Commit Graph

23183 Commits

Author SHA1 Message Date
Stan 860521f463 Fix UVMap on tool_hoe2.dae.
Noticed while looking at #6566

This was SVN commit r26960.
2022-06-19 17:29:12 +00:00
Stan 76884ccba8 Properly clear back props when gathering. EOL native.
Noticed while looking at #6566

This was SVN commit r26959.
2022-06-19 17:28:42 +00:00
Freagarach 5a2474bd50 Fix Carths Naval Shipyard.
Which had the Trainer component, but not the user-required
ProductionQueue.

Differential revision: https://code.wildfiregames.com/D4695
Reviewed by: @Stan
Comments by: @jprahman
Fixes #6570

This was SVN commit r26958.
2022-06-19 06:37:58 +00:00
Freagarach 43aa870c68 Fix phasing by cheat with Athens.
Reported by @Langbart
Differential revision: https://code.wildfiregames.com/D4694
Reviewed by: @Langbart
Fixes #6571

This was SVN commit r26957.
2022-06-19 06:34:06 +00:00
Freagarach 774e8060d9 Make formations respond as one to threats.
Improves their functioning significantly.

Based on a patch by @lyv
Differential revision: https://code.wildfiregames.com/D4666
Reviewed by: @marder
Comments by: @Stan
This was SVN commit r26956.
2022-06-19 06:28:52 +00:00
wowgetoffyourcellphone 01fd2564e5 [Alpha 26][Fix] Barracks should garrison infantry, while stables garrison cavalry. This bug is a holdover from the unified barracks days prior to the stable split.
As reported on the forum.

This was SVN commit r26955.
2022-06-19 01:14:32 +00:00
marder 729a35c472 Choose civ randomly in gamesetup
Refs: #3987

accepted by: @Stan
Differential revision: https://code.wildfiregames.com/D4703
This was SVN commit r26954.
2022-06-18 14:40:30 +00:00
Stan 9c3d725d8b Update the mod.io key so I and other team members can sign mods.
This was SVN commit r26953.
2022-06-18 09:50:46 +00:00
Stan d51a0260bb Add garrisoned and projectile prop points to the han farmstead and storehouse.
Reported by: @Langbart
Refs: #4581

This was SVN commit r26951.
2022-06-17 19:59:32 +00:00
vladislavbelov 8ee8e63bcc Fixes same sequenced frames for LOS smooth textures. Fixes #6569
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4700
This was SVN commit r26950.
2022-06-17 19:42:48 +00:00
vladislavbelov 28e46ba765 Groups close minimap icons by path and color to decrease their visible count.
Comments By: phosit, Stan
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4702
This was SVN commit r26949.
2022-06-17 19:40:50 +00:00
wowgetoffyourcellphone e123b64ef6 [Alpha 26] [Fix] [Han] Add RallyPoint to the Han storehouse and farmstead since they are garrisonable by the Minister.
Reported by @Gerken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=503777

This was SVN commit r26947.
2022-06-15 20:17:02 +00:00
marder 1e654801a5 [art] [maps] Replace stone tiling texture on fortress.js
Use newer and better looking texture instead.

This was SVN commit r26946.
2022-06-13 20:46:48 +00:00
wowgetoffyourcellphone 91aee3db59 [Alpha 26] Make the Han spear cavalry into two-handed and remove the shield as requested by @AIEND
Refs:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=503346

This was SVN commit r26945.
2022-06-13 20:28:31 +00:00
marder 106bc68120 [maps] Fix entities placed outside of the passable map area on wild_lake.js and caledonia_meadows.js
Reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/4/#comment-503140

Fix:

rename "actor" to "entity" as that makes it clearer what it actually is
and use placeEntityPassable() to assure that nothing is placed outside
of the map.

also:
include https://code.wildfiregames.com/D2149 patch by @FeXoR
reduce the amount of entities placed on wild_lake. It looked extremely
crowded.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4699
This was SVN commit r26944.
2022-06-13 20:26:52 +00:00
marder e31f0f8766 [art] [maps] Replace large grass fields on Savanna & Nubia biomes
They make problems on several maps where they either float (e.g.
harbor.js) as they are placed to close to a cliff/ on a hill or they
cover way too much (e.g. D4699 / wild_lake.js).

