Fix clFood and constraint argument forgotton in createFood calls of 822e37f70c as reported by temple.

Fix whitespace of all createFood calls while at it.

This was SVN commit r20531.
This commit is contained in:
elexis
2017-11-27 00:25:04 +00:00
parent d0ca03d7ba
commit ff6bb138ba
19 changed files with 416 additions and 453 deletions
@@ -283,42 +283,39 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
3*scaleByMapSize(5,20)
],
[avoidClasses(clIsland, 2, clFood, 10), stayClasses(clWater, 5)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
3 * scaleByMapSize(5, 20)
],
[avoidClasses(clIsland, 2, clFood, 10), stayClasses(clWater, 5)],
clFood);
createFood
(
[
[new SimpleObject(oSheep, 5,7, 0,4)],
[new SimpleObject(oGoat, 2,4, 0,3)],
[new SimpleObject(oDeer, 2,4, 0,2)]
],
[
scaleByMapSize(5,20),
scaleByMapSize(5,20),
scaleByMapSize(5,20)
],
avoidClasses(clForest, 0, clPlayer, 8, clWater, 1, clFood, 10, clHill, 1)
);
createFood(
[
[new SimpleObject(oSheep, 5, 7, 0, 4)],
[new SimpleObject(oGoat, 2, 4, 0, 3)],
[new SimpleObject(oDeer, 2, 4, 0, 2)]
],
[
scaleByMapSize(5, 20),
scaleByMapSize(5, 20),
scaleByMapSize(5, 20)
],
avoidClasses(clForest, 0, clPlayer, 8, clWater, 1, clFood, 10, clHill, 1),
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
Engine.SetProgress(90);
@@ -251,11 +251,11 @@ createObjectGroupsDeprecated(group, 0,
createFood(
[
[new SimpleObject(oHawk, 1,1, 0,3)],
[new SimpleObject(oGazelle, 3,5, 0,3)],
[new SimpleObject(oZebra, 3,5, 0,3)],
[new SimpleObject(oWildebeest, 4,6, 0,3)],
[new SimpleObject(oRhino, 1,1, 0,3)]
[new SimpleObject(oHawk, 1, 1, 0, 3)],
[new SimpleObject(oGazelle, 3, 5, 0, 3)],
[new SimpleObject(oZebra, 3, 5, 0, 3)],
[new SimpleObject(oWildebeest, 4, 6, 0, 3)],
[new SimpleObject(oRhino, 1, 1, 0, 3)]
],
[
3 * numPlayers,
@@ -269,7 +269,7 @@ createFood(
createFood(
[
[new SimpleObject(oCrocodile, 2,3, 0,3)]
[new SimpleObject(oCrocodile, 2, 3, 0, 3)]
],
[
3 * numPlayers,
@@ -279,7 +279,7 @@ createFood(
createFood(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
@@ -289,7 +289,7 @@ createFood(
createFood(
[
[new SimpleObject(oFish, 2,3, 0,2)]
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
15 * numPlayers
@@ -303,40 +303,37 @@ createDecoration
Engine.SetProgress(75);
createFood
(
[
[new SimpleObject(oDeer, 5,7, 0,4)],
[new SimpleObject(oRabbit, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oDeer, 5, 7, 0, 4)],
[new SimpleObject(oRabbit, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
15 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
15 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)],
clFood);
Engine.SetProgress(85);
@@ -257,42 +257,41 @@ createDecoration
);
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 1, clHill, 1, clFood, 20), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 1, clHill, 1, clFood, 20), stayClasses(clLand, 3)],
clFood);
Engine.SetProgress(75);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 1, clHill, 1, clFood, 10), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 1, clHill, 1, clFood, 10), stayClasses(clLand, 3)],
clFood);
Engine.SetProgress(80);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 3, clPlayer, 2, clFood, 20)
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 3, clPlayer, 2, clFood, 20),
clFood);
Engine.SetProgress(85);
@@ -204,28 +204,27 @@ createDecoration
Engine.SetProgress(75);
createFood
(
[
[new SimpleObject(oSheep, 5,7, 0,4)],
[new SimpleObject(oDeer, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
]
);
createFood(
[
[new SimpleObject(oSheep, 5, 7, 0, 4)],
[new SimpleObject(oDeer, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(3, 12) * numPlayers + 2
