elexis
3cfb8730a8
Add helper function to apply arbitrary GUI tags (such as font and color).
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This avoids the caller having to duplicate the GUI tag format over and
over again (equal to 54904b1750 ),
detects syntax errors at compile time and
applies the separation-of-concerns pattern (callers only have to specify
the tag value agnosticly of the tag format).
Differential Revision: https://code.wildfiregames.com/D1167
Patch By: fpre / ffffffff
Comments By: bb
Refs e1b13dead9
This was SVN commit r20697.
2017-12-27 13:36:28 +00:00
Stan
e4cc4da1d2
Fix a bug with the gastaphrete mesh that will only show up when
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gpuskinning was set to true in the game options. That experimental
features apparently requires that all meshes vertices be weighted
else it stretches it badly.
Add the fixed blendfile.
This was SVN commit r20696.
2017-12-27 13:00:18 +00:00
elexis
b9c879c85f
Remove duplication on Sahel Watering Holes using the modulo operator, refs #4805 .
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Use mapCenter getter from 5256d8497e / #4854 and
distributePointsOnCircle from 6fb6a65fc5 to shorten.
This was SVN commit r20693.
2017-12-27 00:51:11 +00:00
elexis
58b2e2baf4
JS file listing cleanup, refs #4868 .
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Add global filelisting helper.
Remove getXMLFileList and getJSONFileList from the unsorted
gui/common/functions_utility.js.
Make hidden maps prefix more transparent.
Remove hardcoded magic numbers that are string lengths.
Shorten loading screen code and separate pathnames from code.
Differential Revision: https://code.wildfiregames.com/D1107
Reviewed By: bb
This was SVN commit r20692.
2017-12-26 22:44:37 +00:00
elexis
fb444d4165
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
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Differential Revision: https://code.wildfiregames.com/D477
Reviewed By: bb
Proposed By: bb
Discussed with: fatherbushido
This was SVN commit r20691.
2017-12-26 22:03:25 +00:00
Stan
9106e66d98
Add gastaphretes as an atlas only unit for now
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Accepted by Lordgood:
Thread :
https://wildfiregames.com/forum/index.php?/topic/22959-gastraphetes/&page=2&tab=comments#comment-343080
This was SVN commit r20690.
2017-12-26 21:48:29 +00:00
Stan
67d9bb6e36
New boeotian helmet for gastaphretes
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Accepted by Lordgood
Discussion here :
https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=2
and there
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
This was SVN commit r20689.
2017-12-26 21:41:08 +00:00
bb
5f9834ac8e
Rename wolf_snow to arctic_wolf
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Patch By: Phormio
Differential Revision: https://code.wildfiregames.com/D533
This was SVN commit r20688.
2017-12-26 21:16:26 +00:00
bb
7f4edf1926
Add support for diplomacy changes for wonder victory, make notifications more correct, add behaviour string to the gamedescription panel and on the fly cleanup
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D881
This was SVN commit r20687.
2017-12-26 12:59:27 +00:00
mimo
dedc368519
allows Healers to be ejectedOnDestroy from ships
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Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D1147
This was SVN commit r20686.
2017-12-26 10:39:28 +00:00
bb
868b389141
Make the steel_working tech really affect macemen, by adding a crush change refs D552 and D1036
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Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D1174
This was SVN commit r20685.
2017-12-25 16:25:57 +00:00
bb
9ae7c4d810
Merge the two occurences of vertical tab in js and xml code
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Agreed with and Comments by: elexis
Differential Revision: https://code.wildfiregames.com/D1175
This was SVN commit r20684.
2017-12-25 16:11:41 +00:00
bb
350c4580f8
Create a parent template for the maceman and add a maceman identity class.
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Macemans and swordsman are different, and more civs than just maur might
get them (maybe in mods), so a parent template for them is good to have.
Updating the tech so it keeps affecting the same (but notice it doesn't
do anything with macemans).
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1036
This was SVN commit r20682.
2017-12-24 16:04:10 +00:00
bb
a39af19c89
Let the embassy depend on military template instead of special, since that is what the name suggests and an embassy can be used for any civ.
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1006
This was SVN commit r20681.
