Commit Graph

816 Commits

Author SHA1 Message Date
Wijitmaker 74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
Matei 1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
Ykkrosh 2d477a09cf Profiler: Shift+F11 to save profile data into logs/profile.txt
This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
Matei a40ee4bcbc Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
Matei 7af724889c Updated unit training to work with the new entities.
This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
Acumen cf4c27f2a9 Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
Wijitmaker 299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
Matei 4de14f47f7 Sheep should no longer be overly fond of trees & rocks.
This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
Matei 2d969da879 Removed some debug messages.
This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
Matei 54194e49ec This was SVN commit r3256. 2005-12-16 07:13:13 +00:00
Matei 59eadae140 Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
Acumen 3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
Matei 96df45e83d This was SVN commit r3252. 2005-12-15 23:20:53 +00:00
Matei 6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
Matei b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
Wijitmaker 00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
Matei 15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
janwas 213463fdfd update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
Matei e4cf72e949 Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
Matei 0eb7108272 Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
Wijitmaker 8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Matei 2e5d310c56 Trees can no longer move.
This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros 78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
Matei a5f9789940 Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
Wijitmaker 14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
Wijitmaker 5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Ykkrosh 724477a0d9 Atlas build, and new toolbar icons.
This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Ykkrosh 9b1da42678 Atlas: Better toolbar.
This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros 15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
Wijitmaker 48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Matei e0aa4feb99 Fixed a few issues in Cantabrian Highlands.
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
Matei b4e50e24ba This was SVN commit r3180. 2005-11-27 01:17:09 +00:00
Matei e92c36bc36 Added new cantabrian_generated.
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
Aeros 760b915d54 bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
Wijitmaker fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
Wijitmaker 560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
Wijitmaker ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
Wijitmaker c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
Wijitmaker 78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
janwas f21b06e36a add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed
This was SVN commit r3138.
2005-11-15 16:22:15 +00:00
Aeros 96aea16461 This was SVN commit r3137. 2005-11-14 00:54:41 +00:00
Aeros 7e16caf791 This was SVN commit r3136. 2005-11-14 00:52:14 +00:00
Aeros a198cba9b7 This was SVN commit r3135. 2005-11-14 00:50:59 +00:00
Wijitmaker c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink 139698ec1d Entity heal update.
This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
Wijitmaker f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros 9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
prefect 9d3be5713b Work around what is apparently an ATI driver bug in the GLSL implementation
This was SVN commit r3113.
2005-11-06 22:47:26 +00:00