mimo
1b525c1917
Small floating debris should not block ship movement.
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1329
This was SVN commit r21349.
2018-02-24 10:52:04 +00:00
mimo
3b26e8fac3
Decrease a bit the clearance of fishing ships (from 4 to 3).
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1330
This was SVN commit r21348.
2018-02-24 10:48:48 +00:00
Stan
db080f7f22
Fix some templates errors introduced by the recent camel renaming.
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This was SVN commit r21347.
2018-02-24 10:48:46 +00:00
mimo
b11ff0df68
petra: fix oversight in 5a2b3d3d5d
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This was SVN commit r21346.
2018-02-24 10:41:59 +00:00
elexis
7c7d74cf2e
Fix missing right-alignment of lobby icon in the summary screen following 228399f913, refs #4106 .
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This was SVN commit r21345.
2018-02-24 10:26:44 +00:00
temple
4eb9582e63
Town bell - use matching classes, add a market alert
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Replace the alert level with matching classes.
Women respond to bells at the civic center, farmstead, and storehouse.
Trade carts respond to the bell at the market.
Allow garrisoning in allied buildings.
Adapt the GUI to the new behavior.
Differential Revision: https://code.wildfiregames.com/D937
Reviewed by: causative
This was SVN commit r21343.
2018-02-24 04:35:26 +00:00
temple
ee23f7adb1
Tweaks to Via Augusta
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Change the angles of civic centers and convert tree actors into trees.
Differential Revision: https://code.wildfiregames.com/D1328
Reviewed by: elexis
This was SVN commit r21342.
2018-02-24 02:06:17 +00:00
elexis
c69b5688bc
Revert 8684e06ce0 / D1083 since the translated strings are only accessible while the public mod is enabled.
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Reported By: leper
Reviewed By: Vladislav
Alternatively one might consider mod label and description translations
contained in the mod.json.
This was SVN commit r21341.
2018-02-24 00:33:30 +00:00
s0600204
1d0700c3cb
Reduce duplication in code compiling template lists in Reference Suite
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Also supports having initial start entity templates not in the usual
`simulation/templates/{structures|units}` folders
This was SVN commit r21340.
2018-02-23 22:04:45 +00:00
s0600204
760a47335d
Add buttons for changing between, and hotkeys for opening, the civinfo and structree
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Patch by: fpre
Reviewed By: s0600204
Fixes : #4970
Differential Revision: https://code.wildfiregames.com/D846
This was SVN commit r21339.
2018-02-23 20:54:28 +00:00
bb
70172519b7
Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way)
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Agreed With: elexis
This was SVN commit r21338.
2018-02-23 20:47:46 +00:00
bb
0ace1b44b2
Learn males chopped wood is not a weapon to fight with.
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Use correct variants in animations form UnitAI.
Patch By: wraitii
Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D1239
fixes #4932
This was SVN commit r21337.
2018-02-23 20:20:57 +00:00
Imarok
c894eeb856
Fix debug mode after d5807cd59f
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Reviewed by: temple
Differential Revision: https://code.wildfiregames.com/D1315
This was SVN commit r21336.
2018-02-23 20:17:47 +00:00
bb
c0349931c0
Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so.
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Differential Revision: https://code.wildfiregames.com/D1322
Reviewed By: temple
This was SVN commit r21335.
2018-02-23 20:11:16 +00:00
elexis
7908045272
Add desert bush variant which was used in cc3d9de386 but became unused by 4d40c8dc7d.
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The elephantine map from 4c979d8e38 used it already, reported by Angen.
Use these berries for the desert and savanna random biomes and Sahel.
This was SVN commit r21334.
2018-02-23 15:02:05 +00:00
elexis
51194c2eca
Fix bloom on Persian Highlands following a6e4c5142a, refs #4766 , #4954 .
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This was SVN commit r21333.
2018-02-23 14:55:15 +00:00
elexis
e1d2d3e723
Update credits.
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This was SVN commit r21332.
2018-02-23 13:19:57 +00:00
elexis
4c979d8e38
Elephantine random map script, refs #5040 .
