Wijitmaker
39acd670d6
oops, forgot the player color material
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This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
Wijitmaker
6049be83b1
First Official Unit - Celtic Infantry Elite Swordsman
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Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
Ykkrosh
6a0b5fa0ab
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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Fixed random actor props.
This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
Mythos_Ruler
a948e4687b
This was SVN commit r2108.
2005-04-02 02:27:24 +00:00
Mythos_Ruler
b5947a513e
This was SVN commit r2107.
2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b
volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
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This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495
2 dead trees
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This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
Acumen
69bf368d27
Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
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This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
Wijitmaker
5fe6d8295f
Iberian temple rock color change
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This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
Wijitmaker
bde5484e75
Updated the Celt upgrade entities... hope I did it right :p
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Also fixed the _u to _e
This was SVN commit r2101.
2005-03-31 08:45:58 +00:00
olsner
528b2bc9e7
Setup all the sample players in SP games [bug #52 ]
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This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
olsner
5e742f5615
Setup all the sample players in SP games [bug #52 ]
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This was SVN commit r2099.
2005-03-31 05:14:17 +00:00
janwas
9d139926c9
file: provide FILE_TEXT flag that enables newline translation - useful when outputting XML files, so notepad doesn't see "\n" (which it can't handle)
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vfs: no longer watch dirs when mounting - need to pass flag. allows
turning this off for screenshots dir (where hotloading doesn't make
sense)
vfs_tree: expand hash table when 3/4 full; 1/2 was quite wasteful.
main: do CPU init early, so timing during init can use TSCmain: do CPU
init early, so timing during init can use TSC
This was SVN commit r2098.
2005-04-29 13:17:17 +00:00
janwas
dfb576c563
wposix: seriously speed up mounting by removing hand-brake (i.e. checking file system name in every stat() ) call. thanks to philip for reporting the problem!
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This was SVN commit r2097.
2005-03-30 23:49:50 +00:00
Ykkrosh
0eb78450c0
Maybe fixed GUI event-handler function things. Other minor changes and fixes.
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This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
Acumen
1f902dde21
Fixed unit lists that were pointing to ho_1, which doesn't exist anymore.
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This was SVN commit r2095.
2005-03-30 22:03:31 +00:00
Ykkrosh
ad2fe1b09d
Removed crashlog files that presumably shouldn't be here (since they make updates confusing)
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This was SVN commit r2094.
2005-03-30 18:46:55 +00:00
MarkT
701fd17595
Sorry, SVN doesn't seem to be picking up modifications today.
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This was SVN commit r2093.
2005-03-30 18:32:16 +00:00
MarkT
414960a654
Forcing update of EntityPredicate.h
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This was SVN commit r2092.
2005-03-30 18:25:07 +00:00
Ykkrosh
31fb8c37c4
Entity XML inheritance graph generator. (Basically just Graphviz.)
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This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
Mythos_Ruler
9ce31a5c5c
This was SVN commit r2089.
2005-03-30 12:42:29 +00:00
Acumen
c72438bcb8
Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank.
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This was SVN commit r2088.
2005-03-30 12:08:55 +00:00
Wijitmaker
4ec73e0eea
updated some paths to the actors
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This was SVN commit r2087.
2005-03-30 10:30:35 +00:00
Wijitmaker
b153439061
Some updated actors
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This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
Ykkrosh
8b12c84df7
ScEd: allowed creation of non-entity objects, pending total entitisation
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This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
Ykkrosh
b07d9954e0
Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing.
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This was SVN commit r2084.
2005-03-30 10:37:44 +00:00
Ykkrosh
827e06b8e4
Updated ScEd.
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This was SVN commit r2083.
2005-03-30 02:06:00 +00:00
Acumen
8d6ebe1b1f
Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
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This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
Ykkrosh
9cc11918d3
Fixed small bug in GUI event-handler setting
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This was SVN commit r2081.
2005-03-29 23:34:58 +00:00
Ykkrosh
a1fe270ff4
Fixed bug that caused entities to have no bounding boxes. (Oops.)
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This was SVN commit r2080.
2005-03-29 22:26:48 +00:00
Ykkrosh
249aaf436f
Allowed JS access to GUI object event handlers, via object.onPress etc.
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Stopped crashes when ordering entities without bounding boxes.
This was SVN commit r2079.
2005-03-29 22:04:38 +00:00
Ykkrosh
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
Wijitmaker
e6c56d0537
Update of the ps.exe icon
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This was SVN commit r2076.
2005-03-29 13:34:00 +00:00
janwas
e86001f45e
- file bugfix: truncate when opening for writing (problem reported by philip)
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- file: now return size at close() time for use with VFS
- zip: tested open speed, added [exec time] notes
This was SVN commit r2075.
2005-03-29 06:27:35 +00:00
Acumen
d60fc60a69
Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
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This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
MarkT
3c99f0f2eb
Minor JavaScript updates
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This was SVN commit r2073.
2005-03-28 22:13:47 +00:00
Wijitmaker
7a31f202c0
Commited the house files for the random houses
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This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
Ykkrosh
e2c61d1519
Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly.
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This was SVN commit r2071.
2005-03-27 23:53:41 +00:00
janwas
fd14510005
minor improvements: squelch warnings when dumping; debug_out an indication that is_string_ptr raised an exception
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This was SVN commit r2070.
2005-03-27 18:17:03 +00:00
Ykkrosh
71705b5aa4
Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around.
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This was SVN commit r2069.
2005-03-27 18:07:01 +00:00
janwas
36cd555ba7
slight change to error paths for convenience (RETURN_ERR)
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This was SVN commit r2068.
2005-03-27 17:40:40 +00:00
janwas
2fa430a4e6
- fix bug (wasn't setting mount_point of dir being mounted => crash while writing screenshot)
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- add check for changing filters while enumerating dirents
- add path_component_valid
- change iterator to only return valid entries (removing that burden
from user code)
This was SVN commit r2067.
2005-03-27 17:27:49 +00:00
janwas
f777979cc8
detect: add posix.h so _SC_* defines are visible (enables mem detect)
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in several files, expand one-line function bodies (hard to debug)
This was SVN commit r2066.
2005-03-27 17:24:57 +00:00
Ykkrosh
bfe7c1b491
Made icon implementation less bad, so that it doesn't conflict with ScEd
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This was SVN commit r2065.
2005-03-27 14:03:30 +00:00
Acumen
644a9388ee
Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
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This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
Wijitmaker
2b23bf1de9
Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
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This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
Wijitmaker
ae21bf9329
changed the temple's footprint to the proper size of 3x3
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This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
Wijitmaker
018f57d8fb
Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
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This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
Wijitmaker
6b10c4f52d
Random house test for Stuart to experiment with
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This was SVN commit r2060.
2005-03-27 07:01:39 +00:00