1556 Commits

Author SHA1 Message Date
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00
Ralph Sennhauser 518ed74496 Replace all use of POSIX unlink
Use `<filesystem>` instead of `unlink` and remove `unlink` portability
wrapper.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-15 15:33:59 +02:00
animus 1034b55037 Rename class names postifxed with "Man" to "Manager".
A regex-based
search across the codebase confirms there are no other instances
of "Man" that should be renamed to "Manager".
Variables were not renamed.
2026-06-12 18:35:32 +02:00
animus b1627f5158 Remove redundant virtual keywords
This commit performs code cleanup to improve
code clarity and consistency:

Remove redundant 'virtual' keywords from methods that are already marked
with 'final' or 'override', as well as reducing redundant 'override
final's to 'final'.
2026-06-12 18:35:32 +02:00
Ralph Sennhauser dab6e1a37a Fix disabled pathfinder tests
The disabled test are all broken one way or another. The maps used in
the tests got renamed. The pathfinder component got some performance
improvements which now require to call UpdateGrid() once before use.
Finally for the InitAttributes to be deep frozen they need to be an
object, so initialize them.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-07 10:43:32 +02:00
Ralph Sennhauser 296ccc78c9 Fix disabled serializer tests
test_hash depends on modmod for xml schemas. InitAttributes need to be
set as deep freezing expects them to be a valid object. The map used got
renamed at some point. Finally prior to running the sim PreInitGame()
and InitGame() need to be called.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-07 10:00:40 +02:00
Ralph Sennhauser 0c0552a428 Replace M_PI with C++ numbers
C++20 added π (pi) to the standard, replace the C macro globally.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-06-04 20:29:48 +02:00
phosit c042b3ca2c Start the serializationtest at a specivic turn
This enables to only test critical game sections.
2026-05-10 14:18:48 +02:00
Vantha e0db65ba1b Remove pointless const's from ICmpCinemaManager.h
Were mistakenly introduced in d882ab74a1
2026-03-24 11:15:27 +01:00
Lancelot de Ferrière 25fd3aa93c Small optimisation for VertexPathfinder edge handling.
Previously, edges where bundled collected first then sorted in 4 AA and 1 unaligned bucket. We can separate the unaligned edges right away, which is a little faster.

Also make sure Vertex::pred is initialized.
2026-03-11 18:45:23 +01:00
Lancelot de Ferrière a6e0a623b4 Avoid constructing temporaries for Edge objects in VertexPathfinder 2026-03-11 18:45:20 +01:00
Vantha d882ab74a1 Revamp CinemaManager component
Clean up the the implementation, improve the naming, and
add some more documentation as well as more in-depth tests.
2026-03-03 11:25:52 +01:00
Vantha 1d3cdec48d Move cutscene mode to renderer
This patch splits "cutscene mode" (disabling silhouttes, territory
borders and other visual overlays) from the cinema manager component
and moves it to the renderer, since it doesn't influence the simulation
anyway. The mode can now be independently controlled by the GUI. This
is done so it can also be used for other narrative elements like speech
or dialogue in the future. Cutscene mode is still always enabled while
cinema paths are playing, though.
By design, this also fixes the issue that range overlays weren't hidden
during cutscene mode.
2026-03-03 11:25:52 +01:00
Vantha c7247936bf Introduce separate LosRevealWholeMapForAll flag
It was previously stored at the end of the array of per-player flags and
set by calling SetLosRevealWholeMap with the player ID -1. However, ever
since the introduction of observer mode in 883f307b40, -1 is the player
ID of observers everywhere else including for GetLosRevealWhole:
GetLosRevealWhole(-1) always returns true in order to reveal the map to
observers, however, the cinema manager, for example, called it meaning
to find out whether the whole map is revealed to all players.
To fix this and avoid confusion about this in the future, this patch
splits this flag from the per-player flag array and introduces new
functions to set and retrieve it.
2026-03-03 11:25:52 +01:00
Vantha 21a61721a7 LosRevealAll -> LosRevealWholeMap
This name is more descriptive.
And the plan is to split off the extra player value of the vector into
an own flag in the future, and LosRevealAllForAll would have been a poor
name for that.
2026-03-03 11:25:52 +01:00
Vantha d7eafb8c5d Fix wrong cinema path duration at nondefault sim rates
For example, at 2x, the cutscenes were cut off in half -- by the cinema
manager disabling itself to early.