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Uses OpenStreetMap polygons for the shape of the water, refs #5018 .
Proposed by: Sundiata, wowgetoffyourcellphone
This was SVN commit r21330.
2018-02-23 05:41:35 +00:00
elexis
dca8a68559
Change the RandomObject prototype to pick a different template upon each placement, making it much more useful.
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This was SVN commit r21329.
2018-02-23 01:43:49 +00:00
Stan
07419b5ab1
Fix typo, that didn't break the game for some reason.
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This was SVN commit r21328.
2018-02-22 21:04:45 +00:00
bb
b2c923800f
Fix linting issues in 9571c56d7e and ac7b5ce861 noticed by Imarok
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This was SVN commit r21327.
2018-02-22 20:50:15 +00:00
Stan
1e42ab5548
New camels
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Models, Anims and textures by Alexandermb and Wackyserious
Thread:
https://wildfiregames.com/forum/index.php?/topic/23596-task-update-camel-units/&page=7
This was SVN commit r21326.
2018-02-22 20:41:50 +00:00
s0600204
46114e00c8
Pass appropriate techcode to Template Viewer when clicking on one of a tech-pair in the session gui
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(Instead of the content of the tech-pair's pairing tech)
Reported by: wowgetoffyourcellphone
Report: https://wildfiregames.com/forum/index.php?/topic/24027-viewer/
Refs: https://code.wildfiregames.com/D297
This was SVN commit r21325.
2018-02-22 20:22:45 +00:00
mimo
fd14419bc0
petra: fix an index access + some cleanup
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This was SVN commit r21324.
2018-02-22 18:42:45 +00:00
Stan
b38cf55ff5
Cleanup materials, remove comments, and tweak requires.
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Reviewed By: Vladislav
Differential Revision: https://code.wildfiregames.com/D94
This was SVN commit r21323.
2018-02-22 18:26:04 +00:00
mimo
6111f0b6cd
cleanup temple_mars tooltip
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This was SVN commit r21322.
2018-02-22 18:19:26 +00:00
mimo
187ad553f2
Increase vision range of fishing boats from 24 to 30
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Reviewed By: elexis, Stan
Differential Revision: https://code.wildfiregames.com/D1320
This was SVN commit r21321.
2018-02-22 18:14:12 +00:00
temple
47750d788b
Don't use "all" in ranged aura strings
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Differential Revision: https://code.wildfiregames.com/D1321
Reviewed by: elexis
This was SVN commit r21320.
2018-02-22 17:57:56 +00:00
temple
3b3d86fe71
Add a diplomacy colors button to the diplomacy window
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Differential Revision: https://code.wildfiregames.com/D1318
Reviewed by: elexis
This was SVN commit r21319.
2018-02-22 17:30:46 +00:00
mimo
7d872eaebb
petra tweaks for temples
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This was SVN commit r21318.
2018-02-22 17:09:48 +00:00
temple
de9427a291
Bump year
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This was SVN commit r21316.
2018-02-21 23:42:18 +00:00
Stan
8f99a77c77
Tweak Kushites as asked there for AI compatibility c71b521dad
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Transform the camps in embassies
Remove special class
Rename the mercs
Remove the more explicit camelry name
This was SVN commit r21315.
2018-02-21 23:36:26 +00:00
Stan
b573bbc63c
Remove animal props from the camp not to confuse players.
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This was SVN commit r21314.
2018-02-21 23:02:07 +00:00
Imarok
02ed411e6f
Fix comments and year in d5807cd59f and 01f581e813
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Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D1314
This was SVN commit r21313.
2018-02-21 22:53:01 +00:00
temple
4fc87ced78
Grid bounds and SinkRate debug version fixes
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Differential Revision: https://code.wildfiregames.com/D1209
Patch by: Angen
Reviewed by: wraitii
Comments by: Itms, Stan
This was SVN commit r21312.
2018-02-21 22:30:54 +00:00
vladislavbelov
b6b547d5f8
Adds remember password checkbox
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D822
This was SVN commit r21311.
