Commit Graph

985 Commits

Author SHA1 Message Date
Wijitmaker ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
Matei d5383db5fc Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
Ykkrosh 8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
Wijitmaker 47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
Wijitmaker 4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink c38a5379f6 This was SVN commit r3733. 2006-04-08 22:35:23 +00:00
Wijitmaker 0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
Acumen ef155571c0 # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)

# Implemented Andrew's formation functions in the formation "pick list".

(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)

(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)

This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
Wijitmaker 31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
pyrolink cf14a7bc15 -rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds
This was SVN commit r3711.
2006-03-31 03:37:36 +00:00
Wijitmaker 66fa4f51f1 # Updating of some cursors to replace temporary artwork.
This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
Wijitmaker a201382bad Fixing the greek trireme
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
Mythos_Ruler 799d3f0fce #A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.

This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
Wijitmaker 083e495ecc #* Updated the forage and hoe animations for props
Moved some props around (moved out of temp, because they aren't temp)

This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
Wijitmaker 43ee589760 #* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
Wijitmaker 35e9a966dc #*Colorized teh command icon sheet
#*Updated all the formation icons

This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
prefect 8fd256c458 #Use EXT_framebuffer_object when available
* noframebufferobject configuration in system.cfg can be used to
  disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
  by the implementation

This was SVN commit r3693.
2006-03-26 17:36:33 +00:00
Wijitmaker 12b214bf27 #Tweak of some lighting settings on Ken's map
This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
prefect e2bbd9a654 #Models receive shadows now, including self-shadows.
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
  shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
  for models
* create facilities to pass the texture matrix from the
  RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
  pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
  number of vertex shaders

This was SVN commit r3690.
2006-03-26 00:54:20 +00:00
Acumen 34ff09529d # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)

This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
Wijitmaker e72adfff5c # Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
Mythos_Ruler ad8c29a8c7 Just a test map to see how close I can get to an actual Mediterranean biomic map given our current art assets. It is currently unfinished, but will continuously update.
This was SVN commit r3678.
2006-03-24 05:24:46 +00:00
Wijitmaker 3efeeecb84 # Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
Acumen 792c479165 * Fixed bug in command lists that was causing the first item in a production list to not be displayed.
* Got selection list (shows a list of portraits of the currently
selected units, with health bars) to work, including horizontally
expanding tab (using a helmet tab temporarily to get an idea of the icon
location).
* Todo: Dynamically adjust tab position when horizontal list (tabs need
more blending room); bleed portraits into additional rows above when the
number of entities in the selection exceeds the length of a list.

This was SVN commit r3674.
2006-03-23 07:45:52 +00:00
Acumen c802dc3152 * Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.)
This was SVN commit r3673.
2006-03-22 18:21:27 +00:00
Acumen 8dd3a61a3a * Took Philip's advice and made all local GUI variables actually local using var.
* Added a simple "Game is Paused" text message to the Pause hotkey.

This was SVN commit r3672.
2006-03-21 22:30:29 +00:00
Ykkrosh ccc8055226 Fail more nicely with invalid actors
This was SVN commit r3669.
2006-03-19 22:37:56 +00:00
Acumen c29f4ca444 Minor alignment correction.
This was SVN commit r3668.
2006-03-19 06:38:24 +00:00
Wijitmaker be382223f8 fixing the glossy buttons
This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
Acumen 28c6bc2fbb * Minimap buttons are in place and clickable (though not actually hooked up with any events yet). The arc buttons still don't look quite right, but artist intervention will no doubt set me right.
This was SVN commit r3663.
2006-03-18 17:42:37 +00:00
Acumen 8315bcce96 * Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.

This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
Mythos_Ruler 7fc3d5cfac This was SVN commit r3661. 2006-03-18 05:49:56 +00:00
Acumen b0d1110f52 Reduced length of some of the player names, since they were longer than the GUI pane where they're displayed. (And thanks for the XML, Philip.)
This was SVN commit r3660.
2006-03-18 05:31:35 +00:00
Ykkrosh c2f13c689e Load default player data from XML
This was SVN commit r3658.
2006-03-18 04:38:41 +00:00
Wijitmaker 6f506dcc33 * UI tweaks, fixes, updates for the affected files.
* New horizontal tab

This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
Acumen 3f95dcb6ba Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.

This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
Wijitmaker f32388742b * New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
* Experimented with rollovers for the command icons

This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
Mythos_Ruler 72af90ea14 This was SVN commit r3645. 2006-03-16 04:00:42 +00:00
Ykkrosh 26dc8cc4c8 - tex_dds: fix comment; enable warning on unsupported formats
- renderer: avoid particle-emitter memory leak warnings

This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
Wijitmaker 8438a45948 * fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
* made the menu icons
* tweaked the tech icon

This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
Mythos_Ruler d2c9a02df2 This was SVN commit r3637. 2006-03-15 09:10:02 +00:00
Acumen 55f91550b5 * CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.

This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
Ykkrosh ed38414b41 Texture converter, DevIL: ABGR DDS support.
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.

This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
Wijitmaker 1c1bfcbb53 fixed orientation of minimap pane
This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
Wijitmaker fd65ae8415 Minimap side of the session - background with some buttons and icons
This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
Acumen e1d5b241f2 New 'validProperty (propertyString)' function takes care of checking the validity of each subelement in an entity property. (Reduces all that 'if (a && a.b && a.b.c && a.b.c.d)' malarky to 'if (validProperty ("a.b.c.d"))'.)
This was SVN commit r3626.
2006-03-13 20:58:21 +00:00
Acumen 2c405028f4 * Increased Optimus font to 14b.
* Got selection healthbars into correct position.
* Implemented statistic icons. (todo: tooltips)
* Enabled pick lists (had to resort to brute-force
check-every-subsection-of-an-entity-property-whenever-I-use-it method).

This was SVN commit r3621.
2006-03-10 21:23:39 +00:00
Wijitmaker 0defe7a347 New command icons
Updated the rank icons
darkened 3 of the civ status images to help with readability

This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
Acumen 3a35ea935c * Revised and hopefully ultimate resource counters. I have to admit they look pretty damn good to me.
This was SVN commit r3619.
2006-03-09 22:17:04 +00:00