elexis
2feeda802d
Show the garrisoned healrate in tooltips, revealing not necessarily intuitive rates for special buildings and ships.
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This was SVN commit r18529.
2016-07-19 13:19:37 +00:00
elexis
d0639c4df6
Ram garrison balancing.
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Garrison up to 10 men in rams and 12 in persian ones, in order to
have a greater chance of attacking enemies with many melee champs
defending,
since the new balancing in alpha 21 requires siege engines to destroy
buildings, see d38adc7cd0 and 27c46a0a68 .
Remove undocumented garrisoned healrate of rams introduced in
d1ed264c9b .
That commit introduced it in many places, which were removed in later
commits.
Leave the positive garrisoned healrate of ships and special buildings
for now,
assuming that there are supplies on ships (but not in rams).
Add garrisoned healrate tooltips in the following commit.
This was SVN commit r18528.
2016-07-19 13:17:02 +00:00
mimo
9132fd4406
petra: try to improve detection of inaccessible targets
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This was SVN commit r18526.
2016-07-17 18:28:20 +00:00
mimo
df55f73894
ai: remove a useless argument
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This was SVN commit r18525.
2016-07-17 17:10:01 +00:00
elexis
ea3492a9a5
Fix averaging of heightmaps which broke on giant mapsizes. Thanks Sandarac for reporting.
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This was SVN commit r18524.
2016-07-17 12:59:10 +00:00
elexis
33e3e6c2ab
Three new random map scripts by _kali showing actual geographical regions: Amazon, Mediterranean and Red Sea.
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Includes a water and skyset fix by niektb. Partially reviewed by FeXoR.
Like last time, commits can be found at
https://github.com/0ADMods/maps_random_by_kali
This was SVN commit r18523.
2016-07-15 19:39:42 +00:00
elexis
a83f2a376b
Update the idle-worker hotkeys as they were changed in ff6b80305c. Patch by andy5995, reviewed by Itms, fixes #4089 , see also 4eea798d79.
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This was SVN commit r18521.
2016-07-14 02:09:35 +00:00
elexis
82f1987114
Clean an out-of-scope variable usage. Patch by Stan.
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This was SVN commit r18520.
2016-07-14 01:58:05 +00:00
elexis
1459fe0f8e
Nuke a confusing warning that is thrown everytime the host selects a map that the clients done have.
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This was SVN commit r18519.
2016-07-13 23:09:29 +00:00
elexis
6ade29d0da
Rename DeleteMessages to DeleteWonderVictoryMessages to help distinguish it from possible other trigger script methods ( ced8ceed47).
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This was SVN commit r18518.
2016-07-13 18:42:35 +00:00
elexis
df18564038
Merge duplicate big house templates. Patch by Sandarac, reviewed by mimo, fixes #4100 .
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While at it, remove the revert of the
civbonus_hellenic_architecture.json in the hellenic house templates
(1091 Health * 1,1 = 1200 Health),
since the templates should be independent from the number of the json
file (thus restore the missing 10% bonus for hellenic houses).
Construct big houses in 50 (respectively 55) seconds instead of 60
seconds for the same reason (and using a number that is more round than
53 without increasing the buildtime).
This was SVN commit r18517.
2016-07-13 18:09:08 +00:00
mimo
224fec3954
petra: techCostMultiplier applies only to techs and not to trained units
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This was SVN commit r18516.
2016-07-13 13:28:53 +00:00
Itms
ec1de0eac1
Small fix to the previous commit. The variable was unused and overwritten, thus hiding the issue.
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This was SVN commit r18515.
2016-07-13 07:03:47 +00:00
Itms
ced8ceed47
Properly handle wonder victory messages after a player has won.
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Patch by Sandarac, reviewed by elexis, fixes #4010
This was SVN commit r18514.
2016-07-13 06:51:59 +00:00
elexis
d29806ff2d
Structure tree cleanup.
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Use Math.max/min and quote object keys for the wallpiece parsing.
This was SVN commit r18513.
2016-07-13 02:02:47 +00:00
elexis
92bf34d68d
Fix duplicate lobby rating transfer due to the report being sent for every player instead of only the local player, refs 9f796068f8, #4013 .
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This is still a bug in XPartaMupp as that should in theory avoid
obviously invalid reports
(defeating players twice in the 'simulation' of the lobby bot).
This was SVN commit r18512.
2016-07-12 11:24:46 +00:00
elexis
4c0f12bce3
Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143 .
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Don't remove attribs from the init attributes as that is still used by
the loading screen to show the mapname.
This was SVN commit r18510.
2016-07-12 01:49:48 +00:00
elexis
cab6a8c633
Prevent fishing ships from trying to attack entities besides fauna, refs #4092 .
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This was SVN commit r18509.
2016-07-11 23:55:07 +00:00
elexis
c1eff53eab
Complete the previous commit to account for both rmlib2 files.
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This was SVN commit r18508.
2016-07-11 18:01:01 +00:00
Itms
2d3a9b1a55
Use var instead of const in rmgen2 and fix a typo. Reported by FeXoR, patch by elexis
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This was SVN commit r18507.
2016-07-11 17:40:05 +00:00
Itms
3d7c6981ca
Fix a too early return and a wrong negation in the attack component "cleanup" of a09c59e044 that broke RestrictedClasses, thus stopped violent animals from attacking. Remove an unneeded space. Slaughter two if-statements whose condition is never satisfied (due to GetAttackTypes never returning that item) introduced in 092206b12e and ef4a1e261c.
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Patch by elexis
This was SVN commit r18506.
2016-07-11 17:25:19 +00:00
sanderd17
4eea798d79
Add descriptions for the Shift modifier. Patch by andy5995
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This was SVN commit r18504.
