Scrolling up and down might not do anything (not even a little bit) not
only if the max pos is 0, but also if it's smaller than 1. It depends on
the parent's position and whether or how the rendered rounds positions
of the scroll content. E.g. text positions are rounded up.
It's preferable to hide the scrollbar if it's between 0 and 1, cutting of
1 single pixel in unfortunate cases is better than rendering a useless
scrollbar.
Mods may dynamically request icons
(e.g., [icon=\"emblem_${civ}\"], [icon=\"icon_${res}\"]) that
don't exist when another mod introduced the new civ or resource
but hasn't added that icon.
This results in excessive error log spam during normal gameplay.
It was only a wrapper around `std::string::substr`. The interface
matches the usecase more. In some places it's better to use
`std::string::ends_with`.
In most places `fmt::format` is used because it's locale indidendant.
For the user reporter the locale dependant form of `fmt::format` is used
because it's shown to the user.
The issue was introduced by 8a2a450686.
It affected GUI text objects (CText) with `scrollbar` set to true; when
their caption was long enough for a scrollbar to be visible and then the
size changed (got bigger) so that no scrollbar was needed anymore, then
for a single frame the text was completely misaligned. This happened
because in `CText::Draw` the scrollbar wasn't updated yet, so the newly
added `GetScrollBar(0).IsVisible()` check still returned true, even
though it wouldn't end up being rendered anyway -- it was updated in
`IGUITextOwner::DrawText` eventually.
This happened to the tutorial info panel in the starting economy
walkthrough, for example. Note: in that case the scrollbar wasn't ever
drawn, but it was temporarily set visible within a frame by the JS
object resizing logic.
Instead query g_VideoMode where needed. As both g_xres and g_yres aren't
global anymore remove static from UpdateRenderer. While at it use more
desicriptive names: GetXRes -> GetWindowWidth, GetYRes ->
GetWindowHeight.
This reduces the amount of variables tracking width and height by one
each.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Using the no args constructor m_RoundCoordinates doesn't get
initialized, meaning the memory can contain whatever. We were lucky in
that in most cases random means true.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The new system allows to register all function objects as Input::Handler
not only function pointers.
To not get dangling references a handler is unsubscribed on it's
destruction.
The order in with the handlers are executed has to be specified by the
slot-argument, instead of the reverse order of registration.
This commit performs code cleanup to improve
code clarity and consistency:
Remove redundant 'virtual' keywords from methods that are already marked
with 'final' or 'override', as well as reducing redundant 'override
final's to 'final'.
Since C++11 a C typedef'ed union can be forward declared, so the wrapper
is no longer needed.
While at it switch signatures to refs and convert C style casts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This shifts the responsibility of updating the actual size more towards
IGUIObject, and enables only ever doing it when the value is actually
needed. This allows us to remove the delay of size changed
notifications, since the value is now already recalculated as
infrequently as possible anyways.
All of that ensures that the actual size (returned by GetActualSize) is
always up-to-date e.g. when reading it from the parent, which was
previously broken.
Fixes#8200
Previously, while `scrollbar` was set to true, the text was always
vertically aligned to the top, no matter what its `text_valign` was, by
the scrolling logic. However, this was done even when the text's caption
was so short that no scrollbar was required in the first place (and not
rendered). Falling back to the specified `text_valign` value in that case
instead seems like the expected behavior.
On a few occasions in the GUI, the text was supposed to be aligned to
the top in either case, but still set `text_valign` to a different value
(for whatever reason), which didn't have any effect previously. But
now since it does, the values have to be corrected to specify what is
actually desired.
This patch implements a way for minimap-type GUI objects to request the rendering
of the minimap texture each frame. If it wasn't requested the minimap
texture isn't rendered at all and the objects only request it while they are
being displayed. This saves unnecessary work and fixes a bug where the
minimap briefly showed the revealed map after a cinema path ended
playing, since it isn't updated every frame (only 2x per second).
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.
Fixes: #8702
It was added in 670f1e5d42 and, while not illegal, was inconsistent with the
rest of the header file, which caused compiler warnings.
As a quick solution the override keyword is simply removed again.
In the long run, it would be good to still modernise the style of all files
in that directory (at once).
This wasn't possible because init functions are called inside each
other and the outer one overwrites the result of the inner one.
Now the outer result doesn't overwrite the inner result but stores it to
the pointed to location.
Engine.GetTextWidth has been deprecated since e845da025a
Idea:
If you look at a dropdown as just a text field (its header) that can
change caption like any other, then getPreferredHeaderTextSize is the
equivalent to getPreferredTextSize (present on buttons and text fields).
Fixes#8493
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.
Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
Now that size uses float when emulating positioning, it was getting a
different value, like 0.008. This commit fixed that issue by using
std::floor to remove small noise.
Symmetrical for LEFT with std::ceil.