Wijitmaker
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
Matei
1bedd9457a
- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.
This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
Ykkrosh
2d477a09cf
Profiler: Shift+F11 to save profile data into logs/profile.txt
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This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
Matei
a40ee4bcbc
Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
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This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
Matei
7af724889c
Updated unit training to work with the new entities.
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This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
Acumen
cf4c27f2a9
Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
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This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
Wijitmaker
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
Matei
4de14f47f7
Sheep should no longer be overly fond of trees & rocks.
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This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
Matei
2d969da879
Removed some debug messages.
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This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
Matei
54194e49ec
This was SVN commit r3256.
2005-12-16 07:13:13 +00:00
Matei
59eadae140
Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
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This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
Acumen
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
Matei
96df45e83d
This was SVN commit r3252.
2005-12-15 23:20:53 +00:00
Matei
6578c2c05c
Added the new entities.
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This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
Matei
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
Wijitmaker
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
Matei
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
janwas
213463fdfd
update JS code to use new fade code. fix some indentation.
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This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
Matei
e4cf72e949
Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
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This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
Matei
0eb7108272
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
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This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
Wijitmaker
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Matei
2e5d310c56
Trees can no longer move.
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This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
Matei
a5f9789940
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
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This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
Wijitmaker
14ecaf2f08
oops wrong material type - fixed
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This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
Wijitmaker
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Ykkrosh
724477a0d9
Atlas build, and new toolbar icons.
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This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros
ce3bd33d76
grass clumps
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This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Ykkrosh
9b1da42678
Atlas: Better toolbar.
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This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros
15ce055695
This was SVN commit r3191.
2005-12-03 11:05:00 +00:00
Wijitmaker
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Matei
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
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This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
Matei
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
Matei
e92c36bc36
Added new cantabrian_generated.
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This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
Aeros
760b915d54
bobby - added large oaks and tweaked scale on normal oaks
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This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
Wijitmaker
fd7af9481a
Siege wagons for the packed versions of the siege weapons
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This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
Wijitmaker
560e4d5077
Greek Siege Weapons
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This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
Wijitmaker
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
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This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
Wijitmaker
c2b3157b8d
test objects for the renderer
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This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
Wijitmaker
78af045795
Removing last remaining .png files
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This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
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This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
janwas
f21b06e36a
add DLLs from VC8 so that applications with manifests enabled run on systems without VC8 installed
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This was SVN commit r3138.
2005-11-15 16:22:15 +00:00
Aeros
96aea16461
This was SVN commit r3137.
2005-11-14 00:54:41 +00:00
Aeros
7e16caf791
This was SVN commit r3136.
2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7
This was SVN commit r3135.
2005-11-14 00:50:59 +00:00
Wijitmaker
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d
Entity heal update.
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This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
Wijitmaker
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
prefect
9d3be5713b
Work around what is apparently an ATI driver bug in the GLSL implementation
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This was SVN commit r3113.
2005-11-06 22:47:26 +00:00