db9cac91
Use the correct texture for the mauryan hero head.
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This was SVN commit r21370.
2018-02-25 02:28:46 +00:00
Stan
2b45ac5ddf
Fix Mauryan Hero
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This was SVN commit r21369.
2018-02-25 02:27:04 +00:00
Stan
cd1be35976
Move files found by a modified checkref.pl to the old_public
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Use some previously unused anims for ponies,
Remove unanimated capes, as the current models are the same but rigged.
This was SVN commit r21368.
2018-02-25 02:08:55 +00:00
Stan
e912160467
Use an old anim committed by Pureon
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This has no visual effect.
Reported by checkrefs.pl
This was SVN commit r21367.
2018-02-25 00:38:34 +00:00
Stan
d89abdef44
Move unused and old anims to the old_public folder
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Reorganize the new into folders so it's easier to find
and will be easier to reimplement if we need them.
This was SVN commit r21366.
2018-02-25 00:30:46 +00:00
elexis
8bad02bd64
Donate button.
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Differential Revision: https://code.wildfiregames.com/D1317
Agreed with: Itms
String improvement by: Stan
Tested by: Imarok
This was SVN commit r21365.
2018-02-24 23:18:42 +00:00
elexis
8615acb2fc
Napata demo map by Skhorn, based on research by Sundiata, refs #5040 .
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Displays a historic reconstruction of the ancient Nubian / Kushite city.
This was SVN commit r21364.
2018-02-24 23:13:11 +00:00
Stan
3e0482b85b
Use Inheritance for quadrapeds, to reduce work needed when wanting to update anims
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This was SVN commit r21363.
2018-02-24 22:37:33 +00:00
Stan
d5c48e851e
Disable cavalry sounds.
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This was SVN commit r21362.
2018-02-24 21:07:30 +00:00
Stan
679dc0ebba
Fix broken tests,
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Noticed by bb:
fixes af2abb8cbf
This was SVN commit r21361.
2018-02-24 20:37:50 +00:00
bb
d470995bcb
Fix nomad checbox scrolling wrongly, fixes 70172519b7
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This was SVN commit r21360.
2018-02-24 20:19:59 +00:00
Stan
af2abb8cbf
Fix units not being able to play sounds when walking and running
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This currently disabled by variants, and will be reenabled when sounds
have been chosen.
Reviewed by: Vladislav,
Comments by: Itms, elexis
Differential Revision: https://code.wildfiregames.com/1257
This was SVN commit r21359.
2018-02-24 18:13:03 +00:00
mimo
976ab3d395
petra fixes/improvments of b11ff0df68
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This was SVN commit r21358.
2018-02-24 17:06:04 +00:00
elexis
29bd1216cd
Place treasure on Elephantine island to incentivize players invading the fortified island.
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Discussed with: temple, (-_-) aka smiley
Also add missing Unknown diff in previous commit d35d6cc9f9
This was SVN commit r21357.
2018-02-24 16:25:47 +00:00
elexis
d35d6cc9f9
Change createPassage function from cfdd37f6d9 to optionally consume a Constraint argument instead of an optional maxHeight argument.
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This allows constraining the passage using tileclasses for instance.
This was SVN commit r21356.
2018-02-24 16:01:20 +00:00
temple
79090bfa63
Double negate state.garrisonHolder
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Differential Revision: https://code.wildfiregames.com/D1326
Reviewed by: mimo
This was SVN commit r21355.
2018-02-24 14:13:27 +00:00
elexis
7541291621
Elephantine map description by Sundiata, refs #5040 .
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Place bushes on the shoreline.
Fix berries.
Remove unused tileclass.
Less watercolor saturation.
Fix lineendings.
This was SVN commit r21354.
2018-02-24 12:56:35 +00:00
elexis
db07c11216
Maximize civ selection dropdown size in the gamesetup, i.e increase the size by 3 more civs.
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Further increasing the size for mods was neglected in d6c028923e / D527
and
Delenda Est had a copy of gamesetup.xml to extend the size already.
This was SVN commit r21353.
2018-02-24 12:19:47 +00:00
Stan
665695bed1
Add a snow particles for mapmakers
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Discussed with: bb_, elexis
This was SVN commit r21352.
2018-02-24 11:50:03 +00:00
Stan
abb6026816
Fix Iber champ not using fire javelins anymore
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Patch by: (-_-)
Reviewed by: Stan
Thanks.
This was SVN commit r21351.
2018-02-24 11:02:58 +00:00
Stan
158b5963c4
Fix Ptol, Cart, and Pers traders not having animations.
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This was SVN commit r21350.
2018-02-24 11:00:36 +00:00
mimo
1b525c1917
Small floating debris should not block ship movement.
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1329
This was SVN commit r21349.
2018-02-24 10:52:04 +00:00
mimo
3b26e8fac3
Decrease a bit the clearance of fishing ships (from 4 to 3).
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1330
This was SVN commit r21348.
2018-02-24 10:48:48 +00:00
Stan
db080f7f22
Fix some templates errors introduced by the recent camel renaming.
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This was SVN commit r21347.
2018-02-24 10:48:46 +00:00
mimo
b11ff0df68
petra: fix oversight in 5a2b3d3d5d
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This was SVN commit r21346.