2017-12-24 15:19:08 +00:00
mimo
31b1d8a996
petra: fix an inverted sign, plus some cleanup
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This was SVN commit r20680.
2017-12-24 11:29:03 +00:00
bb
84dd34639d
Remove duplicate check in the canAttack query between unitAI and attack, also remove the forceRespond relic, which allows units to attack neutral players.
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Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1099
This was SVN commit r20678.
2017-12-23 15:53:00 +00:00
bb
c67bd74008
Make unit icon naming consistent
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Use correct names (e.g. cart)
Specify civs when possible, also instead of culture
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D985
This was SVN commit r20677.
2017-12-23 14:11:05 +00:00
wraitii
95c03dcc64
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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This will enable us in the future to have technologies that change
projectiles.
This is also somewhat of a refactoring.
Patch By: Mate-86
Reviewed By: wraitii
Trac Tickets: #1909
Differential Revision: https://code.wildfiregames.com/D945
This was SVN commit r20676.
2017-12-23 09:27:19 +00:00
bb
7d7a4a6b14
Use an object in splitRatingFromNick instead of an array and some cleanups
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Patch By: ffffffff
Differential Revision: https://code.wildfiregames.com/D1087
This was SVN commit r20675.
2017-12-22 19:20:03 +00:00
mimo
e0bd348bce
some petra cleanup
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This was SVN commit r20673.
2017-12-21 19:01:55 +00:00
mimo
3319c69d97
Choose AI behavior in gamesetup
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Original patch from Sandarac, reworked by elexis and finalized by mimo
Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
2017-12-20 22:02:15 +00:00
mimo
c0c046c273
petra: fix an inverted ternary (and tune a bit the values used)
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This was SVN commit r20670.
2017-12-20 17:59:43 +00:00
Imarok
2c243b701e
Reorder some summary entries and set default charts to economy & total score.
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Reviewed by: Imarok
Differential Revision: https://code.wildfiregames.com/D1110
This was SVN commit r20669.
2017-12-20 11:05:48 +00:00
Stan
749ce0c894
Move a sheep texture to the correct folder and make use of it.
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Only trainable sheep have the player colored collar.
This was SVN commit r20667.
2017-12-19 23:19:33 +00:00
Stan
13bfcb150a
New rabbit.
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Animations by AlexanderMB
Textures by myself + some fixes to the armature not to break when
exporting from the blend
Remove old texture and mesh.
This was SVN commit r20666.
2017-12-19 22:48:58 +00:00
mimo
5df1f4ec4c
add allowCapture argument to moveAttack (and patrol) commands
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Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1150
This was SVN commit r20665.
2017-12-19 19:24:48 +00:00
Stan
d2238ece6d
Update Chariot anims to be compatible with blender and add a source file if modification is ever needed
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Add a death anim.
This was SVN commit r20664.
2017-12-18 23:44:51 +00:00
Stan
1df50d9a07
New Zebu anims and armature. I made Idle, Walk, and used Alexandermb's work to make death variants.
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Skeleton was generated using the python script I wrote some time ago.
This was SVN commit r20663.
2017-12-18 23:37:58 +00:00
Stan
ccb7f6684f
Update the barrel model with more polygons.
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This was SVN commit r20662.
2017-12-18 23:31:58 +00:00
mimo
ef0b774321
cleanup VisionSharing tests
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This was SVN commit r20661.
2017-12-18 17:55:25 +00:00
mimo
e29dfb7000
Provide a TriggerHelper function to spawn garrisoned entities
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Differential Revision: https://code.wildfiregames.com/D1146
This was SVN commit r20659.
2017-12-17 17:17:00 +00:00
mimo
a5a1909bd3
petra: check not only the generic resource type but also the specific one when assigning a gatherer (useful for some mods)
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This was SVN commit r20658.
2017-12-16 16:51:58 +00:00
mimo
93b777b9fe
Use Array.from intead of the spread operator (that's more readable and more performant)
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Patch by elexis
Reviewed and extended by mimo
Differential Revision: https://code.wildfiregames.com/D1135
This was SVN commit r20657.
