Mythos_Ruler
7dececbc5f
This was SVN commit r4397.
2006-09-28 00:22:44 +00:00
Mythos_Ruler
95b21acfec
This was SVN commit r4396.
2006-09-27 20:28:33 +00:00
Ykkrosh
b6c1022566
# Improved actor-viewer tool (more viewing controls, support for random actor variations)
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Also right-click-and-drag to rotate the camera vertically.
Fixed LookAt code (the algorithm in the gluLookAt man page seems to be
wrong).
This was SVN commit r4394.
2006-09-27 16:54:23 +00:00
Ykkrosh
2f53eea71a
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).
This was SVN commit r4392.
2006-09-26 01:44:20 +00:00
Matei
39c7143a1d
Changed cavalry conformance to only the X axis.
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This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
Ykkrosh
76e957ed78
Fixed compilation errors.
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Slightly tidied Atlas code.
Removed old unused ScEd code.
This was SVN commit r4389.
2006-09-24 15:59:33 +00:00
prefect
ac47d2d028
Cleanup: Remove unused COverlay class
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This was SVN commit r4388.
2006-09-24 12:06:36 +00:00
prefect
c47d1cc663
CRenderer: Cleanup some remnants of object types for which the Submit() method has been removed.
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This was SVN commit r4387.
2006-09-24 11:56:11 +00:00
prefect
119f1452bf
# Fix a crash during exit.
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Refs #152
The issue was that the JSInterface_Console would attempt to write a
message on the console even after the g_Console object was deleted. Work
around this by:
1. resetting the g_Console pointer to 0 after deletion and
2. adding a null-pointer check
This was SVN commit r4386.
2006-09-24 11:48:24 +00:00
prefect
c14765989e
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
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This is the first step towards fixing #142
This was SVN commit r4385.
2006-09-24 11:25:11 +00:00
Mythos_Ruler
d1188604c4
This was SVN commit r4384.
2006-09-23 18:51:08 +00:00
prefect
a63f49e582
Add gameView.culling and renderer.skipSubmit for debugging purposes.
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This was SVN commit r4382.
2006-09-23 16:04:54 +00:00
prefect
e0b68b7f9f
Use AddLocalProperty in CRenderer.
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This gets rid of lots of boiler-plate code in JSI_* functions.
This was SVN commit r4380.
2006-09-23 12:48:06 +00:00
Ykkrosh
714e436e3c
Made AT_STARTUP use an unnamed namespace, to avoid collisions between structs in different files that happen to have the same name (which sometimes causes the constructors to get mixed up by the linker)
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This was SVN commit r4378.
2006-09-23 00:01:00 +00:00
Ykkrosh
a1a7dac59c
# Integrated Actor Viewer and Actor Editor tools
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ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.
This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
janwas
871cdb6ef9
# SwEng (reduce full recompiles by splitting up master error header)
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- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
2006-09-22 13:19:40 +00:00
janwas
05aadf1f12
# SwEng: remove X-macros from app_hooks (confused static code analysis)
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This was SVN commit r4372.
2006-09-21 12:06:56 +00:00
janwas
d34ae19788
# cleanup JS
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fix tabs and indenting
This was SVN commit r4371.
2006-09-21 11:30:40 +00:00
Mythos_Ruler
054cbaf644
This was SVN commit r4370.
2006-09-20 22:46:15 +00:00
Mythos_Ruler
0c0c0c1450
This was SVN commit r4369.
2006-09-20 22:16:15 +00:00
Mythos_Ruler
7f50e5b726
This was SVN commit r4368.
2006-09-20 22:15:17 +00:00
Mythos_Ruler
56670403ea
This was SVN commit r4367.
2006-09-20 22:13:15 +00:00
Mythos_Ruler
b12ee2e4ee
This was SVN commit r4366.
2006-09-20 21:56:37 +00:00
Mythos_Ruler
acdf2efbc0
This was SVN commit r4365.
2006-09-20 21:51:51 +00:00
Mythos_Ruler
fa7320981c
This was SVN commit r4364.
2006-09-20 21:44:24 +00:00
Mythos_Ruler
d90771caf8
#Fixed tree "actors" for more random Gaia goodness.
