Commit Graph

24479 Commits

Author SHA1 Message Date
Ralph Sennhauser 11aa7fdafa Avoid segfault with curl 8.10/8.11
With curl 8.10 [1] calling curl_multi_remove_handle retruns
CURLM_BAD_EASY_HANDLE iff the handle was removed already and no other
easy handle were registered. This resulted in ENUSRE triggering a
segfault during shutdown as reported. This was fixed upstream after
8.11.1 [2].

Do a runtime version check and for affected version allow
CURLM_BAD_EASY_HANDLE.

[1] curl ba235ab269080dc66e35835c829f7ac4290dbc1d
[2] curl 713182bd196bba014ba77f71176fea3de2236724

Fixes: #7295
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit edde9fb4ee)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-08 14:36:56 +01:00
wowgetoffyourcellphone 6df8952672 Fix projectile modifier oversight and references
Update trigger script
Update Attack.js component
Update the relevant techs
Update unit_tables.py

(cherry picked from commit c798a12815)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-08 14:36:02 +01:00
phosit 2a97089c94 Consistent coment length to seperate message-types
(cherry picked from commit 7c1a566d3e)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:57:17 +01:00
phosit a4d1aebb74 Use early return when there is no message
(cherry picked from commit c32a747873)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:57:16 +01:00
elexis da87b72e6a Store whether a player is activ in C++
This prevents mods from mutating this value and revealing the map.

Part of this commit is written by @phosit.

(cherry picked from commit c9e76efe7b)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:57:15 +01:00
elexis 26d4c1550e Fix subscription time of script component wrapper
Script component wrapper attempted to subscribe to messages before the
script component has been registered.
This defect existed since 7c2e9027c2 but was never noticed since there
is no script component wrapper which subscribes to messages. (Only the
script component it wrapps does.)

(cherry picked from commit f932b8b9cc)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:57:14 +01:00
elexis 04636d393a Fix changing view to observer
`id` was compared to the wrong player.
This defect was introduced in 023527e56e.

(cherry picked from commit e19a5eda9f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:55:56 +01:00
Vladislav Belov 83a3794ea3 Fixes slow-path texture conversion on RPI4.
RPI4 returns `false` for `textureCompressionBC` because it doesn't
support formats above BC3. As the Vulkan specification requires to
support all BC formats to have `true` for `textureCompressionBC`.

(cherry picked from commit 0467d27b07)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-05 22:55:22 +01:00
Vladislav Belov 3531ac9041 Fixes GLES compilation.
(cherry picked from commit 54701868da)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:21:01 +01:00
elexis 21059ce390 Don't focus on spies for non-following observers
Missing since introduction in e14ad3c771.

(cherry picked from commit 88df5ec95f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:21:00 +01:00
elexis b9705531e0 Fix vulnerability in spy-request
Introduced in d9d1f1bbeb.
This allowed draining an enemies metal resources by ordering spy-request
for that player.
Fixes #7230.

(cherry picked from commit 015aa0349b)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:20:59 +01:00
Lancelot de Ferrière 9798b9180b Fix AI errors when promoting an athenian spearman to champion.
Ideally the AI would try to carry on and recover gracefully but the code is setup in such a way that this seems like it would lead to a lot of different bugs down the line.

With help from @langbart on QA and code.

Fixes #7425

(cherry picked from commit c20ca02911)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:20:18 +01:00
Lancelot de Ferrière 85363e861e GameSettings: ensure savegameID is either a file name or undefined.
The current code could end up with savegameID being undefined, false, a filename string, or null depending on the code path taken.
Adapt C++ in consequence.

(cherry picked from commit a8fc3cf254)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:19:23 +01:00
Lancelot de Ferrière 795af45a7a Fix sounds playing in the wrong places of the map
Introduced by a typo in f8afd49ae1.
Fixes #7345, reported by wowgetoffyourcellphone

(cherry picked from commit fba5a23aad)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:18:46 +01:00
Lancelot de Ferrière 8b5621e822 Fix overlay renderer when changing displayed player.
Observers have the ability to change the currently displayed player, and this broke the logic of commit f3f695b90e.
By instead storing the displayed player in CmpOverlayRenderer, we can remove the workaround to set a 'dirty' flag as well.

(cherry picked from commit 3756e12701)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-04 23:18:11 +01:00
Feldfeld 56186d8621 Uniformize dock trainable entities
Docks are generic and have all ship entities. This comes to play notably when
they are captured. This is currently not the case for special docks (Crannog and
Cothon). For consistency they are given ship entities that are trainable by
other civilizations.

Also, the Crannog was not updated with the naval overhaul and still had the
trireme and bireme entities. They are now removed.