2016-07-10 18:02:16 +00:00
mimo
73d62fb903
make the ai use allied dropsites when shared, fixes #4085
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This was SVN commit r18503.
2016-07-10 17:44:48 +00:00
fatherbushido
800662ec63
Walls templates cleanup. Use relative templates for Health. Let gates inherit the long wall template instead of the defensive structure template to reduce redundancy / duplicate entries. Remove unused costs as gate is a wall upgrade. Let a non zero cost build time to gate to fix infinite repair rate, ref #3707 , #3811 .
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This was SVN commit r18502.
2016-07-09 21:50:25 +00:00
mimo
ca76fb5053
finetune the load savedgame layout of f7ff2f2e99
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This was SVN commit r18501.
2016-07-09 18:24:00 +00:00
fatherbushido
e38665d7a6
Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818 . Use relative templates following 68f87cb556.
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This was SVN commit r18500.
2016-07-08 15:33:50 +00:00
mimo
ff4e751dce
petra cleanup
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This was SVN commit r18499.
2016-07-08 15:13:04 +00:00
elexis
84fae4baeb
Fix lineendings for all map files.
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This was SVN commit r18498.
2016-07-08 08:42:49 +00:00
fatherbushido
c8c7dbc6a4
Fix missing actor.
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This was SVN commit r18497.
2016-07-08 08:28:16 +00:00
fatherbushido
90f0e32f84
Mauryan wall to gate conversion costs wood instead of stone as they are made of wood.
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This was SVN commit r18495.
2016-07-07 10:28:31 +00:00
elexis
8f0439b016
Remove one array with hardcoded resources used for icons in tooltips. Patch by s0600204, refs #3934 .
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This was SVN commit r18494.
2016-07-07 01:32:41 +00:00
elexis
888a281552
Complete rename of 9d20881ef4.
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This was SVN commit r18493.
2016-07-07 01:22:03 +00:00
elexis
275be69883
Fix missing this-reference in 9d20881ef4 and update gamesetup following a874b3c1c3.
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This was SVN commit r18492.
2016-07-07 00:10:26 +00:00
mimo
20866bd9d8
petra cleanup
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This was SVN commit r18491.
2016-07-06 18:51:43 +00:00
LordGood
db3f332aa4
Stan's Ptolemaic military colony and a few updates I forgot to commit with the seleucid blacksmith
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This was SVN commit r18490.
2016-07-06 14:49:07 +00:00
Itms
ec2e2a84a4
Fix and improve 001c411cc2.
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This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
mimo
05195d0692
apply leaveFoundation to enemies when under ceaseFire, fixes #3667 , patch by Sandarac
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This was SVN commit r18488.
2016-07-05 17:13:35 +00:00
elexis
4fc8dc517f
Delete command improvements and bugfixes.
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Allow deleting of miraged foundations.
Add component method to set units undeletable. Based on patch by bb,
refs #3102 .
If the control-all-units cheat is active, delete sheep, mostly captured
buildings and undeletable units.
Merge duplicate delete checks in the GUI. Thereby take into account the
control-all-units cheat and undeletability in all places.
Disable the delete button if the entity can't be deleted.
Add a tooltip for undeletability.
Don't colorize whitespace.
Remove unneeded comments.
This was SVN commit r18487.
2016-07-05 01:17:07 +00:00
elexis
5769321038
Show selection panels of other players in case the control-all-units cheat is active.
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This was SVN commit r18486.
2016-07-05 00:51:15 +00:00
elexis
d9fa069ee7
Fix session implementation of the splash tooltip of 22b72a362b and related cleanup.
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Add comments to document that GetEntityState and GetTemplateDataHelper
need to use the same object structure.
Remove four unneeded conditionals that are always true from
GetTemplateDataHelper.
Inline 3 splash damage variables in the attack component.
This was SVN commit r18485.
2016-07-04 22:16:35 +00:00
elexis
de8bb7fe28
Skirmish map "Dueling Cliffs" by scythetwirler, reworked by niektb.
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This was SVN commit r18483.
2016-07-04 02:45:27 +00:00
elexis
afa4b0cba1
Fix autocomplete in gamesetup, see 09fdf716e9. Thanks echotangoecho for reporting.
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This was SVN commit r18482.
2016-07-03 20:53:43 +00:00
elexis
437cc13b95
Make charge attack unavailable from the simulation.
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The order change to GetAttackTypes in a09c59e044 revealed that it was
only the GUI not triggering the buggy code.
Eliminate for-each of UnitAI calling that function.
This was SVN commit r18481.
2016-07-03 20:41:03 +00:00
elexis
0f38095dfd
Remove the outdated tooltip following 0624045e6c.
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This was SVN commit r18480.
2016-07-03 20:40:19 +00:00
elexis
d99c5ce064
Fix typo.
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This was SVN commit r18479.
2016-07-03 11:25:59 +00:00
mimo
bbe75c14f8
Implements the ai changes from s0600204 resource-agnostic patch, refs #3934
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This was SVN commit r18478.
2016-07-03 10:26:34 +00:00
elexis
22b72a362b
Splash damage tooltip.
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This was SVN commit r18477.
2016-07-03 04:08:52 +00:00
elexis
0624045e6c
Train women from houses in village phase, as that's typically the only time when they are trained.
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This was SVN commit r18476.
2016-07-03 03:13:50 +00:00
elexis
fe8b65b708
Show the actual walk speed in the ingame tooltip. Patch by fatherbushido.
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This was SVN commit r18475.
2016-07-03 02:25:57 +00:00
elexis
0fd2c517f5
Lobby cleanup.
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Cache the viewed profile directly.
Remove the rating check since it is always true ("-2" used if the rating
doesn't exist).
This was SVN commit r18474.
2016-07-03 02:14:03 +00:00