2018-02-24 10:41:59 +00:00
elexis
7c7d74cf2e
Fix missing right-alignment of lobby icon in the summary screen following 228399f913, refs #4106 .
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This was SVN commit r21345.
2018-02-24 10:26:44 +00:00
temple
4eb9582e63
Town bell - use matching classes, add a market alert
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Replace the alert level with matching classes.
Women respond to bells at the civic center, farmstead, and storehouse.
Trade carts respond to the bell at the market.
Allow garrisoning in allied buildings.
Adapt the GUI to the new behavior.
Differential Revision: https://code.wildfiregames.com/D937
Reviewed by: causative
This was SVN commit r21343.
2018-02-24 04:35:26 +00:00
temple
ee23f7adb1
Tweaks to Via Augusta
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Change the angles of civic centers and convert tree actors into trees.
Differential Revision: https://code.wildfiregames.com/D1328
Reviewed by: elexis
This was SVN commit r21342.
2018-02-24 02:06:17 +00:00
elexis
c69b5688bc
Revert 8684e06ce0 / D1083 since the translated strings are only accessible while the public mod is enabled.
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Reported By: leper
Reviewed By: Vladislav
Alternatively one might consider mod label and description translations
contained in the mod.json.
This was SVN commit r21341.
2018-02-24 00:33:30 +00:00
s0600204
1d0700c3cb
Reduce duplication in code compiling template lists in Reference Suite
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Also supports having initial start entity templates not in the usual
`simulation/templates/{structures|units}` folders
This was SVN commit r21340.
2018-02-23 22:04:45 +00:00
s0600204
760a47335d
Add buttons for changing between, and hotkeys for opening, the civinfo and structree
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Patch by: fpre
Reviewed By: s0600204
Fixes : #4970
Differential Revision: https://code.wildfiregames.com/D846
This was SVN commit r21339.
2018-02-23 20:54:28 +00:00
bb
70172519b7
Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way)
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Agreed With: elexis
This was SVN commit r21338.
2018-02-23 20:47:46 +00:00
bb
0ace1b44b2
Learn males chopped wood is not a weapon to fight with.
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Use correct variants in animations form UnitAI.
Patch By: wraitii
Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D1239
fixes #4932
This was SVN commit r21337.
2018-02-23 20:20:57 +00:00
Imarok
c894eeb856
Fix debug mode after d5807cd59f
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Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1315
This was SVN commit r21336.
2018-02-23 20:17:47 +00:00
bb
c0349931c0
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
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Differential Revision: https://code.wildfiregames.com/D1322
Reviewed By: temple
This was SVN commit r21335.
2018-02-23 20:11:16 +00:00
elexis
7908045272
Add desert bush variant which was used in cc3d9de386 but became unused by 4d40c8dc7d.
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The elephantine map from 4c979d8e38 used it already, reported by Angen.
Use these berries for the desert and savanna random biomes and Sahel.
This was SVN commit r21334.
2018-02-23 15:02:05 +00:00
elexis
51194c2eca
Fix bloom on Persian Highlands following a6e4c5142a, refs #4766 , #4954 .
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This was SVN commit r21333.
2018-02-23 14:55:15 +00:00
elexis
e1d2d3e723
Update credits.
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This was SVN commit r21332.
2018-02-23 13:19:57 +00:00
elexis
4c979d8e38
Elephantine random map script, refs #5040 .
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Uses OpenStreetMap polygons for the shape of the water, refs #5018 .
Proposed by: Sundiata, wowgetoffyourcellphone
This was SVN commit r21330.
2018-02-23 05:41:35 +00:00
elexis
dca8a68559
Change the RandomObject prototype to pick a different template upon each placement, making it much more useful.
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This was SVN commit r21329.
2018-02-23 01:43:49 +00:00
Stan
07419b5ab1
Fix typo, that didn't break the game for some reason.
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This was SVN commit r21328.
2018-02-22 21:04:45 +00:00
bb
b2c923800f
Fix linting issues in 9571c56d7e and ac7b5ce861 noticed by Imarok
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This was SVN commit r21327.
2018-02-22 20:50:15 +00:00
Stan
1e42ab5548
New camels
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Models, Anims and textures by Alexandermb and Wackyserious
Thread:
https://wildfiregames.com/forum/index.php?/topic/23596-task-update-camel-units/&page=7
This was SVN commit r21326.
2018-02-22 20:41:50 +00:00
s0600204
46114e00c8
Pass appropriate techcode to Template Viewer when clicking on one of a tech-pair in the session gui
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(Instead of the content of the tech-pair's pairing tech)
Reported by: wowgetoffyourcellphone
Report: https://wildfiregames.com/forum/index.php?/topic/24027-viewer/
Refs: https://code.wildfiregames.com/D297
This was SVN commit r21325.
2018-02-22 20:22:45 +00:00
mimo
fd14419bc0
petra: fix an index access + some cleanup
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This was SVN commit r21324.
2018-02-22 18:42:45 +00:00
Stan
b38cf55ff5
Cleanup materials, remove comments, and tweak requires.
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Reviewed By: Vladislav
Differential Revision: https://code.wildfiregames.com/D94
This was SVN commit r21323.
2018-02-22 18:26:04 +00:00