Refs #3814
2026-03-03 11:25:52 +01:00
phosit 00f173685a Use std::optional for m_RejoinTestTurn
This removes a `-1` from #8468.
2026-02-08 19:56:01 +01:00
phosit df18e22277 Remove Script::CreateArray
It's better to construct a js-array from a `JS::RootedValueVector`.
Because it is more strongly typed and the index doesn't has to be
specified when appending an element.
Some usages are replaced with `JS::RootedValueArray`.

Fixes: #8702
2026-02-08 19:27:50 +01:00
Atrik 99e3799883 Fix formation reshuffling after entity rename
When entities in formations were renamed (e.g., during promotion),
the formation would immediately recalculate all member positions,
and queue movement orders causing visible shuffling.

Changes:
1. Transfer existing offsets movement to the renamed entity
   to maintain current formation structure
2. Schedule offset recalculation for the next tick to allow proper
   reordering after all systems have updated

This preserves formation integrity during renames while allowing
eventual optimal position recalculation.

Fixes #8656
2026-02-04 11:05:07 +01:00
Atrik 6cdbdae87c Add tolerance to offset destination checks
The 0 tolerance to prevent the "waltzing" that was set before this
cannot happen anymore as we now since check for being at destination
before sending a move request in UnitAI. Adding a new small tolerance
now prevents some small movement adjustments of formation members
near their destination.

Fixes #8592
2026-02-04 11:05:07 +01:00
Atrik 8e15b9c000 Fix unit acceleration reset on upgrade
Fixes #7625
2026-02-04 11:05:07 +01:00
Ralph Sennhauser 0d60bdfd2e Readd JS API function Engine.Exit()
Requested in #8244 for scripting purposes and automated testing. Extend
the original design by adding a means to pass an exit status. This also
comes in handy in case one wants to cleanly error out from JS on parsing
errors of command line arguments as reported in #7967.

Fixes: #8244
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-01-29 20:03:56 +01:00
phosit 03a5198ed3 Remove g_GUI usage in simulation2/*
This is the last remaining inclusion of a gui file in simulation2/.
2026-01-23 21:05:18 +01:00
phosit 153dfe7ef1 Don't use g_GUI in TurnManager
The turn-manager shouldn't know about the gui.
2026-01-23 21:05:14 +01:00
phosit ba2351611c Remove LoadScripts from CSimualation2
`LoadScripts` and `LoadDefaultScripts` have to be called imediately
after the `CSimulation2` constructor.

By doing the necesarry work in the constructor and removing
`LoadScripts` and `LoadDefaultScripts` the interface of `CSimulation2`
is simplified.
2026-01-01 17:27:54 +01:00
Atrik f856565de9 Add formations paths to UnitMotionDebugOverlay
Formation controllers now display their movement paths when enabling
UnitMotion debug overlay.

Key changes:
- Formation controllers show long paths in blue and short paths in green
- Formation controllers path are rendered if selecting
  some of the formation's members
- Prevent the gui from making redundant calls to SetMotionDebugOverlay

Existing limitations (not regressions):
- Paths are often cleared before entities complete them
- Formation members have short paths that rarely get rendered
2025-12-29 14:30:14 +01:00
phosit 5586802b86 Use a coroutine for Loader tasks
Some tasks are invoked multiple times. Normally those tasks are broken
up inside a loop and had to be continued there. With coroutines that is
easier as it's possible to suspend inside a loop.

Coroutines which are lambdas should not capture anythig as the lifetime
of the captured values might end before the coroutine completes. For
that purpose `std::bind_front` is used.
2025-12-21 15:51:46 +01:00
phosit b686dfa047 Use range based for loop in TestSerializerPerf
CppCheck warned that `i` might be out of bound.
2025-12-13 18:58:17 +01:00
phosit 1917d034fd Introduce a namespace in Loader
All functions had a `LDR_` prefix. The prefix is removed.
Functions and globals which are only used in Loader.cpp are now
contained in an anonymous namespace.
2025-12-13 18:58:17 +01:00
phosit a1ba9e34c4 Remove unused m_DeltaTime
Seems to be unused since c684c211a2
2025-11-30 13:49:31 +01:00
Vantha ccd1046d67 Parallelize the execution of range queries
Use futures to spawn several threads that concurrently work through the
active range queries each turn instead of doing everything serially on
the main thread -- similar to how the pathfinder computes pathfinding
requests asynchronously. This significantly increases performance.
Note: It still can't run in parallel to the rest of the simulation update since
the range computations depend on the state of the simulation (like the
position of units).
2025-11-26 16:10:29 +01:00
Ralph Sennhauser 7452bf882f Add test for loading players templates
Checks that those templates can be loaded, i.e. are adhering to the
schema.

