Use `<filesystem>` instead of `truncate` and remove `truncate`
portability wrapper.
Add a helper function `StatusFromSystemError` to convert error_code to
`Status`.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Drop the use of lowlevel interfaces and consitently use the cpp
interface decupling it from systm dependent code.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.
[1] f14a98e26f
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.
Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Suppressing boost warnings is already covered by how we include
libraries if there are actually still any of them relevant.
Then the v2 vs v3 stuff is obsolete as boost ships with filesystem v4
this days.
Lastly injecting a namespace alias via pch header is questionable, so
just don't.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The compare-and-switch operation in this situation does not need to be
atomic.
This class must be copyable, so the CAS'd flag cannot be adapted to use
std::atomic.
swprintf_s expected an argument of type char (due to %c). Given an
argument of type wchar.
This fixes N7 and N8 from #5288
Refs #5288
Patch By: @animus
Accepted By: @phosit, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4993
This was SVN commit r27751.
Print a warning in the debug output for now, as the logger is not
available at this point.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4743
This was SVN commit r27612.
Replace wrename, that fails when mod exists already with RenameFile by
@Stan
Check if mod was actually installed when downloading it
error if mod cannot be coppied into modTemp
Differential revision: D4222
This was SVN commit r25854.
Issue spotted by kalimaps
Reviewed by: wraitii
Code parts by: wraitii
Differential Revision: https://code.wildfiregames.com/D4043
This was SVN commit r25646.
This is the same commit as 4bb31f084e, reverted in 5d1899785a. Noted
issues were fixed.
Partial revert/fix of 2f19cf86d3 and 2567fee329.
Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.
This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.
This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.
It also makes it explicit that a directory must be passed to Mount().
Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.
Fixes#2553
Differential Revision: https://code.wildfiregames.com/D3728
This was SVN commit r25107.
Partial revert/fix of 2f19cf86d3 and 2567fee329.
Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.
This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.
This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.
Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.
Fixes#2553
Differential Revision: https://code.wildfiregames.com/D3217
This was SVN commit r25104.