Related: https://code.wildfiregames.com/D4699#199688

one could adjust all maps, but it is so much easier to just change the
actors here.

accepted by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4701
This was SVN commit r26943.
2022-06-13 19:32:38 +00:00
marder 8b03931497 [maps] Adjustments to Fortress.js
Houses are placed on top of each other, metal availability is bad (and
the textures are old).

First two problems reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/3/#comment-502958

Solution: use new balanced metal mine placement, update the textures and
replace the house switch/ the houses by a temple and a market.

An in-depth refactoring of the wall placement code should be made in the
future nevertheless.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4696
This was SVN commit r26940.
2022-06-12 16:09:52 +00:00
wraitii 274fe129a1 Change deprecated binary_negate<> to not_fn<>
Deprecated in C++17

Patch by: jprahman
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4693
This was SVN commit r26939.
2022-06-12 08:45:39 +00:00
Freagarach 5f9e226625 Revert d81534d792 after 20a11614d7.
This was SVN commit r26938.
2022-06-12 04:51:50 +00:00
wowgetoffyourcellphone 20a11614d7 [Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior.
Fixes #6559
Fixes #6565

Refs #6566

This was SVN commit r26937.
2022-06-11 20:16:14 +00:00
wowgetoffyourcellphone 76323e791b [Bug Fix] Han Female Citizen specific name was set to the generic name erroneously.
Fixes #6567

This was SVN commit r26936.
2022-06-11 16:53:29 +00:00
marder 36386b622e [GUI] increase main menu tooltip size
Apparently the translations got longer over the years and some don't fit
anymore

reported by Obelix
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/#comment-502315

long string looks ok now

Differential revision: https://code.wildfiregames.com/D4692
This was SVN commit r26935.
2022-06-10 15:19:44 +00:00
wraitii 26cb192f07 Improve shadow artifact problems without shadow filtering in some A25 biomes/maps
Without shadow filtering, artifacts may appear at some angle (shadow
bias issue). This change ssome settings so that these are less common.

Reported by: langbart
Accepted by: marder
Refs #6552

Differential Revision: https://code.wildfiregames.com/D4681
This was SVN commit r26934.
2022-06-10 07:39:23 +00:00
wraitii 5d0826d7d9 Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions.
Reported by: gameboy, langbart
Fixes #6553

Differential Revision: https://code.wildfiregames.com/D4678
This was SVN commit r26933.
2022-06-10 07:37:59 +00:00
Freagarach d81534d792 Count rice as veggie.
Reported by @Gurken Khan at the forums:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=502523.

This was SVN commit r26931.
2022-06-10 04:53:25 +00:00
vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
Freagarach d19b602ecc Fix some text errors.
Reported on the forums by @Gurken Khan:
-
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=502270
-
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=502274

This was SVN commit r26928.
2022-06-09 14:16:44 +00:00
marder 80016a49ab Adjust lighting on hellas.js
It is way to bright and hard to look at.
reported during a26 rc testing:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/#comment-502290
by Salesome

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4691
This was SVN commit r26927.
2022-06-08 21:02:52 +00:00
Stan 8b57e0eeba Fix build without precompiled headers. Fixes f4128208de
This was SVN commit r26925.
2022-06-06 21:48:07 +00:00
Stan 12dfe2ce55 Use CVector2D instead of float arrays for TexturedLineRData
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4688
This was SVN commit r26924.
2022-06-06 21:46:37 +00:00
vladislavbelov 24140bf620 Fixes crash in LOSTexture because of incorrect nullptr check introduced in 648e68e49c.
This was SVN commit r26923.
2022-06-06 21:21:52 +00:00
vladislavbelov ffe4ea24ab Fixes LOS flickering because of float precision. Fixes #6546
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4684
This was SVN commit r26922.
2022-06-06 20:48:18 +00:00
vladislavbelov b0c29b8676 Removes GL types from regular renderer code after 3ed4eaf247.
This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov 54aae3e6d4 Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
This was SVN commit r26919.
2022-06-06 06:59:20 +00:00
wraitii aaa95dc00b Minor cleanup in Future and TaskManager
- Remove redundant std::move() calls
- default ctor/dtor in place of empty {}

Patch by: jprahman
Comments by; phosit

Accepted by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4675
This was SVN commit r26916.
2022-06-02 12:59:25 +00:00
wraitii f4128208de Fix text alignment handling of spaces around wrapping.
Follows f8d2927748.