2017-12-16 16:39:28 +00:00
elexis
adc2bb872d
Fix three wrongly chosen variables in 71121b8a89 / D1093, a wrong case-insensitive implementation and extend the tests to catch that.
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Differential Revision: https://code.wildfiregames.com/D1151
Reviewed By: mimo
This was SVN commit r20656.
2017-12-15 23:37:43 +00:00
elexis
571562d7d7
Revert 9c180f660f until there is someone maintaining AI behaviors, refs D746.
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This was SVN commit r20654.
2017-12-14 13:31:00 +00:00
elexis
198c702e6a
Fix missing conversion in 8f4363f146.
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This was SVN commit r20653.
2017-12-14 13:25:49 +00:00
bb
dfa66fbc12
Cleanup getNumPlayers() calls
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Do not check for system components,
Do not inline in loops for performance
Use QueryPlayerIDInterface instead of querying the playerEnt
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1137
This was SVN commit r20652.
2017-12-13 20:41:41 +00:00
Stan
02613bc142
Add Alexandermb's crocodile swim animation. (Unused for now) It will be used when when implement amphibious units.
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Reviewed by : Stan, Wowgetoffyourcellphone, Sundiata.
This was SVN commit r20651.
2017-12-13 15:59:47 +00:00
bb
e534f59e01
Cleanup endGameManager win/defeat messages code
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Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1115
This was SVN commit r20650.
2017-12-12 22:30:20 +00:00
bb
5a5dcd2126
Make the kennel depend on military structures instead of special as stables have the same inheritance structure
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Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1035
This was SVN commit r20649.
2017-12-12 21:03:17 +00:00
vladislavbelov
c5deda556c
Adds a skip for invalid files in the validator
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Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D1140
This was SVN commit r20648.
2017-12-12 20:23:26 +00:00
elexis
9c180f660f
AI behavior gamesetup setting.
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Based On Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D746
Refs #812 , #2550
This was SVN commit r20646.
2017-12-12 16:45:09 +00:00
elexis
16dab5a587
Hide the cancel button in the modmod of the mod mod and the quit button when called from the public mod.
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Differential Revision: https://code.wildfiregames.com/D1141
Reviewed By: Grugnas
Refs #4890
This was SVN commit r20645.
2017-12-12 16:06:52 +00:00
bb
8ae67ed15f
Implement hotkeys and mousescroll to change tabs in tabbed pages (credits, summary and options).
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Save the latest page and graph in the summary screen
Implement a hotkey to open and close the summary screen for the
replaymenu and ingame.
Patch By: ffffffff
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D810
This was SVN commit r20644.
2017-12-11 22:16:01 +00:00
bb
3eef53b124
Fix missing i's in 1ca585ccf2
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Spotted By: s0600402
Noticed in review by fatherbushido, but didn't came into patch by
Grugnas, and later forgotten to yell about again by bb when accepting.
This was SVN commit r20643.
2017-12-11 15:23:34 +00:00
Imarok
60631b3949
Hotkey to select wounded units
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Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D729
This was SVN commit r20642.
2017-12-11 12:47:56 +00:00
Stan
e5ce142cba
Some tweaks to the gaul stable to make it adapt to the terrain better.
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This was SVN commit r20640.
2017-12-10 19:17:51 +00:00
elexis
89e339dd16
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
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Patch By: Sandarac
Discussed with: Philip, echotangoecho, Bezerra
Fixes #4072 .
Differential Revision: https://code.wildfiregames.com/D587
This was SVN commit r20639.
2017-12-10 17:33:03 +00:00
Stan
3bfe10f63f
Cleopatra anims cleanup.
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Use the other prop point for the bow so animation is correct
Fix the broken quiver uncommited.
Remove one set of earings
This was SVN commit r20638.
2017-12-10 16:58:51 +00:00
elexis
71121b8a89
Define, document, validate and test validation of the format of mod.json files.
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The mod "name" may only consist of alphanumeric characters, underscore
and dash, because it should be used for mod dependency checks.
Drop two special characters from the "version" property.
Differential Revision: https://code.wildfiregames.com/D1093
Res #4427 , d3ce5289b6
Reviewed By: Itms
This was SVN commit r20637.
2017-12-10 16:13:18 +00:00