Fixes #7426

(cherry picked from commit 5c25b6f644)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:52:20 +01:00
Itms 6cdf1d5a15 Sign and notarize macOS bundles
(cherry picked from commit 2482ecf9fe)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:51:17 +01:00
Itms 90762a7626 Fix another macOS lib download source
(cherry picked from commit 604d4ce29c)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:50:49 +01:00
Dunedan 4138d53f23 Increase height of StoneButtons and TabButtons
This increases the height StoneButtons and TabButtons, so that a
double-spaced caption does fit on them without significant overflow.
Exempt from that are the StoneButtons resembling lists in the main menu
and the in-game menu, as changing their height didn't feel right and we
don't need double-spaced captions for them anyway, as they're wide
enough.

The height of StoneButtons got increased from 28px to 32px, while the
height of TabButtons got increased from 30px to 34px.

(cherry picked from commit 33e9cd6126)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:50:20 +01:00
Lancelot de Ferrière 5ca63d19b8 Avoid idle 'flicker' because of regular formation regroups
Since 71a61d5f50, formations regularly regroup. However, units already at their correct offset should remain idle. This doesn't happen as we cannot check if we are at destination.
This exposes that and handles things properly... Unfortunately UnitAI has already left the IDLE state at this point, so we still get counted as no-longer idle for a turn.
To fix this, try and detect that particular situation without triggering infinite loops.

(cherry picked from commit 2f7ac026c1)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:49:34 +01:00
phosit 438e883ff9 Assign players to their slot from the savegame.
Based on a patch from @elexis.

(cherry picked from commit a1a08f1890)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:49:06 +01:00
phosit d5e5f0c508 Simplify playerassignments code
Deduplicate a check by moving it to isSlotAvailable.

Based on a patch by @elexis.

(cherry picked from commit eafcb814cd)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-03 22:48:47 +01:00
Lancelot de Ferrière baa1982e8a Fix autostart issues reported by langbart in 2535e5f5b4
(cherry picked from commit e24d01b0b1)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:24:42 +01:00
Lancelot de Ferrière f55d8fabca Fix Identity serialization following 533429e800
Failed to notice that name and controllable were sometimes changed.

(cherry picked from commit e15ffd70b7)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:24:14 +01:00
phosit 1914d1a0c2 Fix wrong variable name in caledonian_meadows
Defect introduced in 22a8f367f8.

(cherry picked from commit 9e740c84b9)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:23:40 +01:00
phosit 1ea9c6dbb9 Fix error on large hights in Belgian Uplands
Defect introduced in 163063c2a4.

(cherry picked from commit 54ce60e965)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:23:39 +01:00
phosit c4dbfc9c4b Catch all std::exception when loading a map
Since 0eed117e6d exceptions from the map generation script are rethrown
in the main thread but not all of them are catched.

(cherry picked from commit 82513c9104)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:23:38 +01:00
wowgetoffyourcellphone 275fd94ef1 Update the New Maps campaign file
Include new/updated skirmish maps and brand new random maps by @real_tabasco_sauce

Revert name and description strings only

(cherry picked from commit da761ca501)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:22:50 +01:00
Stan 6187a75650 Fix the viking longship
- Apply Scale
- Rename mesh from Circle to viking_longship
- Remove useless material
- Add prop-projectile-prop point

Reported by: @Langbart
Fixes #7424

(cherry picked from commit bce3a2a170)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:20:53 +01:00
Stan b4a53f9c14 Mod Interface: Enable setting territory visibility
based on a patch by: aeonios

`off` means that the territory visibility cannot be changed
`hidden` means that it's hidden by default but can be enabled
`visible` means it's visible by default

(cherry picked from commit fd78034885)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:20:03 +01:00
Stan d23c408ae0 Fix the statue_discobolus_cover.dae mesh
Reported by: @Langbart
- Add missing UVMap
- Apply scale
- Remove unused material
- Rename mesh from Plane.003 to discobolus_cover

Fixes #7423

(cherry picked from commit dc60a095dc)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:19:10 +01:00
Stan 7e93b1ebfb Rename Ship Combat Demo to match conventions
Reported by: @Langbart
Refs #7422

(cherry picked from commit 7315b4e59f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:18:35 +01:00
Dunedan eb937613ed Improve alignment of in-game top menu
This improves the alignment of the items of the top menu in-game. Icons
are now better centered and don't overflow anymore and the build label
text doesn't stack on low resolutions anymore either.

(cherry picked from commit 1aeb19b535)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:17:23 +01:00
phosit fb2255f7ee Never change the names in the "Player Name" column
The intent of this branch was to not change the names when a saved game
is loaded. So that one can see who was where in the saved game.
It was implemented wrong: The names didn't change when no savegame was
loaded and changed when a saved game was loaded.

This commit make the soved game case and no saved game case consistent.

Defect introduced in b90280855f.

(cherry picked from commit fb9b02a9ba)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:07 +01:00
phosit 8e3f5aa672 Respect the enabledness in PlayerColor
There is no way to show the `PlayerColor` as disabled. As the player
color is vilible without this it can simble be hidden when it is
disabled.

Defect introduced in b90280855f.

