Replace std::deque by std::vector
Replace some casts by cpp casts
Move the class and struct declaration to a separate file for clarity.
Fixes db864f10c3 by removing offending function
Refs #5288
Refs D1681
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1682
This was SVN commit r23029.
The name is in accordance with its JS classname, member names and
setting names.
Differential Revision: https://code.wildfiregames.com/D2341
Tested on: clang 8.0.1, Jenkins/vs2015
This was SVN commit r23023.
Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.
Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins
This was SVN commit r23020.
Use C++11 featured shared_ptr to avoid conditional deletion in multiple
locations.
Drops C compatibility(?) of Loader.h.
Differential Revision: https://code.wildfiregames.com/D2331
Tested on: clang 8.0.1., Jenkins
Comments on IRC #wfg 2005-05-07
Refs 77d3c5d0b5, 5e3b0f06ec, f19d8dafee.
This was SVN commit r23019.
Rename init to RegisterScriptClass.
Differential Revision: https://code.wildfiregames.com/D2339
Tested on: clang 8.0.1., Jenkins/vs2015
This was SVN commit r23018.
- the bonus multiplier would self-multiply with every effect, so an
attack with multiple effect would have a broken multiplier.
- EntitiesNearPoint used IID_Resistance, which is now facultative. To
not miss entities, it now returns all entities owned by enemy players.
For GAIA it checks for Health to avoid returning trees.
This means enemy units have higher priority over missed projectiles, but
that should generally be OK.
This also adds simple tests.
Reported By: Freagarach
Differential Revision: https://code.wildfiregames.com/D2322
This was SVN commit r23012.
Improves performance for Draw calls by 3-5% according to a shady
benchmark.
Improves memory layout, since the values are not on the heap anymore but
in the using class.
Reduces complexity of the implementation and increases type safety.
Allows specifying default values at setting value construction time,
refs D2242.
Inspired by Vladislav introducing members that cached GetSetting values
in c016a74309/D325, refs #4039, ee38f0db37/D763, refs 4225,
a1c4c23ce4/D474, D406, which were formerly proposed to be removed in
D2241.
Differential Revision: https://code.wildfiregames.com/D2313
Tested on: clang 8.0.1, gcc 9.1.0, Jenkins vs2015
Comments By: Vladislav
This was SVN commit r23005.
Remove gui/common/ hack by going through the GUIInterface and fragile
EndGame() hardcoding by saving if and only if a ReplayLogger exists
following 7470e88624, refs #4020.
Refs D2211, D2213.
Differential Revision: https://code.wildfiregames.com/D2197
Based on patch by: irishninja
Tested on: clang 8.0.1, Jenkins
This was SVN commit r22991.
Uses simple event subscription to make the classes independent of each
other.
Removes all globals except two variables and one function (that may be
avoided in the future too).
Allows the reader to focus on the relevant aspect of the implementation
(encapsulation, information hiding) and makes implementation more
modifiable and extensible.
Differential Revision: https://code.wildfiregames.com/D2310
This was SVN commit r22985.
Also in this patch:
- reorder workshop training queue to ram, boltshooters, stonethrowers,
siege towers
- remove all siege units and technologies from all fortresses
- list champions before heroes in the production queues of fortresses
- update tooltips of fortresses accordingly.
Patch By: Nescio
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1761
This was SVN commit r22984.
Following D1881 which introduced a common parent, palisade templates can
be moved:
- other/palisades_rocks_* to structures/palisades_*
- other/palisades_*_spike* to structures/palisades_spike*
Map scripts were updated accordingly.
Patch By: Nescio
Reviewed By: wraitii
Refs #4770
Differential Revision: https://code.wildfiregames.com/D2234
This was SVN commit r22982.
Following d592bf9cb6, paths were computed at the end of turn N, and then
messages were sent at the beginning of turn N+1. However, the path
requests were removed at the end of turn N and so weren't serialised,
and neither were computed paths. This meant rejoiners would OOS when the
game was serialised with pending path results.
To fix this in preparation for threading, the architecture needs to
change slightly so that requests are kept and serialised correctly, and
rejoiners can compute the paths after deserialisation, in order to send
the messages at the beginning of turn N+1.
Fixes#5604
Reported By: elexis
Differential Revision: https://code.wildfiregames.com/D2317
This was SVN commit r22979.