Refs: #8540
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-22 08:41:02 +01:00
phosit 9a526bcae1 Throw error when simulation script can't be loaded
When a script in "simulation/helpers/" contained an error. Files in
"simulation/components" aren't loaded. The return value of
`LoadDefaultScripts` indicated an error but was ignored. The simulation
still tried to start.

Now instead of returning a ignoreable error code the error is thrown. In
the common path the error is implicitly rethrown to the JS-function
which tried to start the game.

fixes: #8133
2025-11-20 19:38:36 +01:00
Ralph Sennhauser 9ffbf15ee1 Fix -Wunnecessary-virtual-specifier warnings
Commit 3eee3a444d added final keyword to
simulation classes but left virtual keywords in place.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-11 21:35:01 +01:00
Ralph Sennhauser 9ea5a789a7 Fix EntityMap::iterator
Fixes cppcheck error
```
source/simulation2/system/EntityMap.h:104:11: error: Reference to local variable returned. [returnReference]
   return ptr;
```

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-11 21:35:01 +01:00
phosit ef016884ab Pass debugOptions on construction of CSimulation2
The functions to set them explicitly are removed. This makes the
interface of `CSimulation2` smaller.

Also serializationtest and rejointest can't be active at the same time.
Add a warning about that and use a `std::variant`.
2025-11-01 17:31:54 +01:00
phosit 10afb7d856 Pass ooslog-activate flag on construction
This deduplicates the activation logic and removes the only
`m_EnableOOSLog` mutation.
2025-11-01 16:35:39 +01:00
Ralph Sennhauser 0fe18e1d84 Enable test loading all templates
The test takes about 0.5s in release build and about 2s in debug build,
hardly qualifying as slow. As such enable it.

About the noise, it's of little interest anyway so don't spam.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-11-01 16:15:31 +01:00
Ralph Sennhauser eba8439295 Replace boost::filesystem std::filyestem
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.

[1] f14a98e26f

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-29 09:56:32 +01:00
fahad-accordion-19 56d7be5334 Remove <type> from minimap schema and templates
The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.

Refs: #8170
2025-10-26 21:43:25 +01:00
real_tabasco_sauce c43aa1d609 fix debug build by directly setting probability for the inverse binomial in Decay.cpp 2025-10-08 17:00:09 +02:00
real_tabasco_sauce f8e0a78d6d Add a random chance for a decay sinking event to occur.
Adds a 1/125 chance for a corpse to undergo a decay movement in a given frame.
This allows a probability passed from the template to determine the sinking behavior of the entity.
Fixes #7548
2025-09-23 17:11:12 +02:00
Itms 9150c20818 Remove ScriptTypes and ScriptExtraHeaders headers
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.

Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
2025-09-14 13:17:18 +02:00
Ralph Sennhauser 4136b2f6f7 Clone InitAttributes for serialization test
Commit 8b11f6a151 requires InitAttributes to be available, which isn't
the case for the secondary context in serialization test. So clone
InitAttributes to make it available.

```
ERROR: JavaScript error: simulation/helpers/Commands.js line 89
InitAttributes is not defined
  reveal-map@simulation/helpers/Commands.js:89:7
  ProcessCommand@simulation/helpers/Commands.js:932:23
ERROR: Failed to call ProcessCommand() global script function
```

Reported-by: phosit <phosit@autistici.org>
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-09-06 13:13:25 +02:00
phosit d85eef067b Make TaskManager independent of Future
`TaskManager` and `Future` where coupled together. When a task is pushed
a future is returned. Also the `Future::Wrap` function was inconvenient
to use.
Now `TaskManager::PushTask` doesn't return a `Future` anymore. This
alows to use different `Future`-like types.
Also it's possible to easily use the `Future` with a different type that
implements a `PushTask` function.
2025-08-28 20:01:39 +02:00
Itms 7038d87454 Update SpiderMonkey to ESR 128.13
Fixes #7662
2025-08-15 19:43:34 +02:00
Ralph Sennhauser 5b5f678e3f Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser 3647921bed Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-13 19:38:21 +02:00
phosit 0a2bd6a5a4 Use proper js-modules for ai common-api
The common-api already used a coding pattern which was called modules.
That is replaced with native js-modules.

Refs: #8081
2025-08-13 14:04:16 +02:00
phosit 4da78788c8 Use proper js-modules for petra
Petra already used a coding pattern which was called modules. That is
replaced with native js-modules.

Refs: #8081
Fixes: #1024
2025-08-13 14:04:16 +02:00