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This was SVN commit r4363.
2006-09-20 21:42:53 +00:00
Mythos_Ruler
2e05d4f386
This was SVN commit r4362.
2006-09-20 21:41:42 +00:00
Mythos_Ruler
2c5e11722c
This was SVN commit r4361.
2006-09-20 21:40:16 +00:00
Mythos_Ruler
df36e3db0d
#Artichoke Plants for Mediterranean Maps.
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This was SVN commit r4360.
2006-09-20 21:39:46 +00:00
Ykkrosh
7ce31a1544
Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is ambiguous - could be 'built-in C++ operator&&(bool, bool)' or 'built-in C++ operator&&(bool, CEntity *)' while trying to match the argument list '(bool, HEntity)'")
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This was SVN commit r4358.
2006-09-18 18:38:29 +00:00
Ykkrosh
bfae07a0bc
# Added more control for water shader
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(Murkiness, colour, tint, reflection tint, reflection tint strength)
This was SVN commit r4357.
2006-09-18 18:09:07 +00:00
Mythos_Ruler
87598ebf40
This was SVN commit r4356.
2006-09-17 22:14:34 +00:00
Mythos_Ruler
ff5a9bb5c4
This was SVN commit r4355.
2006-09-17 22:14:16 +00:00
Mythos_Ruler
40a8d05386
This was SVN commit r4354.
2006-09-17 21:49:58 +00:00
Mythos_Ruler
2774fd9167
This was SVN commit r4353.
2006-09-17 21:49:24 +00:00
Mythos_Ruler
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
Mythos_Ruler
b626abfda9
#New Oak tree leaf textures
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This was SVN commit r4351.
2006-09-17 20:59:49 +00:00
Mythos_Ruler
512e5bbd80
This was SVN commit r4350.
2006-09-17 20:06:03 +00:00
Matei
5e28c4bebf
- Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete.
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- When the map contains no territories, ignore territory-related
building placement rules.
Fixes #149 .
This was SVN commit r4349.
2006-09-17 02:49:29 +00:00
Matei
e4bcc1c6a3
Gameplay fixes:
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- Set the default rally point to be right on top of each building
(rather than (0,0)).
- issueCommand used to send 2 copies of a command, which caused for
example units to be trained in twos (it added some entities twice to
msgEntities).
This was SVN commit r4348.
2006-09-17 02:20:20 +00:00
Matei
88474be519
Fixed a missing break statement that caused a research event to also be generated when you try to train something.
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This was SVN commit r4347.
2006-09-17 02:18:50 +00:00
Matei
6b73ba0296
- Terrain conformance should now work in Atlas as well.
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- Renamed Passive stance to Hold (which is what it's called in the
design doc and GUI).
This was SVN commit r4345.
2006-09-16 21:30:23 +00:00
Mythos_Ruler
58c159faa0
texture tweaks
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This was SVN commit r4344.
2006-09-16 20:30:29 +00:00
Mythos_Ruler
d370aa226c
This was SVN commit r4343.
2006-09-16 20:29:46 +00:00
Mythos_Ruler
bb649c2d4c
This was SVN commit r4342.
2006-09-16 20:29:05 +00:00
Mythos_Ruler
0484a50f4a
This was SVN commit r4341.
2006-09-16 20:28:28 +00:00
Matei
04b9809e0b
Made CTerrain::getSlopeAngleFace even more "continous" at places where the slope changes rapidly (before, it only checked elevation forward and right, now it also looks left and up).
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This was SVN commit r4340.
2006-09-16 20:16:42 +00:00
Matei
0baca62d61
# Fixes to terrain conformance and movement speed bonus.
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- Simplified CTerrain::getSlopeAngleFace and made it work correctly in
all cases (before, it sometimes returned NAN and used an overly
complicated method based on 8 angle sectors instead of a "continuous"
method).
- Removed the EntityMovement event - instead, movement speed modifier is
calculated in C++ for performance.
This was SVN commit r4339.
2006-09-16 20:13:40 +00:00
Matei
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
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This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
Matei
b0e7085fb9
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
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This was SVN commit r4337.
2006-09-15 18:59:44 +00:00