leper
2afeec0c01
Unify removal of incomplete translations in packaging scripts. Fixes #2825 .
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This was SVN commit r15826.
2014-09-28 21:51:48 +00:00
historic_bruno
5200ea0365
Fixes starting Atlas from in-game on OS X, patch by trompetin17, refs #2427
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This was SVN commit r15821.
2014-09-28 07:03:51 +00:00
leper
857698e231
Fix memory leak when loading mods from config.
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This was SVN commit r15818.
2014-09-28 00:13:55 +00:00
historic_bruno
0caab0429f
Fixes Reset Water Data button position in Atlas, fixes #2820
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This was SVN commit r15815.
2014-09-27 02:42:42 +00:00
historic_bruno
ea2db5386b
Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
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This was SVN commit r15814.
2014-09-27 01:32:03 +00:00
scythetwirler
2f8ed7980d
Makes the bot more lenient on case sensitivity due to inconsistencies in case between Windows and Unix.
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This was SVN commit r15813.
2014-09-27 01:06:28 +00:00
mimo
119aad9da9
fix a debug message
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This was SVN commit r15811.
2014-09-26 17:07:17 +00:00
historic_bruno
d1a31b3f54
Fixes regex for excluding translations from release packages, refs #2494
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This was SVN commit r15800.
2014-09-25 02:07:46 +00:00
leper
533fb6f7bc
Load the public mod by default. Fixes #2754 .
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This was SVN commit r15796.
2014-09-24 17:49:22 +00:00
leper
4753a0c1c2
Replace usage of "GUIs" in cxxtest with the command line,
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and extend that to support -libdir <dir> and -disabled. Fixes #2488 .
This was SVN commit r15795.
2014-09-24 15:35:31 +00:00
leper
29effb5089
Build fixes and improvements for BSDs. Fixes #2804 .
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This was SVN commit r15793.
2014-09-24 14:11:13 +00:00
Yves
3b49576fa6
Tunes GC scheduling a bit to reduce memory usage.
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The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.
Refs #2808
This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
historic_bruno
5593f573f4
Cleans up handling of SDL2 text input events, no behavior change expected.
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Implements SDL2 text editing handler for input fields, this is for IME
support, so users entering CJK text can see what they're composing
before committing it. Should have no effect on SDL1 or normal text
input.
This was SVN commit r15785.
2014-09-22 19:00:20 +00:00
historic_bruno
9592c59704
Fixes crash in Atlas color picker tool, noticeable with wxWidgets 3.0. Colors returned by wxColourData::GetCustomColour aren't always valid, so we have to test them with IsOk() before accessing them. Fixes #2805
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This was SVN commit r15782.
2014-09-21 21:25:51 +00:00
Itms
b1ca37eead
Extend visibility update to all tiles around LoS vertices. Incidentally prevent an issue from arising on square maps. Also improve a code comment.
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This should be enough to fix #2760 .
This was SVN commit r15779.
2014-09-21 20:29:54 +00:00
Yves
f5336c42b8
Adds Serialization support for ES6 Maps.
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Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475
This was SVN commit r15770.
2014-09-20 17:14:53 +00:00
scythetwirler
6b2677a3fd
Adds profiles to the multiplayer lobby. Fixes #2504 .
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This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
historic_bruno
d62e3729d5
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
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* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
Itms
801d13aa8b
Address some possible causes of bad handling of visibility updates. Also includes a little code tweaking allowing the global update of all visibility data.
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Refs #2760
This was SVN commit r15765.
2014-09-20 08:26:45 +00:00
historic_bruno
aa5fded9ae
This was SVN commit r15762.
2014-09-17 23:22:20 +00:00
historic_bruno
c56407a1f8
Fixes autostart init of player data, patch by mimo, fixes #2798 .
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Cleans up some of the autostart logic, removes and renames a few options
for clarity.
Updates readme.txt to reflect these changes and include some examples
This was SVN commit r15761.
2014-09-17 01:15:03 +00:00
leper
66a2fe6308
Unload hotkeys on shutdown.
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Fixes double registration of hotkeys on engine restart.
This was SVN commit r15755.
2014-09-15 01:27:06 +00:00
scythetwirler
28c0b00b2e
Sorts games in gamesList by status, then name. Refs #2463 , #2448 .
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This was SVN commit r15754.
2014-09-14 22:11:03 +00:00
scythetwirler
113f72a503
Makes running games visible in the lobby. These will be colored in red. Refs #2463 , #2448 .
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This was SVN commit r15751.
