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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 07:23:56 +00:00
Allow toggling repairability.
Useful for trigger maps. Differential Revision: https://code.wildfiregames.com/D3901 This was SVN commit r25393.
This commit is contained in:
@@ -75,7 +75,7 @@ Builder.prototype.CanRepair = function(target)
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{
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let cmpFoundation = QueryMiragedInterface(target, IID_Foundation);
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let cmpRepairable = QueryMiragedInterface(target, IID_Repairable);
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if (!cmpFoundation && !cmpRepairable)
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if (!cmpFoundation && (!cmpRepairable || !cmpRepairable.IsRepairable()))
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return false;
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let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
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@@ -109,7 +109,8 @@ Health.prototype.SetHitpoints = function(value)
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Health.prototype.IsRepairable = function()
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{
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return Engine.QueryInterface(this.entity, IID_Repairable) != null;
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let cmpRepairable = Engine.QueryInterface(this.entity, IID_Repairable);
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return cmpRepairable && cmpRepairable.IsRepairable();
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};
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Health.prototype.IsUnhealable = function()
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@@ -33,6 +33,19 @@ Repairable.prototype.GetBuildProgress = function()
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return hitpoints / maxHitpoints;
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};
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/**
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* @return whether this entity can be repaired (this does not account for health).
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*/
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Repairable.prototype.IsRepairable = function()
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{
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return !this.unrepairable;
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};
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Repairable.prototype.SetRepairability = function(repairable)
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{
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this.unrepairable = !repairable;
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};
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/**
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* Returns the current builders.
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*
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@@ -1,10 +1,14 @@
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Engine.LoadHelperScript("Player.js");
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Engine.LoadComponentScript("interfaces/Builder.js");
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Engine.LoadComponentScript("interfaces/Cost.js");
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Engine.LoadComponentScript("interfaces/Foundation.js");
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Engine.LoadComponentScript("interfaces/Health.js");
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Engine.LoadComponentScript("interfaces/Repairable.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("interfaces/UnitAI.js");
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Engine.LoadComponentScript("Builder.js");
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Engine.LoadComponentScript("Health.js");
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Engine.LoadComponentScript("Repairable.js");
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Engine.LoadComponentScript("Timer.js");
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const builderId = 6;
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@@ -22,99 +26,165 @@ AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", (prop, oVal, ent) => oVal);
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function testEntitiesList()
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{
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let cmpBuilder = ConstructComponent(builderId, "Builder", {
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"Rate": "1.0",
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"Entities": { "_string": "structures/{civ}/barracks structures/{civ}/civil_centre structures/{native}/house" }
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});
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let cmpBuilder = ConstructComponent(builderId, "Builder", {
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"Rate": "1.0",
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"Entities": { "_string": "structures/{civ}/barracks structures/{civ}/civil_centre structures/{native}/house" }
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), []);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), []);
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": id => playerEntityID
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});
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": id => playerEntityID
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({}),
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"GetPlayerID": () => playerId
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({}),
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"GetPlayerID": () => playerId
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});
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AddMock(builderId, IID_Ownership, {
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"GetOwner": () => playerId
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});
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AddMock(builderId, IID_Ownership, {
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"GetOwner": () => playerId
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});
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AddMock(builderId, IID_Identity, {
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"GetCiv": () => "iber"
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});
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AddMock(builderId, IID_Identity, {
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"GetCiv": () => "iber"
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/barracks", "structures/iber/civil_centre", "structures/iber/house"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/barracks", "structures/iber/civil_centre", "structures/iber/house"]);
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AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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"TemplateExists": name => name == "structures/iber/civil_centre"
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});
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AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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"TemplateExists": name => name == "structures/iber/civil_centre"
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/civil_centre"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/civil_centre"]);
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AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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"TemplateExists": () => true
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});
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AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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"TemplateExists": () => true
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({ "structures/athen/barracks": true }),
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"GetPlayerID": () => playerId
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({ "structures/athen/barracks": true }),
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"GetPlayerID": () => playerId
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/barracks", "structures/iber/civil_centre", "structures/iber/house"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/barracks", "structures/iber/civil_centre", "structures/iber/house"]);
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({ "structures/iber/barracks": true }),
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"GetPlayerID": () => playerId
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "iber",
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"GetDisabledTemplates": () => ({ "structures/iber/barracks": true }),
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"GetPlayerID": () => playerId
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/civil_centre", "structures/iber/house"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/iber/civil_centre", "structures/iber/house"]);
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "athen",
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"GetDisabledTemplates": () => ({ "structures/athen/barracks": true }),
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"GetPlayerID": () => playerId
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});
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AddMock(playerEntityID, IID_Player, {
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"GetCiv": () => "athen",
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"GetDisabledTemplates": () => ({ "structures/athen/barracks": true }),
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"GetPlayerID": () => playerId
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/athen/civil_centre", "structures/iber/house"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetEntitiesList(), ["structures/athen/civil_centre", "structures/iber/house"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetRange(), { "max": 2, "min": 0 });
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetRange(), { "max": 2, "min": 0 });
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AddMock(builderId, IID_Obstruction, {
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"GetSize": () => 1
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});
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AddMock(builderId, IID_Obstruction, {
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"GetSize": () => 1
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetRange(), { "max": 3, "min": 0 });
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}
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testEntitiesList();
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TS_ASSERT_UNEVAL_EQUALS(cmpBuilder.GetRange(), { "max": 3, "min": 0 });
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function testBuildingFoundation()
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{
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let cmpBuilder = ConstructComponent(builderId, "Builder", {
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"Rate": "1.0",
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"Entities": { "_string": "" }
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});
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// Test repairing.
