Those functions were added to the C11 standard as an extension under the
name wcsnlen_s and strnlen_s. Also supported under that name in Windows.
Renaming avoids a possible name conflict with the posix functions of the
same name. Further this new name follows the pattern of names of the
other "secure" functions.
Fixes: #8274
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.
Drop the wxWidgets specific handling of precompiled headers in some
places, it isn't consistently used which it would have to to have meaning
and was mostly for early VS implementation of precompiled headers and a
lot of time has gone by since.
Drop Borland C++ compiler specific quirk, that compiler was
discontinued long ago and doesn't support modern C++.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.
Add "source" to include path for AtlasUI target to allow for absolute
includes. In the future all but one should be removed.
Drop check for at least boost 1.40.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/simulatation2
and fix what needs to be fixed.
source/simulation2/system/ComponentTest.h uses cxxtest, so add cxxtest
to the deps for simulation2 target.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/scriptinterface and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.
Delete source/ps/FutureForward.h as it is no longer used.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
New `[locale='xx']...[/locale]` markup lets GUI text sections render
with a locale-specific font (e.g. CJK) while the rest of the caption
keeps the current game font.
guiObject.caption = "Hello [locale='ja']世界[/locale], how do you
[locale='zh']感覺[/locale]" This is ideal for language pickers and
similar UI where you want the language name shown in its own script.
This commit unlocks richer, self-explanatory international UI while
keeping the legacy text behaviour unchanged.
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some iles in source/ps and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/graphics and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On *nix the conversion of timeval and timespec to double needs to use
the actual unit in use instead of the unrelated clock resolution.
Fixes: aa3bd08513Fixes: #8215
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
<cstdint> since C++11 defines all those int types and macros, therefore
drop extra definitions in source/lib.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/network and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
If there are multiple commits with bad copyrights then only the results
for one was printed and immediately returned failure. This change
collects all and returns success or failure after.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Building the workspace with `--without-pch` fails on MSVC:
source/lib/sysdep/os/win/acpi.cpp(123): error C3861: 'isalpha':
identifier not found
The pre-compiled header normally brings in `<cctype>`, but when PCH
generation is disabled the translation unit must include the header
explicitly.
Add the missing `#include <cctype>` to
`source/lib/sysdep/os/win/acpi.cpp`.
No functional change; the code now compiles cleanly with or without PCH.
The test loading the `mod` mod uses the bold variant that is present in
`_test.minimal`. Removing the need for the `mod` mod allows packagers to
build and run tests from the `unix-build` tarball without needing the
`unix-data` one.
The setup for this test suite defines the italic variant of the sans
serif font, but this variant is not present in `_test.minimal` and is
not used in any test, so remove that as well.
Modernized COggData::FetchDataIntoBuffer and OggStream
interface:
- Replaced raw buffer pointer with std::vector<u8> in COggData
- Updated GetNextChunk to use PS::span<u8>
- Removed manual new/delete and memset usage
- Replaced long with ALsizei for m_Frequency to match OpenAL API
- Simplified type usage with size_t where appropriate
- Eliminated unnecessary casting and improved code clarity
These changes improve safety, readability, and bring the
code closer to modern C++ standards.
Replaced the raw C array for m_Buffer with std::array
to improve bounds safety and code clarity.
- Used .data() and .at() for buffer access
- Added check for bufferCount exceeding OGG_MAX_BUFFER_COUNT
- Left FetchDataIntoBuffer unchanged to avoid breaking external usage
(e.g. CStreamItem)
This refactor improves safety while keeping external API stable.
OggData now manages its own buffer size and count directly,
instead of relying on SoundManager to provide those values.
- Removed unused GetBufferCount() and GetBufferSize()
- Use default values for buffer size and count in OggData
- Documented buffer settings for clarity
This change centralizes control in OggData and improves encapsulation.