e0800bc092 introduced a `repairable` toggle, but did not mirage that
function, meaning one could not repair an allied miraged structure.
Reported by: Langbart
Patch by: Freagarach
Refs #6226
Differential Revision: https://code.wildfiregames.com/D4171
This was SVN commit r25799.
Instead of relying on the assumption that an entity which transforms
only has one of the two (and the same) before and after.
Fixes 5b3bdf3647.
Differential revision: D3821
Comment by: @Stan
This was SVN commit r25220.
Moves the functions that define the properties/functions to mirage to
their respective components, making it easier for modders to know their
existence and to modify.
Closes: #5985
Differential revision: D3695
Comments by: @wraitii
This was SVN commit r25089.
Which were autofixable, with slight modifications.
Not done are the slightly more complex changes.
Refs. #5524
Patch by: @Krinkle
Differential revision: D2279
Comments by: @elexis, @Stan
Reviewed by: @wraitii
This was SVN commit r25087.
All entities with UnitAI wastefully listened to global
ConstructionFinished messages. Now the message is only sent to assigned
builders.
Differential Revision: D2697
Reviewed by: @wraitii.
This was SVN commit r23924.
Update this.repairTarget in UnitAI when target renames.
Transfer builders among renamed entities.
Differential Revision: https://code.wildfiregames.com/D2360
Patch by: @Freagarach
Comments by: Stan, elexis
This was SVN commit r23449.
Rename ratio to rate.
Simplify translation.
Round in GUI, not simulation.
Check for div/0.
Fix wrong variable name in test_GuiInterface.js.
This was SVN commit r17580.