This wrapper was meant to support multiple C++ ABIs with a single
pre-built gloox library wrap as a C library. A new ABI change was
rejected a few years back, so this will probably take a while for it to
be on the table again. With the bug tracker and mailing list currently
unavailable and known TLS issues we might have replaced gloox by then
anyway.
Supporting multiple ABIs with the current setup isn't an issue either
and is already done for 32bit vs 64bit ABI on Windows.
Therefore use gloox types directly in lobby code instead of wrapper
types and delete the wrapper and build-integration.
Migrate to override where applicable, as it helped avoid subtle
differences in signatures and finding missing inheritance of LogHandler.
Finally use version check instead of os check to work around Windows
using the 1.1 development branch instead of releases.
Fixes: #7198
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Querring the audio device name may fail. The name is only used for the
sake of logging it for debugging. Avoid querry failure to be fatal and
insted just log the issue.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
With version 1.24.0 alcIsExtensionPresent() has dropped case insensitive
string comparison [1], use upper case names.
The internal strings are uppercase since the first git commit importing
openal 17 years ago.
[1] upstream commit 785f794141d62a4c308db26aa4a4819e6a92525e
Report: https://wildfiregames.com/forum/topic/125203-crash-on-start-due-to-soundmanager
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Some return values can be assigned to a `const auto`, somewhere `dir` is
mutated so the whole result has to be assigned to a non `const` variable
and once only dir is used, so structured binding isn't used there.
When building a JS::Value from CParamNode, strings have been "interned"
since the conversion was written in dd501b2a5a. This means that the JS
string object could be used outside a JS realm, and also that those
strings could be compared efficiently instead of char-by-char.
This was unnecessary, and the only place in the code where we used
"interned" strings. The upgrade to SpiderMonkey 45 (64b477625d) changed
the name of related methods, and some of them are removed from the
public API in SM 102, so stop pinning and atomizing those strings.
Additionally, the switch of CParamNode to utf8 in 35ed55cfd6 missed one
of the two utf16 handlings, so fix that as well.
In `RunGameOrAtlas` only one of thous flags is used. Using a `bool` is
simpler and less error-prone.
Also reset the variable earlier, so it's easyer to reason about it.
Previously, only merchantmen were able to collect treasures on the sea.
This patch enables all types of ships to do so:
fishing boats, merchantmen, and warships (except fireships).
When a non-incremental build is needed for a PR, the current code cleans
up workspaces and retries, but this leaves the build error in the
console output. This marks the build as unstable, as if warnings were
present.
Instead, let the build fail and instead reschedule a clean build, which
will override the build status in Gitea.
This patch gives observers the possibility to see and send flares.
Players keep their color after resigning and "true" observers flare in white.
Observers render all flares; the ones sent by any player or observer.
Player continue to only see their allies' flares.
The flare notification option is converted into a dropdown.
-> adding the possibility to only receive them as observer.
Modify our cxxtest module so that it generates sources in the
configured build directory instead of the source tree. This simplifies
cleaning build output and .gitignore.
Make test_root.cpp a build target so it doesn't have to be generated on
each run. This means no more building and linking into test target
unless needed either. Unfortunately there is no source for test_root.cpp
and an update to cxxtest might require a manual make clean.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Propagation mousewheel event was introduce to have the opportunity to
parent handle this event if an only if the child doenst handle and the
parent set a handler for that event.
The error foundedd by elexis inside a game relay on the message waw
propagated outsie IGUIObjects to CGUI.cpp that shouldnt be at the
beggin. I forget to stop the propagation when all objects in the tree
was validated, because of that the message was propagate to CGUI.cpp
andd then hanle by camera.
the fix suggest to only propagate the event in the GUI tree, not outside
the GUI tree
Now that we are propagating mousewheel events to parent we need to
explicitly mark that the event was handle in JS and shouldnt be handle
by parent.
this error was informed by Elexis
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
are only partially visible within the scroll boundaries, improving
visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
within the panel's visible boundaries, preventing interaction with
objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
virtual space management, allowing the panel to maintain a minimum
internal size independent of its actual on-screen dimensions. Even
when the panel is resized, this ensures that the content respects a
defined virtual space (with min_width and min_height), effectively
simulating a larger internal canvas. This is particularly useful for
large content or scenarios where a more extensive scrollable area is
required than the current visible panel.
Cherry-pick upstream patch adding support for -idirafter [1] which
allows us to work around the issue of some distributions bundling the
icu headers with spidermonkey resulting in a conflict.
Further add support to our premake pkgconfig module to allow using this
feature and make use of it for when building with --with-system-mozjs.
[1] premake-core baf145dc388509c953a01bcd964835e2027208bf
Fixes: #5868
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In `Future` there is a notion of cancelation / stop-request. The task
callback doesn't have such a notion.
Some tasks (like the map-generation) are stopable. It did that in a
thread unsave way.
A task is canceled when the future is destroied or when `CancelOrWait`
is called on it.
With pch enabled WIN32 gets defined for cxxtests xmlformatter.h but not
without resulting in a build failure ctime_r not found which was only
added with C23.
Explicitly define WIN32 for Windows target, to force the intended
code path.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
After 486509d5b9 we no longer use the
bundled sources, remove them.
Also remove the build.sh for building the bundled sources and update
.gitignore.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The script assumes glad got cloned into glad subdirectory. This is the
case if you follow the procedure outlined in the README, however if you
are using system glad or or glad installed via pip this assumption
doesn't hold.
Therefore relax the requirement on where to get glad from. While at it
add shell option errexit and make the script callable from repository root.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use patch by Debian [1] replacing python in shebang with python3 and fixing
some warnings with recent python versions.
The reason being some use an alias of python for python3 instead of the
customary symlink. Aliases are only expanded in interactive shells
unless expansion is explicitly enabled.
[1] https://sources.debian.org/patches/cxxtest/4.4%2Bgit171022-2/python3.patch/
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>