wowgetoffyourcellphone
12007ee14b
[art Alpha 26]
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Greatly reduce the size of these quiver textures. Part of an ongoing
effort to get texture sizes under control.
This was SVN commit r26669.
2022-03-19 06:41:10 +00:00
Freagarach
42b6784f07
Nerf fire cav (differently).
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Give back their stacking fire, but reduce their damage, increase their
spread and repeat time.
Based on the discussion at
https://wildfiregames.com/forum/topic/72452-tasklist-for-closing-out-a26/ ,
this should decrease their efficiency versus units.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4516
Reverts 422fbbee7f
Comments by: @Silier
Reviewed by: @chrstgtr, @ValihrAnt
This was SVN commit r26667.
2022-03-18 06:53:38 +00:00
vladislavbelov
2a66c783ee
Make configurable mouse edge distance for view scroll.
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Differential Revision: https://code.wildfiregames.com/D4552
This was SVN commit r26665.
2022-03-17 18:25:54 +00:00
vladislavbelov
2ed2e9de0c
Invalidates CDeviceCommandContext texture bind cache properly.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
2022-03-17 18:17:11 +00:00
wraitii
ce3a47e49a
Fix passibilty overlay in atlas
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Broken in bb49fbe793 .
Patch by: nwtour
Fixes #6374
Differential Revision: https://code.wildfiregames.com/D4338
This was SVN commit r26663.
2022-03-17 15:17:49 +00:00
vladislavbelov
37b30901b3
Removes C++ code for conditional defines removed in f29d059617.
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Differential Revision: https://code.wildfiregames.com/D4551
This was SVN commit r26661.
2022-03-15 22:13:22 +00:00
Freagarach
7f279c695d
Remove fortress and tower entity limits.
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The distance requirement is enough:
These entity limits for fortresses and towers unnecessarily restrict
player freedom, especially on giant-size maps. See also comments by
various people on the forums (e.g.
https://wildfiregames.com/forum/topic/37687-lets-fight-gameplay-balance-mod/page/2/?tab=comments#comment-422251 ).
Patch by: @Nescio
Rebased by: @marder
Differential revision: https://code.wildfiregames.com/D3778
Reviewed by: @borg-, @chrstgtr
Comment from: @wowgetoffyourcellphone
This was SVN commit r26660.
2022-03-15 07:08:05 +00:00
Freagarach
7a42776b83
Increase the acceleration.
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Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4512
Agreed: @chrstgtr, @Effervescent, @LetswaveaBook, @PhiliptheSwaggerless,
@Stockfish, @ValihrAnt, @wowgetoffyourcellphone
Disagreed: @bb, @Freagarach
This was SVN commit r26659.
2022-03-15 07:04:42 +00:00
Freagarach
6db68dbe8e
Don't show captured units in summary.
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Since siege isn't capturable anymore since d583048690 .
Reported by: fmmaks at
https://wildfiregames.com/forum/topic/73490-cant-capture-siege-engines-alpha-25/#comment-484544 .
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4538
Fixes #6455
This was SVN commit r26658.
2022-03-15 06:53:40 +00:00
Freagarach
4af4fa84e3
Fix using numeric cheats with a non-numeric value.
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Requested by @Silier at 93b22c5f86 .
This notifies players when using a non-numeric value and guards the
simulation against such cases.
Previous behaviour was that a cheat was executed with its default value.
Now the cheat is not used.
Differential revision: https://code.wildfiregames.com/D4485
Comments by: @bb, @Silier
This was SVN commit r26657.
2022-03-15 06:46:34 +00:00
Freagarach
02de932816
Remove redundant function in HasDealtWithTech in trigger helper.
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The function was redundant for a long time, but made an error in
73f741d266 .
Reported by: @marder
Differential revision: https://code.wildfiregames.com/D4541
Tested by: @marder
Fixes #6458
This was SVN commit r26656.
2022-03-15 06:38:46 +00:00
Freagarach
959d50b81d
Add icon and tooltip for han pop bonus.
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Similar to the pers and maur ones.
This was SVN commit r26655.
2022-03-15 05:39:29 +00:00
vladislavbelov
ea6af3f148
Updates a model color uniform in RenderModifier only if it was changed.
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This was SVN commit r26653.
2022-03-14 22:56:38 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
bb
1b0891c566
Handle OutOfWorld for formations
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Comments By: Silier
Reviewed By: Freagarach
Differential Revision: D4535
fixes #6448
fixes d9d4deb6ce
This was SVN commit r26651.
2022-03-14 19:51:22 +00:00
Angen
a7b7f50cc8
Move some shaders to mod
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Differential revison: D4547
Fixes : #6294
This was SVN commit r26650.
2022-03-14 17:24:47 +00:00
Angen
8cec96270b
Don't create thread on failed connection
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Differential revision: D4545
Fixes : #6442
This was SVN commit r26649.