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AddMock(playerEntityID, IID_Player, {
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"IsAlly": (p) => p == playerId
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});
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AddMock(playerEntityID, IID_Player, {
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"IsAlly": (p) => p == playerId
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});
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AddMock(target, IID_Ownership, {
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"GetOwner": () => playerId
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});
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AddMock(target, IID_Ownership, {
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"GetOwner": () => playerId
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});
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let increased = false;
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AddMock(target, IID_Foundation, {
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"Build": (entity, amount) => {
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increased = true;
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TS_ASSERT_EQUALS(amount, 1);
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},
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"AddBuilder": () => {}
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});
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let increased = false;
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AddMock(target, IID_Foundation, {
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"Build": (entity, amount) => {
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increased = true;
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TS_ASSERT_EQUALS(amount, 1);
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},
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"AddBuilder": () => {}
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});
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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TS_ASSERT(cmpBuilder.StartRepairing(target));
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT(increased);
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increased = false;
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cmpTimer.OnUpdate({ "turnLength": 2 });
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TS_ASSERT(increased);
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TS_ASSERT(cmpBuilder.StartRepairing(target));
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT(increased);
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increased = false;
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cmpTimer.OnUpdate({ "turnLength": 2 });
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TS_ASSERT(increased);
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}
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testBuildingFoundation();
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function testRepairing()
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{
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AddMock(playerEntityID, IID_Player, {
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"IsAlly": (p) => p == playerId
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});
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let cmpBuilder = ConstructComponent(builderId, "Builder", {
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"Rate": "1.0",
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"Entities": { "_string": "" }
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});
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AddMock(target, IID_Ownership, {
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"GetOwner": () => playerId
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});
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AddMock(target, IID_Cost, {
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"GetBuildTime": () => 100
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});
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let cmpTargetHealth = ConstructComponent(target, "Health", {
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"Max": 100,
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"RegenRate": 0,
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"IdleRegenRate": 0,
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"DeathType": "vanish",
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"Unhealable": false
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});
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cmpTargetHealth.SetHitpoints(50);
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DeleteMock(target, IID_Foundation);
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let cmpTargetRepairable = ConstructComponent(target, "Repairable", {
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"RepairTimeRatio": 1,
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});
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer");
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TS_ASSERT(cmpTargetRepairable.IsRepairable());
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TS_ASSERT(cmpBuilder.StartRepairing(target));
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT_EQUALS(cmpTargetHealth.GetHitpoints(), 51);
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT_EQUALS(cmpTargetHealth.GetHitpoints(), 52);
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cmpTargetRepairable.SetRepairability(false);
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT_EQUALS(cmpTargetHealth.GetHitpoints(), 52);
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cmpTargetRepairable.SetRepairability(true);
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// Check that we indeed stopped - shouldn't restart on its own.
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT_EQUALS(cmpTargetHealth.GetHitpoints(), 52);
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TS_ASSERT(cmpBuilder.StartRepairing(target));
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cmpTimer.OnUpdate({ "turnLength": 1 });
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TS_ASSERT_EQUALS(cmpTargetHealth.GetHitpoints(), 53);
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}
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testRepairing();
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