Rename tower techs to tower_{tech}
Remove duplication in tower templates
Create tower parent, with sentry, stone and outpost as childs
Move all outpost as child of tower
Add a sentry tower default building
refs #4849
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D914
This was SVN commit r20459.
Change wrong civs in ptol and sele walls
Let Persian trireme units depend on there land counterparts
Make the buildtime consistent with the land counterparts by decreasing
with 3
Nuke duplication for rome infantry champ
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1033
This was SVN commit r20451.
* Move selection_panels.js helper functions into a separate file
* Move unit_action helper functions from input.js into unit_actions.js
* Rearrange some functions, to better represent the execution flow
* Make batch training use `g_NumberOfBatches` instead of
`g_BatchTrainingCount` so remember the number of batches instead of the
number of units to train (needed for finishing P60)
* Simplify the batch training code a bit
* Also cleanup the moved functions a bit
Reviewed by: bb, Commented by elexis
Differential Revision: https://code.wildfiregames.com/D753
This was SVN commit r20447.
This new hotkey, by default assigned to alt, makes it so that only one
unit receives the order.
This can be used to easily order a group of units to build different
buildings at the same time, or attack different enemies.
It's intended to make the usual "select a unit, order, select another
unit, order" micro much faster.
Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D308
This was SVN commit r20441.
Remove retryPlacing args helperobject by making use of the hoisting
effect.
Remove the deprecation warning in retryPlacing and equally and the
unused behaveDeprecated argument from createAreas and
createAreasInAreas, refs #4294, a639050a41, D249.
Rename randomizePlacerCoordinates to randomizeCoordinates and placer to
group in the four createObjectGroups functions following 6052716a78,
because Groups aren't Placers (as established in f6c2ea6b0e), just share
the randomizable x/z properties.
Fix randomizeCoordinates on square maps offering entity locations
outside of the passable map area that are only rejected later in the
codeflow, missed first in ca0575e422, but also d30ee0292b and
3a1c5669f8, refs #4012, #4814.
Clarify randomizeCoordinates by passing a boolean stating whether to
include the impassable map border instead of a varying halfMapSize.
Remove the unused halfMapSize argument from the
randomizePlacerCoordinatesFromAreas call in createAreasInAreas.
This was SVN commit r20439.
Completes an existing TODO. This is a large speedup in some cases for
those test functions, particularly the "sunken ship lag" issue.
Patch By: temple
Reviewed By: elexis, mimo, bb, wraitii
Accepted By: bb, wraitii
Trac Tickets: #4713
Differential Revision: https://code.wildfiregames.com/D850
This was SVN commit r20438.
Create global constants for the elevation modes and make that Placer
more versatile by adding the mode argument.
Improves the performance of these functions by not repeating the mode,
createTerrain and getTileClass lookups every tile.
Move the functions to library.js, refs #4804.
This was SVN commit r20437.
Refer to the normalized river vector instead of the river vector divided
by the length of the river.
Rename mag to magnitude.
This was SVN commit r20435.
and so making that function much more general by using MatchesClassList.
Some suggestion and checking by leper
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1020
This was SVN commit r20432.
Reverse engineer and cleanup obfuscated Rivers map code, refs
a9b963c3a5.
Use vector algebra to replace magic equations and express geometric
intend.
Fix seed typo by removing river curve duplicate.
On the Rivers map, use areAllies directly instead of copying the
diplomacies to a 2D array called isRiver.
Use modulo operator instead of an if-statement with duplication to
determine the neighbor of the last player, refs 9272153ee7.
This was SVN commit r20429.
Refactor by moving from procedural programming to functional
programming.
Fix the horrendous shoreline performance bug on "Continent" of Unknown
as in 49721cff33 by dropping the historic differences between the maps.
Remove misleading player coordinate computation when generating the
terrain on Unknown Nomad, because the players are spawned elsewhere
then.
Remove names like md, mdd1 and mdd2 with different connotations in every
landscape type.
Remove six more paintRiver copies in the "Edge Seas" variant as in
7d0cc59136.
Remove createShoreJaggedness and createExtensionsOrIslands duplication
within this triplication.
Remove heightmap initialization octuplication by adding initHeight.
Remove horizontal/vertical duplication by using logical operators.
Remove Painters redundant with the paintTerrainBasedOnHeight calls,
pointless comments and cleanup createArea calls as in 376d8b3d1e.
Remove some forest helper duplication as in ac8f4f49fc.
Remove references to Math proxies and use the prototype functions
directly.
Remove whitespace issues.
Describe remaining calls with human-readable log messages.
Always spawn enough treasures for a CC (instead of sometimes only giving
enough for a dock), refs 5dd3cbb254.
Generate "Mainland" variant with the same probability as the other
landscape types.
Generate "Central Sea" variant on Unknown Land too by forcing an Isthmus
then.
Don't split players on Unknown Nomad on the "Rivers And Lake" variation,
because the resource imbalance is too drastic.
Consistently call markPlayerArea before terrain generation on non-Nomad
maps.
Differential Revision: https://code.wildfiregames.com/D252
This was SVN commit r20420.
Doesn't change the code besides abstracting distributePointsOnCircle and
attempting to improve the documentation, refs #4831.
This was SVN commit r20416.
Remove two duplicates of the starting entity placement code in the
Fortress map of 208e642089 and placeCivDefaultEntities of 9c3e94acfd by
just making the distance an argument, refs #4805.
Equally to the starting cavalry, don't spawn special units like dogs or
worker elephants on Fortress twice, but only the women and Infantry.
Consider the weird kwargs iberWalls argument of placeCivDefaultEntities
from 9c3e94acfd deprecated and just make the orientation a regular
optional argument.
Rename createStartingPlayerEntities to placeStartingEntities.
This was SVN commit r20415.
Differential Revision: https://code.wildfiregames.com/D1004
Patch By: temple
Remove any unneeded complexity to compute the button states.
The entity state of selected gates was changed, so fix the read-only
errors following 9cb0a60d73, refs #4257.
This was SVN commit r20412.
Rename passageMaker to createShallowsPassage to avoid confusion with
straightPassageMaker aka PassMaker from Corsica & Sardinia and Pyrenean
Sierra.
Remove TILE_CENTERED_HEIGHT_MAP operations in that function from
3c6bce057e that don't do anything.
Add infinite loop protection to getTIPIADBON.
Remove unneeded parentheses, braces, redundancy, whitespace issues, use
early return and merge consecutive if-statements with a logical or in
these functions.
This was SVN commit r20410.