#Celt Gate and Greek Gymnasion exported.

This was SVN commit r6548.
This commit is contained in:
Mythos_Ruler
2008-12-28 04:33:45 +00:00
parent e1390062b3
commit ffb8bb5e34
18 changed files with 167 additions and 14 deletions
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="1" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="1" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="metalmine-a">
<texture>gaia/metal_medit_a.dds</texture>
</variant>
<variant frequency="1" name="metalmine-b">
<texture>gaia/metal_medit_b.dds</texture>
</variant>
<variant frequency="1" name="metalmine-c">
<texture>gaia/metal_medit_c.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
</variant>
<variant frequency="1" name="formation-d">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
</variant>
<variant frequency="1" name="formation-e">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
</variant>
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
</variant>
</group>
<group>
<variant name="medit_stone_a">
<texture>gaia/stone_medit_a.dds</texture>
</variant>
<variant name="medit_stone_b">
<texture>gaia/stone_medit_b.dds</texture>
</variant>
<variant name="medit_stone_c">
<texture>gaia/stone_medit_c.dds</texture>
</variant>
</group>
</actor>
@@ -3,7 +3,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_sb2.pmd</mesh>
<mesh>structural/hele_gym_b.dae</mesh>
<texture>structural/hele_struct_2.dds</texture>
</variant>
</group>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/head_longhair.pmd</mesh>
<texture>props/head/celt_brennus.dds</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="celt-gate">
<mesh>structural/celt_gate.dae</mesh>
<texture>structural/celt_wall_gate.dds</texture>
</variant>
</group>
</actor>
@@ -5,9 +5,9 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_sb2.pmd</mesh>
<mesh>structural/hele_gym_a.dae</mesh>
<props>
<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="props_main"/>
<prop actor="props/structures/hellenes/special_gym.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_mineral">
<Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/metalmine_mediterranean.xml</Actor>
</Entity>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_gaia_geo_rock"> <Traits>
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>3.141592</ConformX>
<ConformZ>3.141592</ConformZ>
</Anchor>
</Traits>
<Actor>geology/stonemine_mediterranean.xml</Actor>
</Entity>
@@ -1,22 +1,12 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_wall_gate"
>
<Entity Parent="template_structure_defense_wall_gate">
<Traits>
<Id>
<Specific>(Insert name here)</Specific>
<Civ>Celts</Civ>
<History>(Insert History Here)</History>
</Id>
</Traits>
<Actor>structures/celts/wall_gate.xml</Actor>
</Entity>