Commit Graph

894 Commits

Author SHA1 Message Date
Mythos_Ruler 008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
Mythos_Ruler 6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
prefect 7396587f6e Fix scenario DTD
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
prefect 36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
Wijitmaker e3c3ac920f lighter shadows for cantabrian_generated.xml
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
prefect 7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink 9c739099fc Various fixes to notifications and orders
Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.

Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.

This was SVN commit r3503.
2006-02-13 03:28:36 +00:00
Matei b0e7b7d03e Fixed a bug that was causing resources to go to NaN when you killed something.
This was SVN commit r3502.
2006-02-13 02:06:57 +00:00
Mythos_Ruler 56d8d31cd0 This was SVN commit r3485. 2006-02-08 07:26:32 +00:00
Mythos_Ruler 51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
Matei 7397615b5b Reenabled shadows (it was misspelled as shadow=true instead of shadows=true).
This was SVN commit r3481.
2006-02-05 06:50:24 +00:00
pyrolink 54101c169f Queue binding
This was SVN commit r3477.
2006-02-05 03:42:05 +00:00
Mythos_Ruler 41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
Acumen 3e2017147d Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
Wijitmaker 22be4ee0d6 temp ships with props
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
Mythos_Ruler efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
Mythos_Ruler 79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
Mythos_Ruler f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
Matei 6eb9bfa730 Reenabled shadows in system.cfg.
This was SVN commit r3445.
2006-01-29 23:54:29 +00:00
pyrolink bbbb9e12af -hotkey for cinematic interface (not working)
This was SVN commit r3443.
2006-01-29 23:27:16 +00:00
Aeros 6699dc11c7 This was SVN commit r3435. 2006-01-29 03:59:32 +00:00
Matei 83ccd72798 Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
Acumen 72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
Matei c29c222936 Fixed a JS error message when corpses were attacked (because they had no
armour).

This was SVN commit r3418.
2006-01-23 10:36:18 +00:00
Matei 1c541db46b Health regen fix for ranged attack.
This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
Wijitmaker cdd432ba46 updating the tips file to some latin
This was SVN commit r3409.
2006-01-23 03:38:45 +00:00
Mythos_Ruler 16341dd834 Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
Wijitmaker 199550457d to entities that I'm adding to fix errors
This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
Matei d5a4c87dcc Fixes to the melee/ranged attack split.
This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
pyrolink b1537950e2 fixes
This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
pyrolink 0e861e5ab1 Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
Aeros 111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
Mythos_Ruler c3b289ec0b new demetrius entity to test animations
This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
Mythos_Ruler 5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
Acumen b32a8361e5 AI stance properties and extended animal templates.
This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
Wijitmaker bda61f8030 2 handed spear animations
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink 5383104a4f Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
Matei c85551a8b0 Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight 5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
Acumen 30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
Mythos_Ruler cadbd77bc7 A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
Mythos_Ruler d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink 01ff2fdf3b Secondary order script support; run order addition
This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
Wijitmaker 2cc7221166 dual sword attack animations
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
Acumen 98496f2434 Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
Wijitmaker dafc496b6f Some sword attack animations and a few new deaths
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak 052e08717e Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey cf224a6267 This was SVN commit r3357. 2006-01-13 05:00:55 +00:00
Acumen 740d4ab616 Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak 19ad5a21e8 fixed small error in last commit.
This was SVN commit r3355.
2006-01-12 13:50:35 +00:00