Mythos_Ruler
86b6ccd7e9
Moar savanna terrain stuff
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This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
Mythos_Ruler
ce44425289
This was SVN commit r8140.
2010-09-20 02:22:23 +00:00
Mythos_Ruler
ae5baaadec
Updating the Savanna terrains.
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This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
Mythos_Ruler
ea80667dfc
#Organizing and revamping some terrain stuff for Alpha II. ;)
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This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
Ykkrosh
3d8d354a18
# Optimise spatial queries.
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This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
Mythos_Ruler
6465bd66ff
Fixed a couple of things.
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This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
Mythos_Ruler
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
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This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
Ykkrosh
84b04f37db
Fix more warning.
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This was SVN commit r8133.
2010-09-18 18:59:04 +00:00
Ykkrosh
b9eb283174
Fix warning.
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Set thread name for texture converter.
This was SVN commit r8132.
2010-09-18 18:56:06 +00:00
Ykkrosh
3c35d5e469
Convert broken unloadable .dds file to .png
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This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
Ykkrosh
0d172264f8
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
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Fix terrain manager to understand .cached.dds files.
Fix IArchiveWriter so you can pass it absolute paths of files to load,
and different relative paths for storing inside the archive.
Fix fs_util::ForEachFile when called on the VFS root.
This was SVN commit r8130.
2010-09-18 18:21:00 +00:00
Mythos_Ruler
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
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This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
Mythos_Ruler
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
Mythos_Ruler
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
Mythos_Ruler
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
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This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
Mythos_Ruler
15da9d9602
Arcadia I and II map tweaks.
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This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
Ykkrosh
4c92b7b596
Add primitive tool for generating profile graphs
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This was SVN commit r8124.
2010-09-17 21:03:57 +00:00
Ykkrosh
2362d938cd
Fix loading maps
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This was SVN commit r8123.
2010-09-17 20:47:47 +00:00
Ykkrosh
8a98102195
Fix serialize/deserialize API asymmetry.
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Add serialization support to more components.
This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
Ykkrosh
a29bb003f2
Fix warning message in replays
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This was SVN commit r8121.
2010-09-17 17:50:43 +00:00
Ykkrosh
db047e5bee
Cache message JS conversions, to make broadcasts faster
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This was SVN commit r8120.
2010-09-17 17:49:39 +00:00
Ykkrosh
bd38d9d34f
Fix log replayer to load terrain properties.
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Add profiler to replayer.
Add replay hash verification.
This was SVN commit r8119.
2010-09-17 17:45:50 +00:00
Ykkrosh
fd68a95bad
Fix map reader to load all necessary simulation data even when graphics are disabled
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This was SVN commit r8118.
2010-09-17 17:43:12 +00:00
Ykkrosh
624e8490a2
Increase script memory limit more
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This was SVN commit r8117.
2010-09-17 17:40:44 +00:00
Mythos_Ruler
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
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This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
Mythos_Ruler
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
Mythos_Ruler
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
Mythos_Ruler
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
Mythos_Ruler
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
Mythos_Ruler
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
Mythos_Ruler
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
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This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
Ykkrosh
bd94273801
Stop using sem_init, since it's not supported on OS X.
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Avoid calling any GL functions during tests (since GL isn't loaded).
This was SVN commit r8108.
2010-09-12 20:59:18 +00:00
Ykkrosh
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
Mythos_Ruler
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
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This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
Mythos_Ruler
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
Ykkrosh
f3c9a59d29
Fix layout errors and crash with Atlas terrain previews.
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Fix warning.
This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
Ykkrosh
c8eaee35cc
Add initial texture conversion settings.
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Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
Ykkrosh
96a8c7bd91
Remove default LOD bias.
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Disable GL automatic mipmap generation.
This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
Ykkrosh
f12fa90e4b
Add data files for texture manager tests.
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This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
Ykkrosh
67a94572ec
# Add new texture loading system with automatic compression.
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Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Ykkrosh
b15c5c1c45
Add anisotropic filtering support to ogl_tex.
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Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
Ykkrosh
ad02ab726d
Expose VFS file priorities.
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This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
Ykkrosh
5b7afe3606
Fix zip file detection.
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This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
Ykkrosh
dee3cb84b5
Fix S3TC decoder bug.
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Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.
This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
Ykkrosh
aadbf53a2a
Add nvtt to build system
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This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
Mythos_Ruler
933fb2dc9f
new Greek Wall
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This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
WhiteTreePaladin
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
Ykkrosh
a901a2a207
Fix #566 (test failure)
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This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
Mythos_Ruler
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
Mythos_Ruler
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00