Make the modmod standalone.

Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
This commit is contained in:
leper
2014-08-25 16:38:54 +00:00
parent 64bfa089af
commit be2f0e69fc
115 changed files with 154 additions and 19 deletions
+19
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The files in this directory are Copyright (C) 2014 Wildfire Games.
These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at http://creativecommons.org/licenses/by-sa/3.0/
Briefly, this means:
* You may use, modify and distribute these files, for commercial and
non-commercial purposes.
* If you distribute one of these files, you must include attribution (e.g.
in the credits screen of a game or a video, or in a text file accompanying
the files). The attribution must include:
* A link to http://creativecommons.org/licenses/by-sa/3.0/
* The name "Wildfire Games" as the original author
* A link to http://www.wildfiregames.com/
* If you distribute one of these files, you must release it (and any
modifications you have made to it) under the CC-by-sa license.
@@ -0,0 +1,19 @@
namespace a = "http://relaxng.org/ns/compatibility/annotations/1.0"
##
# NOTE: To modify this Relax NG grammar, edit the Relax NG Compact (.rnc) file
# and use a converter tool like trang to generate the Relax NG XML (.rng) file
##
element Textures {
element File {
attribute pattern { text }? &
attribute format { "dxt1" | "dxt3" | "dxt5" | "rgba" | "alpha" }? &
attribute mipmap { "true" | "false" }? &
attribute normal { "true" | "false" }? &
attribute alpha { "none" | "player" | "transparency" }? &
attribute filter { "box" | "triangle" | "kaiser" }? &
attribute kaiserwidth { xsd:float }? &
attribute kaiseralpha { xsd:float }? &
attribute kaiserstretch { xsd:float }?
}*
}
@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
<element name="Textures" xmlns:a="http://relaxng.org/ns/compatibility/annotations/1.0" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<a:documentation/>
<!--
NOTE: To modify this Relax NG grammar, edit the Relax NG Compact (.rnc) file
and use a converter tool like trang to generate the Relax NG XML (.rng) file
-->
<a:documentation/>
<zeroOrMore>
<element name="File">
<interleave>
<optional>
<attribute name="pattern"/>
</optional>
<optional>
<attribute name="format">
<choice>
<value>dxt1</value>
<value>dxt3</value>
<value>dxt5</value>
<value>rgba</value>
<value>alpha</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="mipmap">
<choice>
<value>true</value>
<value>false</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="normal">
<choice>
<value>true</value>
<value>false</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="alpha">
<choice>
<value>none</value>
<value>player</value>
<value>transparency</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="filter">
<choice>
<value>box</value>
<value>triangle</value>
<value>kaiser</value>
</choice>
</attribute>
</optional>
<optional>
<attribute name="kaiserwidth">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="kaiseralpha">
<data type="float"/>
</attribute>
</optional>
<optional>
<attribute name="kaiserstretch">
<data type="float"/>
</attribute>
</optional>
</interleave>
</element>
</zeroOrMore>
</element>
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<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
</Textures>
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@@ -0,0 +1,19 @@
The files in this directory are Copyright (C) 2009 Wildfire Games.
These files are licensed under the Creative Commons Attribution-Share Alike 3.0
(CC-by-sa) license, available at http://creativecommons.org/licenses/by-sa/3.0/
Briefly, this means:
* You may use, modify and distribute these files, for commercial and
non-commercial purposes.
* If you distribute one of these files, you must include attribution (e.g.
in the credits screen of a game or a video, or in a text file accompanying
the files). The attribution must include:
* A link to http://creativecommons.org/licenses/by-sa/3.0/
* The name "Wildfire Games" as the original author
* A link to http://www.wildfiregames.com/
* If you distribute one of these files, you must release it (and any
modifications you have made to it) under the CC-by-sa license.

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