(cherry picked from commit 5c860c3121)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:07 +01:00
phosit e170daf3fc Load the PlayerNames dependant on their origin
`PlayerData` didn't contain the playerNames when serialized because they
should not be loaded when a new game is made. This lead to the issue
that client didn't receive the initial player names of saved games.

Now `fromInitAttributes` gets as a second parameter whether the
initAttributus are from persistent settings.

Defect introduced in b90280855f.

(cherry picked from commit b52c1c137f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:06 +01:00
phosit 29fe043806 Rebuild the selection list when rendering an ai
When a saved game gets loaded ai's aren't always selectable. This lead
to errors when an ai actually gets selected.

Defect introduced in b90280855f

(cherry picked from commit 199aa8ac35)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:05 +01:00
phosit 5acddfec27 Render GameSettingsWarning on construction
`GameSettingsWarning` where only rendered when the settings change. When
a saved game is loaded it's possible this setting is enablet without the
setting being changed.

Defect introduced in b90280855f.

(cherry picked from commit 8636e4d0fd)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:04 +01:00
phosit 1b9dcba148 Disable mapbrowser when a saved game is loaded
Make it consistent with the "Browse Maps" buttow which is also
unavailable when a saved game is loaded.

Defect introduced in b90280855f.

(cherry picked from commit 4c48661b4f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:03 +01:00
phosit c5d2ace30c Make MapPreview always listen to map changes
When loading a saved game the user can't change the maps but when
receiving the initAttributes from the host the map is "changed".

Defect introduced in b90280855f.

(cherry picked from commit 96aa283e6a)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:15:57 +01:00
Vantha cd34f75f03 Fix phase names not updating on the structure tree
Reload all cached phase data when switching civ.
Add missing query for the generic phase technologies to the phase idents.

(cherry picked from commit 33111dc816)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-29 22:26:50 +01:00
Vantha 423bed914c Fix incorrect SpecificName syntax introduced in 94baa560b1
(cherry picked from commit 314bc4185b)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-29 22:26:36 +01:00
Dunedan 88aac575d9 Add a deprecation warning for using GetFileMTime()
(cherry picked from commit 894e349ebf)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-29 22:25:43 +01:00
Dunedan 9cb6599112 Use MD5 hash for splash screen version check
Instead of using the file modification date, this uses the MD5 hash of
the file holding the content of the splash screen for the version check.
This ensures the splash screen isn't unintentionally shown again when
just the modification date of the file changes.

Fixes #4399

(cherry picked from commit ab0aee4cfa)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-29 22:25:25 +01:00
Dunedan d3062cdfda Improve layout of the match summary screen
This improves the layout of the summary screen, so text and displayed
values fit better. By doing so this also removed the need to specify a
"verticalOffset" for values, as they get vertically centered now.

(cherry picked from commit 1268854587)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-29 22:24:40 +01:00
Dunedan cece45f305 Small UI adjustments for better text fitting
When running 0ad with a language other than English, there are various
places where text doesn't properly fit. This adjusts the UI in a bunch
of these places to better accommodate longer strings as they appear in
other languages than English and to make the UI look more uniform in
general.

(cherry picked from commit fc7e4ae69e)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-28 11:31:30 +01:00
Lancelot de Ferrière 4a463e4476 Fix pre A25 savegame compatibility
(cherry picked from commit 099a718e62)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-28 11:31:09 +01:00
wowgetoffyourcellphone f3f8148a73 Fix normal map orientation for terrains
Fix normal map orientation for Terrains

- Terrains use "OpenGL" style normal maps, while 3D assets use "DirectX" style normal maps. So, fix all of the normal maps I can find with incorrect style normal maps.
- Set most terrains to angle="0" for more accurate shading. This negatively affects "tile" terrains, which we want to have a 45 degree angle, but helps all other terrains. aegean_paving_01 is an example of a permanent fix for this, which I will work on with Stan for R28.
- Adds a couple of really nice paving terrains for a new "Italy" terrain set.
- Adds a nicer "furrows" normal map for farmland terrain
- Improved persian city tile normal by @wraitii

(cherry picked from commit ba24b46693)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-28 11:30:29 +01:00
wowgetoffyourcellphone d125cf40a5 Last minute art changes and fixes.
New AO maps for statues by @nifa (which fixes the Discobolus ao error)
New quiver for Persian Immortal
Remove bad smoothing for Chinese rice hat
Remove some noise from a couple of structure skins
Add garrison flag prop points to Greek theaters
Make garrisoned flags unselectable. Requested by @real_tabasco_sauce
Update han_ricehat.dae

(cherry picked from commit 67bed64fd1)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-28 11:30:02 +01:00
phosit ccd9cadab2 Multicast chat messages
Only the sender and the recipients receive the chat messages.
This commit only has an affecto on messages where the addressee(s) are
selected through the dropdown. Addressee(s) selected with a "/" command
are still sent to evevyone and filteret by the receiver.

(cherry picked from commit e04506814a)
Signed-off-by: Itms <itms@wildfiregames.com>
2024-12-28 11:29:08 +01:00