Commit Graph

6028 Commits

Author SHA1 Message Date
olsner 4d891117c5 Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
This was SVN commit r7327.
2010-02-17 23:38:50 +00:00
olsner 02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
janwas 59dd87a7eb add batch file to open logs directory, as suggested by philip (http://www.wildfiregames.com/forum/index.php?showtopic=12860)
This was SVN commit r7325.
2010-02-15 01:05:38 +00:00
Ykkrosh 96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
Ykkrosh f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
Ykkrosh 321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
Ykkrosh abe5d3185f Fix crash when constructing buildings off the edge of the map
This was SVN commit r7320.
2010-02-12 12:01:46 +00:00
Ykkrosh 60a9e63c71 # Improved unit animation in new simulation system
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting

This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
Ykkrosh 4cf5e1e394 Update LICENSE.txt
This was SVN commit r7318.
2010-02-08 22:09:27 +00:00
Ykkrosh 02ffe82ab7 Optimised pathfinder, particularly to avoid slow MSVC debug STL.
Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).

This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
janwas c2fd939898 license change to the more permissible Expat/MIT license for lib/ (see forum thread)
This was SVN commit r7316.
2010-02-08 16:23:39 +00:00
janwas cdf0ef1908 add SSE4 cap bits
This was SVN commit r7315.
2010-02-08 15:56:43 +00:00
Ykkrosh 06b0ea0a26 Fix breakage from accidental removal of global variable
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
Ykkrosh d609a9f81c # Basic animation support in new simulation system.
Movement speed.
Improved accuracy of walking.

This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
Ykkrosh ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
Ykkrosh b25076ed4d Min/max range support in pathfinder
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
Ykkrosh b21e798243 # Primitive melee combat support in new simulation system
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
Ykkrosh c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
Ykkrosh 7770b414b7 Fix hotloading of scripts with registered message handlers
This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
Ykkrosh bd4cd244cf Make -autostart=mapname more useful with new sim system
This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
Ykkrosh 258581c72c Update contributors list
This was SVN commit r7305.
2010-02-03 20:08:53 +00:00
Ykkrosh e1b2a7f3ad Fix errors and warnings with optimised builds
This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
janwas 50b79962ad fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
closes #454
Thanks to Erik for reporting this!

This was SVN commit r7303.
2010-02-03 11:01:58 +00:00
Ykkrosh 1fb9a1768e Make CParamNode not return NULL pointers, based on patch from Puel
Fixes #425, #451

This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
Ykkrosh 9829138e56 Handle pathfinding to inaccessible points better.
Make the path debug display more useful.

This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
janwas cc0c3988d1 build fixes
This was SVN commit r7300.
2010-02-02 13:57:52 +00:00
Ykkrosh 10f0432fdf Fix Atlas startup crash with old simulation system
This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
Ykkrosh 0d12738452 Fix crashlog code so it doesn't always crash when trying to generate the crashlog
This was SVN commit r7298.
2010-02-01 20:25:42 +00:00
Ykkrosh e0ed8a1629 # Pathfinder updates
More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations

This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
Ykkrosh fa1fd65a3e Add a hack in the pathfinder to pick more diagonal paths
This was SVN commit r7295.
2010-01-29 23:20:42 +00:00
Ykkrosh 1678055edd Fix build warnings
This was SVN commit r7294.
2010-01-29 21:34:09 +00:00
Ykkrosh 6a2d237aad # Initial pathfinder integration in new simulation system
Minor extra terrain overlay features

This was SVN commit r7293.
2010-01-29 21:13:18 +00:00
Ykkrosh a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
Ykkrosh 92df4d1793 Default to disabled-LOS mode with new simulation system
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
Ykkrosh 3c2e80c698 Disable the default slide-down-hills behaviour
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
Ykkrosh c399dc277e # Rough first version of GUI redesign
Minor GUI engine cleanups

This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
Ykkrosh 0e8698d652 Build fixes
This was SVN commit r7288.
2010-01-27 19:05:02 +00:00
Ykkrosh f011f0a3ce Expose entity template data to GUI
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
Ykkrosh 3f1dfce41b Simplify GUI/simulation interface
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
Ykkrosh 953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
Ykkrosh 0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
Ykkrosh 707539ad69 Don't scroll the game view when the mouse is outside the window
This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
Ykkrosh 68eafaee7f Windows build fix
This was SVN commit r7282.
2010-01-22 20:17:49 +00:00
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
janwas 33882ab698 wdll_ver: safely deal with DLLs that don't have version information (OpenAL32's soft_oal doesn't, and we've renamed it to OpenAL32 to override the Creative implementation, so the system detect code tries to retrieve its version)
snd_mgr: cleanup, initialize velocity

This was SVN commit r7280.
2010-01-22 14:22:09 +00:00
Ykkrosh 3e7c87c7b0 # Improved memory profiling on Linux
Try yet again to make the malloc overrides less unreliable, and simplify
a bit

This was SVN commit r7278.
2010-01-22 11:22:26 +00:00
Ykkrosh 2794795024 Fix old entity scripts with new GUI system
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
Ykkrosh c8138208bf # Object creation in Atlas with new simulation system
Merge from 6e8efe8f706c

This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh f5632af192 Fix Undo menu labelling in Atlas
This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
Ykkrosh 58e9176ef0 Fix malloc overrides to work better with a certain combination of glibc and libopenal
This was SVN commit r7274.
2010-01-13 23:15:47 +00:00