Commit Graph

23098 Commits

Author SHA1 Message Date
Stan a2df854547 Fix extra parenthesis in d0b2168879.
This was SVN commit r26845.
2022-05-01 15:27:33 +00:00
Angen a90ba38357 [Gameplay] Buff spear cavalry
Bonus against cavalry 1.75 -> 2

Differential revision: D4625
Patch by: @LetswaveaBook
Reviewed by: @marder
Comments by: @real_tabasco_sauce
This was SVN commit r26844.
2022-05-01 11:08:52 +00:00
Angen d0b2168879 Add Mouse drag to options
Allow to modify pixel distance when mouse input is detected as drag e.g.
for selection box.

Differential revision: D4624
Refs: #6506
Comments by: @vladislavbelow @Freagarach
Tested by: @psypherium
This was SVN commit r26843.
2022-05-01 10:50:23 +00:00
Angen 59fdc5e591 Fix chat window
Fix chat window not closing when submitting empty string introduced in
47f5c27eec
Always call submitted hanlders.

Differential revision: D4621
Fixes: #6511
Patch by: @Langbart
Comments by: @elexis
This was SVN commit r26842.
2022-04-29 17:48:01 +00:00
Freagarach 9c0817849e Fix - in previous commit.
This was SVN commit r26840.
2022-04-29 05:39:54 +00:00
Freagarach 65f631ff15 Make scythes aura only affect humans (instead of units).
Fixes affecting corpses and Siege.

Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4619
Comments by: @asterix, @Silier, @wowgetoffyourcellphone
This was SVN commit r26839.
2022-04-29 05:38:58 +00:00
Freagarach edccaaf84a Reduce fog on cisalpine winter map and artic biome.
People shouldn't be punished in a competitive setting for having high
graphic settings.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4596
Reviewed by: @wowgetoffyourcellphone
This was SVN commit r26838.
2022-04-29 05:22:42 +00:00
Angen 7765393908 Shift group hotkeys to map 1 - 10 instead 0 - 9
Number groups from 1 - 10 replacing group 0 with group 10 for default
hotkey 0.

Differential revision: D4615
Reviewed by: @Langbart
Fixes: #6509

This was SVN commit r26837.
2022-04-28 17:03:58 +00:00
vladislavbelov ac60b12045 Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a
This was SVN commit r26835.
2022-04-27 20:04:56 +00:00
vladislavbelov d8b8128abb Adds AsFloatArray to CMatrix3D.
This was SVN commit r26834.
2022-04-27 19:53:42 +00:00
vladislavbelov 22a4db837b Adds backend buffer upload forgotten in aba7a170d9. Fixes #6520
This was SVN commit r26833.
2022-04-27 19:00:06 +00:00
vladislavbelov b26aa5936d Avoids scoped binding of the already bound backend buffer.
This was SVN commit r26831.
2022-04-26 18:25:52 +00:00
vladislavbelov 98c18425a8 Adds more detailed debug name for backend buffers.
This was SVN commit r26830.
2022-04-26 18:16:45 +00:00
vladislavbelov 069560a290 Fixes incorrect vertex buffer offset added in aba7a170d9. Fixes #6519
This was SVN commit r26829.
2022-04-26 18:12:56 +00:00
wowgetoffyourcellphone 7e44e7ae69 [maps][alpha 26][fix] Change player owned trees to Gaia.
Reported in a video by: @psypherium
This was SVN commit r26828.
2022-04-25 19:28:08 +00:00
Stan 6214632ab1 Fix a missing ambient occlusion texture and uvmap revealed by 0766919645.
Reported in a video by: @psypherium
This was SVN commit r26827.
2022-04-25 15:27:16 +00:00
wowgetoffyourcellphone 5a1c510ff1 [maps] Fix lost comma. Reported by Gameboy.
This was SVN commit r26825.
2022-04-25 03:46:51 +00:00
wowgetoffyourcellphone e9fdb01d2b [maps][fix] Quick little map file fixes, per @Stan.
This was SVN commit r26824.
2022-04-24 22:10:31 +00:00
vladislavbelov d2d22a4538 Makes the terrain and decals rendering code load effect once per usage.
This was SVN commit r26823.
2022-04-24 13:44:00 +00:00
wowgetoffyourcellphone 42c46b41bb [maps][Alpha 26] Clean up of the Player data for Skirmish maps.
Fixes #6508

This was SVN commit r26821.
2022-04-24 04:37:27 +00:00
wowgetoffyourcellphone 8368bd6248 [art][textures] Add some player color to the Arabic robes.
This was SVN commit r26820.
2022-04-24 03:04:18 +00:00
wowgetoffyourcellphone 281ba0924f [maps][Alpha 26] Further improve corinthian_isthmus_2p and its map preview.
This was SVN commit r26819.
2022-04-24 02:58:20 +00:00
wowgetoffyourcellphone 7606fd1eec [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2) since it is the default map for Spanish language players.
Also improve the terrain for Cycladic Archipelago 2p.
Fix naming conventions for Acropolis Bay, Chang Jiang, and Tarim Basin.
Add these new and updated maps to the "New Maps" campaign.

