olsner
4d891117c5
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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This was SVN commit r7327.
2010-02-17 23:38:50 +00:00
olsner
02253f82f0
Add/rename header guards
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This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
janwas
59dd87a7eb
add batch file to open logs directory, as suggested by philip ( http://www.wildfiregames.com/forum/index.php?showtopic=12860 )
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This was SVN commit r7325.
2010-02-15 01:05:38 +00:00
Ykkrosh
96bb3afaaf
Support disabling of inherited components in entity templates
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Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
Ykkrosh
f8aca33a14
# Support resource gathering in new simulation system
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This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
Ykkrosh
321cc8ae8f
Convert resource data in entity templates
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This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
Ykkrosh
abe5d3185f
Fix crash when constructing buildings off the edge of the map
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This was SVN commit r7320.
2010-02-12 12:01:46 +00:00
Ykkrosh
60a9e63c71
# Improved unit animation in new simulation system
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Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
Ykkrosh
4cf5e1e394
Update LICENSE.txt
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This was SVN commit r7318.
2010-02-08 22:09:27 +00:00
Ykkrosh
02ffe82ab7
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).
This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
janwas
c2fd939898
license change to the more permissible Expat/MIT license for lib/ (see forum thread)
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This was SVN commit r7316.
2010-02-08 16:23:39 +00:00
janwas
cdf0ef1908
add SSE4 cap bits
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This was SVN commit r7315.
2010-02-08 15:56:43 +00:00
Ykkrosh
06b0ea0a26
Fix breakage from accidental removal of global variable
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This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
Ykkrosh
d609a9f81c
# Basic animation support in new simulation system.
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Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
Ykkrosh
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
Ykkrosh
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
Ykkrosh
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
Ykkrosh
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
Ykkrosh
7770b414b7
Fix hotloading of scripts with registered message handlers
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This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
Ykkrosh
bd4cd244cf
Make -autostart=mapname more useful with new sim system
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This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
Ykkrosh
258581c72c
Update contributors list
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This was SVN commit r7305.
2010-02-03 20:08:53 +00:00
Ykkrosh
e1b2a7f3ad
Fix errors and warnings with optimised builds
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This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
janwas
50b79962ad
fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
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closes #454
Thanks to Erik for reporting this!
This was SVN commit r7303.
2010-02-03 11:01:58 +00:00
Ykkrosh
1fb9a1768e
Make CParamNode not return NULL pointers, based on patch from Puel
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Fixes #425 , #451
This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
Ykkrosh
9829138e56
Handle pathfinding to inaccessible points better.
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Make the path debug display more useful.
This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
janwas
cc0c3988d1
build fixes
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This was SVN commit r7300.
2010-02-02 13:57:52 +00:00
Ykkrosh
10f0432fdf
Fix Atlas startup crash with old simulation system
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This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
Ykkrosh
0d12738452
Fix crashlog code so it doesn't always crash when trying to generate the crashlog
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This was SVN commit r7298.
2010-02-01 20:25:42 +00:00
Ykkrosh
e0ed8a1629
# Pathfinder updates
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More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations
This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
Ykkrosh
fa1fd65a3e
Add a hack in the pathfinder to pick more diagonal paths
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This was SVN commit r7295.
2010-01-29 23:20:42 +00:00
Ykkrosh
1678055edd
Fix build warnings
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This was SVN commit r7294.
2010-01-29 21:34:09 +00:00
Ykkrosh
6a2d237aad
# Initial pathfinder integration in new simulation system
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Minor extra terrain overlay features
This was SVN commit r7293.
2010-01-29 21:13:18 +00:00
Ykkrosh
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
Ykkrosh
92df4d1793
Default to disabled-LOS mode with new simulation system
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This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
Ykkrosh
3c2e80c698
Disable the default slide-down-hills behaviour
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This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
Ykkrosh
c399dc277e
# Rough first version of GUI redesign
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Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
Ykkrosh
0e8698d652
Build fixes
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This was SVN commit r7288.
2010-01-27 19:05:02 +00:00
Ykkrosh
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
Ykkrosh
3f1dfce41b
Simplify GUI/simulation interface
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This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
Ykkrosh
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
Ykkrosh
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
Ykkrosh
707539ad69
Don't scroll the game view when the mouse is outside the window
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This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
Ykkrosh
68eafaee7f
Windows build fix
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This was SVN commit r7282.
2010-01-22 20:17:49 +00:00
Ykkrosh
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
janwas
33882ab698
wdll_ver: safely deal with DLLs that don't have version information (OpenAL32's soft_oal doesn't, and we've renamed it to OpenAL32 to override the Creative implementation, so the system detect code tries to retrieve its version)
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snd_mgr: cleanup, initialize velocity
This was SVN commit r7280.
2010-01-22 14:22:09 +00:00
Ykkrosh
3e7c87c7b0
# Improved memory profiling on Linux
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Try yet again to make the malloc overrides less unreliable, and simplify
a bit
This was SVN commit r7278.
2010-01-22 11:22:26 +00:00
Ykkrosh
2794795024
Fix old entity scripts with new GUI system
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This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
Ykkrosh
c8138208bf
# Object creation in Atlas with new simulation system
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Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh
f5632af192
Fix Undo menu labelling in Atlas
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This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
Ykkrosh
58e9176ef0
Fix malloc overrides to work better with a certain combination of glibc and libopenal
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This was SVN commit r7274.
2010-01-13 23:15:47 +00:00