2022-03-14 17:19:42 +00:00
wowgetoffyourcellphone
cce1005c81
[art - Alpha 26]
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Fix 2 Blemmye textures. Somehow during the moving and renaming process
the textures got screwed up.
This was SVN commit r26646.
2022-03-14 06:02:21 +00:00
wowgetoffyourcellphone
36c7fff532
[Han Chinese - Alpha 26]
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Renamed the Han civ bonus filename to match the Persian and Mauryan
files of the same effect. Very minor change.
This was SVN commit r26644.
2022-03-14 03:54:50 +00:00
Stan
91a1fddf9d
Fix arctic biome bushes spawning too close to the CC.
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4543
This was SVN commit r26643.
2022-03-14 00:15:43 +00:00
Angen
74ce45b93e
Fix Macedonian bonus
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Differential revision: D4544
Patch by: @ValihrAnt
Missed rebase
This was SVN commit r26642.
2022-03-13 19:14:44 +00:00
Angen
020a123ea1
[gameplay] Adjust Kushite Pyramids to be more used
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Differential revision: D4280
Patch by: @ValihrAnt
Reviewed by: @chrstgtr
Accepted by: @marder
Comments by: @wowgetoffyourcellphone @LetswaveaBook @wraitii @Freagarach
This was SVN commit r26641.
2022-03-13 19:08:46 +00:00
Angen
4023b04895
[gameplay] increase attack of defensive structures slightly
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This increases their damage slightly from 10 to 11
Differential revision: D4510
Patch by: @marder
Reviewed by: @wowgetoffyourcellphone
Comments by: @chrstgtr
This was SVN commit r26640.
2022-03-13 18:54:06 +00:00
Stan
87b04cc3f9
Add a word of caution to the empire map.
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Patch by: @Langbart
Fixes #6456
Differential Revision: https://code.wildfiregames.com/D4546
This was SVN commit r26639.
2022-03-13 18:51:13 +00:00
Angen
8f7ee59f79
Fix 0 tech cost multiplier in session tooltips
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This was SVN commit r26638.
2022-03-13 13:01:19 +00:00
vladislavbelov
376fe61df9
Adds missed shader program validation after 0456b09c3c.
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Reported By: Freagarach
This was SVN commit r26637.
2022-03-13 11:01:32 +00:00
wowgetoffyourcellphone
272b4c1828
[Han Chinese - Alpha 26]
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Make the Imperial Court upgrade only applicable to 1 civic center.
This was SVN commit r26636.
2022-03-13 04:54:57 +00:00
wowgetoffyourcellphone
ff4e30d672
[Han Chinese - Alpha 26] This retools the Imperial Court upgrade for the Civic Center.
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Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
This removes the Champion training aspect and reduces the GarrisonHolder
from 2x to a 1.5x bonus, the same as the health and capture points
bonus. 2x garrisoning caused there to be a prohibitive number of arrows.
Replaces the champions with faster batch training speed. Unlocked heroes
still remain.
This was SVN commit r26634.
2022-03-13 04:53:40 +00:00
wowgetoffyourcellphone
2c9a6704e0
Forgot to commit the unlock tech changes for c4bdbe4dd9
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This was SVN commit r26633.
2022-03-13 04:53:08 +00:00
wowgetoffyourcellphone
c4bdbe4dd9
[Han Chinese - Alpha 26] Champions trainable in captured Barracks and Stables now require Unlocking Techs
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Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Previously, one could capture an enemy Barracks or Stable and train Han
champions there without researching the champion unlocking techs. This
rectifies this (in an admittedly hacky way) by creating duplicate Han
champion templates with suffix "_academy" and putting those in the Han
Academy with the RequiredTechnology of City Phase.
The original Han champion templates, which are what can be trained in
captured Barracks and Stables, are given the unlocking
RequiredTechnology respective to their class (as most of civs'
champions).
Both Templates have the same SelectionGroupName, so should be selectable
together with a double-click with no problem.
Please report problems in the above linked thread.
This was SVN commit r26632.
2022-03-13 04:34:03 +00:00
wowgetoffyourcellphone
4eb65144fc
[Han Chinese] Minister
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- Make his capture attack be 20% less than heroes, but 40% more than
champions (previously his capture attack was a whopping 20)
- Add an attack-move soundgroup
- Discussion:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
This was SVN commit r26631.
2022-03-13 04:25:10 +00:00
vladislavbelov
e89e55539e
Removes custom vertex attribute locations for GLSL. Refs ce215cace3.
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This was SVN commit r26630.
2022-03-12 23:25:23 +00:00
vladislavbelov
992c18aabb
Enables ARB shaders only once since we should not mix different backends.
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This was SVN commit r26629.
2022-03-12 22:10:47 +00:00
vladislavbelov
0456b09c3c
Moves shader dependent XML parsing from shader manager to shader program.