This was SVN commit r26818.
2022-04-24 01:11:12 +00:00
vladislavbelov d3a7491724 Removes CONFIG2_GLES from CPostprocManager and renderers.
This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov df612ab8b4 Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov ddb8b08508 Removes lib_api.h cleared but not deleted in 8c068aab07.
This was SVN commit r26813.
2022-04-22 16:11:21 +00:00
vladislavbelov 9b6365f9f2 Removes unused Noise generator added in 18eb72a25a without any actual usage.
60befbd1cf added the exact same implementation to the rmgen tool,
469d0fe5c5 removed the rmgen tool along with the original implementation
of noise.

Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4611
This was SVN commit r26810.
2022-04-20 20:22:01 +00:00
wowgetoffyourcellphone f1a59eca29 [art] Fix Brennus actor's material.
This was SVN commit r26809.
2022-04-20 17:28:38 +00:00
wowgetoffyourcellphone da983fbe42 [art][Alpha 26] Give an easier-to-see projectile to the Han Siege Tower
This was SVN commit r26808.
2022-04-20 06:53:40 +00:00
wowgetoffyourcellphone 3dd1cd39ca [art][Alpha 26] Give an easier-to-see projectile to the Siege Tower
This was SVN commit r26807.
2022-04-19 07:50:26 +00:00
vladislavbelov 2355240eec Removes the Profiler allocation counter. Fixes #6476
Refs 5c8250ddb8, 5664f097d9, 6b0a0e83eb.

Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4606
This was SVN commit r26805.
2022-04-18 21:37:08 +00:00
vladislavbelov 7bd075d570 Moves glReadPixels to GL backend.
This was SVN commit r26802.
2022-04-17 14:55:00 +00:00
Stan 5de50c447c Allow setting the passability class dynamically. This is needed to improve formation behavior for the release.
Accepted by: @Freagarach
Refs: https://code.wildfiregames.com/D4563,
https://code.wildfiregames.com/D4605
Differential Revision: https://code.wildfiregames.com/Dr4599
This was SVN commit r26801.
2022-04-17 11:06:09 +00:00
vladislavbelov c6da4d9312 Adds a fallback texture to skies to avoid a crash if a sky texture was invalid.
This was SVN commit r26800.
2022-04-17 10:10:52 +00:00
vladislavbelov e02b402a14 Uses vertex attribute name only for GLSL. Fixes #6500
This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
wowgetoffyourcellphone 28349a2067 [art] Reduce specular strength of this block wall texture.
This was SVN commit r26798.
2022-04-17 02:23:40 +00:00
wowgetoffyourcellphone 6dfe7378fd [art][actors] Fix the Temperate stone actor to use the correct textures.
This was SVN commit r26797.
2022-04-16 06:44:41 +00:00
wowgetoffyourcellphone 0e7c7f26cf [art][actors][Alpha 26] Remove a superfluous decal from these Arsenal actors. The game would display this decal inconsistently with the other decal, so I picked one over the other.
This was SVN commit r26796.
2022-04-16 05:07:54 +00:00
wowgetoffyourcellphone a2c3e7503b [art][model][decals] Fix the Spartan Forge by recentering the model, also create a new decal for it from the existing texture.
Tweak the other Spartan decals while I'm at it.

This was SVN commit r26795.
2022-04-16 05:06:01 +00:00
wowgetoffyourcellphone 9217a710ec [art] Technology portrait for Wicker shields
This was SVN commit r26793.
2022-04-15 19:55:15 +00:00
vladislavbelov eaac0b0dbe Uses vertex streams to get attribute locations reducing duplication in XML.
Also adds missing streams.

This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov 37645670c1 Fixes crash in shader preprocessor introduced in d295dacb9b and appeared after 25332f9b86. Fixes #6033
This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
wowgetoffyourcellphone 44a6b6bd23 [maps] Add a couple of improved maps to the new maps campaign.
This was SVN commit r26790.
2022-04-15 07:34:35 +00:00
Stan 663fb3f527 Update the LIB_URL for zlib.
Fixes: #6496
Refs: #4362
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4603
This was SVN commit r26788.
2022-04-14 22:35:17 +00:00
wowgetoffyourcellphone 458f4fca1e [art][fix][actors][Alpha 26] Fix the projectiles for a handful of siege engines.
This was SVN commit r26787.
2022-04-14 06:52:43 +00:00
wowgetoffyourcellphone 0e9bbd10c6 [art][icons][Fix] Fix some new aura icons, renamed/modified some too. Added them to some auras. Added some old icons to other auras.
This was SVN commit r26786.
2022-04-14 06:25:43 +00:00
vladislavbelov 2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov d8d736f0eb Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
vladislavbelov 8c1a469253 Uses GL device capabilities for all vertex attribute locations.
This was SVN commit r26782.
2022-04-12 16:49:04 +00:00