2014-09-14 20:59:35 +00:00
historic_bruno
0f0f4f7b03
Fixes crash on OS X if dir_watch_Poll is called during init before dir_watch_Add, refs #2427 , #2650
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This was SVN commit r15748.
2014-09-14 00:27:38 +00:00
historic_bruno
60d92b643d
Fixes some unused variables in Atlas
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This was SVN commit r15746.
2014-09-13 19:34:04 +00:00
historic_bruno
01395ce96d
Fixes clang warning about hidden overloaded virtual function
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This was SVN commit r15745.
2014-09-13 19:06:55 +00:00
historic_bruno
70d81040cb
Fixes Atlas copy/paste not copying actor seeds, patch by trompetin17, fixes #2791
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This was SVN commit r15742.
2014-09-13 16:53:43 +00:00
leper
acd86047dc
Only split strings if they are non-empty. Fixes previous commit.
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This was SVN commit r15737.
2014-09-12 23:11:03 +00:00
leper
134e3c84b0
Clean up some code.
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Fixes linker error on OSX.
This was SVN commit r15735.
2014-09-12 21:45:30 +00:00
Itms
a8189f89e5
Stop music when resetting the simulation test mode in Atlas.
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Patch by trompetin17, fixes #1712
This was SVN commit r15734.
2014-09-12 21:38:10 +00:00
Itms
7ada7dd2a8
Some tweaks to profiler2:
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* separate the HTTP profiling server from the on-screen profiler
* allow shutting down the HTTP profiler
* print messages when enabling/disabling HTTP and GPU profilers
Patch by kingbasil, fixes #1862
This was SVN commit r15723.
2014-09-09 18:17:08 +00:00
historic_bruno
fee304d789
Fixes crash from 41b98a6f12 where a VBChunk* was released but not set to NULL
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This was SVN commit r15721.
2014-09-09 04:13:50 +00:00
historic_bruno
9c683af1e4
Fixes undefined property reference in Atlas after generating random map.
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Fixes crash after failed random map generation in Atlas
This was SVN commit r15719.
2014-09-08 03:48:24 +00:00
historic_bruno
881ad4090b
Fixes weird unconventional use of logical not operator that also triggered a warning in clang
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This was SVN commit r15717.
2014-09-08 00:19:35 +00:00
historic_bruno
3d1cd08a4c
Suppresses noisy clang/libc++ warnings from SpiderMonkey headers on OS X
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This was SVN commit r15716.
2014-09-07 23:58:22 +00:00
historic_bruno
41b98a6f12
Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784 .
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Fixes likely mem leaks from not cleaning up vertex buffer allocations
This was SVN commit r15715.
2014-09-07 23:49:24 +00:00
mimo
7ce9097d1c
small cleaning of d0472b021b
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This was SVN commit r15710.
2014-09-07 10:28:18 +00:00
Itms
d0472b021b
Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.
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Fixes #2712 , thanks mimo for the report and for having looked into the
related code.
This was SVN commit r15705.
2014-09-06 19:59:49 +00:00
historic_bruno
69bd930219
Excludes debug DLLs from Windows installer, fixes #855
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This was SVN commit r15697.
2014-09-01 01:44:10 +00:00
Itms
5bfe2a4b65
Don't call miraging codes while iterating through the range manager's entities map.
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I already had made that mistake when working on the fogging system so I
documented it in the code.
Fixes #2756
This was SVN commit r15692.
2014-08-29 09:01:08 +00:00
Itms
30b5fb6c41
Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.
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Fixes #2715
This was SVN commit r15688.
2014-08-27 15:25:16 +00:00
Itms
ea78d97989
Explore the map inside a player's territory border at the beginning of a game.
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Also handle properly the "Explore Map" option with the new fogging
system.
Fixes #2709
This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
leper
be2f0e69fc
Make the modmod standalone.
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Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
leper
64bfa089af
Add mod selection mod.
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Includes some contributions by rada and sanderd17.
This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
leper
523d220ac5
Add engine support to load mods from config and restart into mods.
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Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703 .
This was SVN commit r15676.
2014-08-25 16:02:40 +00:00
leper
c5c394fd17
Fix some disabled tests.
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This was SVN commit r15673.
2014-08-24 15:29:53 +00:00
leper
2b7e9728b6
Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426 .
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This was SVN commit r15672.
2014-08-24 12:02:52 +00:00
leper
12771edb0e
Delete dynamic message subscriptions on simulation reset.
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This was SVN commit r15646.
2014-08-16 01:23:50 +00:00
wraitii
a4df483f60
Forgot to make a variable unused.
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This was SVN commit r15631.
2014-08-13 14:52:38 +00:00