2018-02-21 22:01:03 +00:00
s0600204
c8fda40b02
Implement an in-game Template Details Viewer
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Right-click on icons of units, structures, technologies, flora, fauna,
etc. and view additional details.
Reviewed By: elexis
Fixes : #3212
Differential Revision: https://code.wildfiregames.com/D297
This was SVN commit r21310.
2018-02-21 21:39:00 +00:00
s0600204
b94aff0955
Remove a couple of empty/nonsense History strings that have crept in
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Refs: D297, #3212 , b80a255a0a
This was SVN commit r21309.
2018-02-21 21:26:36 +00:00
temple
18149d9033
Adjust some footprints and obstructions to better handle spawning
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Differential Revision: https://code.wildfiregames.com/D1302
Reviewed by: bb
This was SVN commit r21308.
2018-02-21 20:05:41 +00:00
temple
6ea532298e
Add a countdown timer to the research progress panel
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Suggested by: fpre/ffffffff
Reviewed by: elexis, ffffffff
Comments by: vladislavbelov
This was SVN commit r21307.
2018-02-21 19:56:37 +00:00
temple
f397f7236c
Remove phalanx formation from templates of units that don't use it
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Differential Revision: https://code.wildfiregames.com/D1313
Reviewed by: Stan
This was SVN commit r21306.
2018-02-21 19:40:27 +00:00
elexis
e497672a9c
Bump copyright header year numbers.
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This was SVN commit r21305.
2018-02-21 18:44:52 +00:00
elexis
9691d8da1c
Fix missing rmgen-common import in Schwarzwald, fixes #5043 .
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This was SVN commit r21304.
2018-02-21 18:12:21 +00:00
mimo
1ceb612041
Allows the AI to go backToWork instead of restarting a new trade route each time
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Differential Revision: https://code.wildfiregames.com/D1312
This was SVN commit r21303.
2018-02-21 17:37:52 +00:00
mimo
5b55a7d3f1
petra tuning of barter
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This was SVN commit r21302.
2018-02-21 17:31:52 +00:00
Imarok
eca956a513
Check lobby games for incompatible mods
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Reviewed by: elexis
Fixes #3370
Differential Revision: https://code.wildfiregames.com/D931
This was SVN commit r21301.
2018-02-21 17:27:33 +00:00
elexis
774a626bb9
Ambush bluffs rework.
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Remove ugly large circle patterns around the playerbase on Ambush, fixes
#4993 .
To ensure passability, create ramps from the playerbase to the bluffs.
Change the circular player avoidance to a ChainPlacer generating more
heterogenous pattern.
Use vectors in rmgen2 bluffs creation and simplify equations, refs
#4992 .
Don't turn inaccessible bluffs to plateaus but don't place them until it
is certain they are passable.
Increase minimum distance from the playerbase to the mapcenter by
picking different distance values per playerbase pattern in
g_PlayerbaseTypes.
Attempt to improve bluffs performance by avoiding bluffIgnore by 0
instead of bluff by 12, refs #5011 .
Implement AdjacentToAreaConstraint and deleteTerrainEntity.
Delete createBoundingBox and use getBoundingBox, refs #4947 , #4805 .
Delete fadeToGround and nextToFeature and use conventional createArea
calls with the SmoothingPainter of 02fe3ef3e3 , refs #5027 .
Paint bluff cliffs slightly more accurately using the SlopeConstraint
from 24388f781e , refs #5004 .
This was SVN commit r21300.
2018-02-21 16:49:05 +00:00
mimo
5a2b3d3d5d
petra: reduce the traffic jams of ships
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This was SVN commit r21299.
2018-02-21 15:47:28 +00:00
mimo
995ad12ead
petra: add missing protection
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This was SVN commit r21298.
2018-02-21 15:39:20 +00:00
elexis
1d99a5e2aa
Print number of terrain entities and textures after generating the random map.
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Remove two unused variables and simplify SmoothElevationPainter
following previous commit.
This was SVN commit r21297.
2018-02-21 11:10:42 +00:00