vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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c9ba9299a3
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Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
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2021-12-30 17:31:16 +00:00 |
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vladislavbelov
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0837e369cf
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Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
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2021-12-27 21:01:43 +00:00 |
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vladislavbelov
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60a422b668
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Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
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2021-12-27 08:14:47 +00:00 |
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vladislavbelov
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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