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This was SVN commit r26628.
2022-03-12 22:02:21 +00:00
Stan
325176fa55
[gameplay] Macedonian bonus - Instant storehouse technology research time.
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Patch by: @ValihrAnt
Accepted by: @chrstgtr
Differential Revision: https://code.wildfiregames.com/D4234
This was SVN commit r26627.
2022-03-12 21:52:23 +00:00
Stan
d9ccc5c499
[gameplay] Nerf Han hero Han Xin
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Patch by: @ValihrAnt
Accepted by: @marder, @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4525
This was SVN commit r26626.
2022-03-12 21:22:16 +00:00
Stan
50234ba533
Slighty offset the stone mine on the tutorial map to prevent overlap.
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Patch by: @Langbart
Accepted by: @marder
Thread:
https://wildfiregames.com/forum/topic/73619-tutorial-map-woman-overlapping-stone-mine
Differential Revision: https://code.wildfiregames.com/D4540
This was SVN commit r26625.
2022-03-12 19:29:18 +00:00
vladislavbelov
518a1421ab
Clears the color attachment of the main framebuffer only if needed.
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Differential Revision: https://code.wildfiregames.com/D4539
This was SVN commit r26623.
2022-03-11 22:26:49 +00:00
Stan
61ef7fc1d1
Adjusted walking speed and animation speed for a number of animals:
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- camel, cow, sanga cattle, zebu: decreased animation speed
- deer and gazelle: decreased animation speed and walking speed.
Patch by @pszemsza
Fixes #5680
Differential Revision: https://code.wildfiregames.com/D3891
This was SVN commit r26622.
2022-03-11 13:51:43 +00:00
wowgetoffyourcellphone
4f028b0771
[art] Resize the minimap icons from 32x32 to 16x16
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This was SVN commit r26621.
2022-03-11 08:18:25 +00:00
Freagarach
dff79a388b
Fix obstructed entities being able to drop off resources.
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Introduced in 7ba4b1ffc8 by not checking the range anymore.
Reported by @FFFF at
https://wildfiregames.com/forum/topic/72985-stuck-units-delivering-resourses/ .
Differential revision: https://code.wildfiregames.com/D4531
Tested by: @Langbart
Fixes #6446
This was SVN commit r26619.
2022-03-11 06:39:25 +00:00
Freagarach
41033d951e
Fix stances of healers.
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They fled whilst healing and not when idle. That is the other way around
than expected.
Introduced in healing introduction (c56f96040e ); #999 specifically made
them flee, but it left quite undefined behaviour.
Reported by @BreakfastBurrito_007 on the forums somewhere.
Differential revision: https://code.wildfiregames.com/D4532
This was SVN commit r26618.
2022-03-11 06:37:03 +00:00
Stan
9c22f9f123
Fix the loading of subfiles for LODS. It currently failed because el_actor and el_quality levels have different ids depending on the loaded file. e.g for an actor with qualitylevels el_actor will be 18 and el_qualitylevels will be 0 while for a standard actor el_actor will be 0 and el_qualitylevels will be -1, hence failing for all the files since the code assumed wrong. XeroActor.Load() takes care of all the other cases, e.g. trying to load a variant which means the only valid check is for qualitylevels.
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Fixes 76acc4e146
This was SVN commit r26616.
2022-03-10 21:32:36 +00:00
vladislavbelov
5390143b66
Fixes rendering reflections even they are disabled, broken in 9ce51f4357. Fixes #6454
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Reported By: Langbart
This was SVN commit r26615.
2022-03-10 16:36:16 +00:00
vladislavbelov
1ce999a52d
Creates water backend textures and framebuffers only if needed.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4536
This was SVN commit r26613.
2022-03-09 21:40:24 +00:00
wowgetoffyourcellphone
ca3c3714a7
[art] Han Chinese
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New portrait for Wei Qing, by kul
This was SVN commit r26612.
2022-03-09 17:50:14 +00:00
vladislavbelov
cb1f0807c5
Removes FALLTHROUGH in VertexArray after 12c304e494. Fixes #6453
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This was SVN commit r26611.
2022-03-09 07:07:02 +00:00
vladislavbelov
12c304e494
Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
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This was SVN commit r26609.
2022-03-08 23:28:31 +00:00
wowgetoffyourcellphone
6a09087225
[art] Han Chinese
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- Liu Bang portrait by @kul
This was SVN commit r26608.
2022-03-08 09:21:07 +00:00
wowgetoffyourcellphone
059fbf25d1
[Fix - Alpha 26] Remove minimap icons from Stone and Metal mines for this release, as some maps have more than the max number of 128.
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Refs diff: https://code.wildfiregames.com/D4513
Refs changeset: 9e6e6e7535
This was SVN commit r26607.
2022-03-08 07:03:58 +00:00