There is an issue with text-wrapping and word separators (aka spaces).
Because 0 A.D. collates the space after a word to the same TextCall, we
occasionally need to ignore it when considering line-wrapping, because
we don't want empty spaces on the right-side of right-aligned text.
However, the logic to handle this is currently broken and inconsistent.

The method introduced here uses the SFeedback structure to properly
report it and generalises the checks.

Note that multiples spaces are not collapsed in 0 A.D., and for
consistency the word-separator-collapsing behaviour is ignored.

Comments by: phosit, vlasdislavbelov
Fixes #6551

Differential Revision: https://code.wildfiregames.com/D4662
This was SVN commit r26915.
2022-06-02 12:56:53 +00:00
wraitii b5abab5c79 Don't reset wonder victory timer on ally defeat.
Follows d86148defc.
Resetting the wonder time when an ally to the wonder-owner is defeated
seems like double-punishment, and should not happen.

Resetting on explicit diplomacy change remains in Allied victory mode.

Fixes #6527

Reported by: Langbart
Differential Revision: https://code.wildfiregames.com/D4661
This was SVN commit r26914.
2022-06-01 15:44:53 +00:00
Freagarach 7946def863 Fix maps with conquest CC victory conditions.
Rename the file to be consistent with its title.
Also `centre` -> `center` as per the style guide. Reported by @nwtour at
https://code.wildfiregames.com/D3530#171291.

Reported by: @Langbart
Essentially a patch by: @Langbart
Fixes #6548

This was SVN commit r26913.
2022-05-30 15:13:17 +00:00
Stan 1d9e6f30b0 Add a new icon for the han siege tower.
Reported by: @Langbart
Fixes #6549

This was SVN commit r26911.
2022-05-30 07:33:39 +00:00
Stan d4e523e0ea Slightly improve the look of the chinese siege tower. Raise the garrison flag. Remove useless unused materials from the daes.
Fixes #6503
Reported by: @Langbart
This was SVN commit r26910.
2022-05-29 21:41:45 +00:00
Stan b9adbbd8be Fix 557fa0312e by adding the js files to the list of dependencies. They were previously found under the gui folder.
Reported by: @Langbart
Fixes #6542

This was SVN commit r26909.
2022-05-28 17:01:42 +00:00
vladislavbelov 095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov 68d73e1726 Fixes double shader program reloading after dddd599146.
This was SVN commit r26904.
2022-05-25 17:33:54 +00:00
vladislavbelov 53033ceaa2 Fixes rendering reflections and refractions in case of empty scissors.
This was SVN commit r26902.
2022-05-24 19:15:26 +00:00
vladislavbelov a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
marder 7cbe8125f7 Delete some unused techs/ auras
detected by @Langbart
Fixes #6544

Differential revision: https://code.wildfiregames.com/D4663
This was SVN commit r26900.
2022-05-23 13:31:47 +00:00
marder ddb54bfe84 [Gameplay] Let the mauryan worker elephant build again
and also patch the AI by partly reverting 87ec9457c3

based on a patch by @Langbart
Fixes #6309

accepted by : @Freagarach

conceptual agreement from @chrstgtr @borg- @Stan

Differential revision: https://code.wildfiregames.com/D4249
This was SVN commit r26898.
2022-05-22 07:06:59 +00:00
marder 0f99c79dad Fix issues with han siege tower
reported by @Langbart ; Fixes #6503 , also adjusts the footprint to fit
better to the actor

comments by: @Stan
accepted by : @phosit


Differential revision: https://code.wildfiregames.com/D4655
This was SVN commit r26897.
2022-05-21 14:54:01 +00:00
Freagarach f03f19cfc5 Fix aura tooltips on panel entities.
Removed from the GUI interface in d8ed8b1462, but its uses weren't
checked (or ignored).
(https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/gui/session/session.js;20965$998)

Reported by @Langbart
Based on a patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4648
Fixes #6387

This was SVN commit r26896.
2022-05-20 10:00:31 +00:00
marder f3d8f1e797 [Gameplay] - Remove min distance from siege towers
While it may be historically correct, it arguably can lead to very
broken looking behavior where siege towers try to get out of the min
range, but fail since the are attacked and end up shifting and turning
around uselessly, which just looks broken.

And since the min distance for siege towers is very small, I doubt that
it will actually change anything about the gamplay.

accepted by : @chrstgtr

Differential revision: https://code.wildfiregames.com/D4657
This was SVN commit r26894.
2022-05-20 07:13:09 +00:00