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(3, 12) * numPlayers + 2
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
log("Creating food treasures...");
var group = new SimpleGroup(
@@ -283,30 +283,28 @@ createDecoration
);
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oSheep, 2,3, 0,2)],
[new SimpleObject(oDeer, 5,7, 0,4)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 0, clForest, 0, clPlayer, 1, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oSheep, 2, 3, 0, 2)],
[new SimpleObject(oDeer, 5, 7, 0, 4)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 0, clForest, 0, clPlayer, 1, clHill, 1, clFood, 20),
clFood);
Engine.SetProgress(80);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
Engine.SetProgress(85);
createStragglerTrees(
+20 -22
View File
@@ -379,29 +379,27 @@ createObjectGroupsDeprecated(
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 4, clHill, 1, clFood, 20, clHill2, 1), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 4, clHill, 1, clFood, 20, clHill2, 1), stayClasses(clLand, 3)],
clFood);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 4, clHill, 1, clFood, 10, clHill2, 1), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 4, clHill, 1, clFood, 10, clHill2, 1), stayClasses(clLand, 3)],
clFood);
Engine.SetProgress(85);
@@ -262,40 +262,37 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20), stayClasses(clLand, 5)]
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20), stayClasses(clLand, 5)],
clFood);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10), stayClasses(clLand, 5)]
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10), stayClasses(clLand, 5)],
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 2, clFood, 20)
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 2, clFood, 20),
clFood);
Engine.SetProgress(85);
@@ -255,42 +255,39 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
3*scaleByMapSize(5,20)
],
[avoidClasses(clFood, 10), stayClasses(clWater, 5)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
3 * scaleByMapSize(5, 20)
],
[avoidClasses(clFood, 10), stayClasses(clWater, 5)],
clFood);
createFood
(
[
[new SimpleObject(oSheep, 5,7, 0,4)],
[new SimpleObject(oGoat, 2,4, 0,3)],
[new SimpleObject(oDeer, 2,4, 0,2)]
],
[
scaleByMapSize(5,20),
scaleByMapSize(5,20),
scaleByMapSize(5,20)
],
avoidClasses(clForest, 0, clPlayer, 10, clBaseResource, 6, clWater, 1, clFood, 10, clHill, 1, clRock, 6, clMetal, 6)
);
createFood(
[
[new SimpleObject(oSheep, 5, 7, 0, 4)],
[new SimpleObject(oGoat, 2, 4, 0, 3)],
[new SimpleObject(oDeer, 2, 4, 0, 2)]
],
[
scaleByMapSize(5,20),
scaleByMapSize(5,20),
scaleByMapSize(5,20)
],
avoidClasses(clForest, 0, clPlayer, 10, clBaseResource, 6, clWater, 1, clFood, 10, clHill, 1, clRock, 6, clMetal, 6),
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10, clRock, 6, clMetal, 6)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10, clRock, 6, clMetal, 6),
clFood);
Engine.SetProgress(90);
@@ -613,8 +613,7 @@ createFood(
scaleByMapSize(5, 10)
],
avoidClasses(clIsland, 2, clFood, 10, clWater, 5, clPlayer, 16, clHill, 2, clGauls, 5, clPath, 1),
clFood
);
clFood);
log("Creating violent animals...");
createFood(
@@ -629,8 +628,8 @@ createFood(
scaleByMapSize(5, 20)
],
avoidClasses(clIsland, 2, clFood, 10, clWater, 5, clPlayer, 24, clHill, 2, clGauls, 5, clPath, 1),
clFood
);
clFood);
Engine.SetProgress(85);
log("Creating fruits...");
@@ -644,8 +643,8 @@ createFood(
scaleByMapSize(5, 20)
],
avoidClasses(clWater, 5, clForest, 2, clPlayer, 16, clHill, 4, clFood, 10, clMetal, 4, clRock, 4, clGauls, 5, clPath, 1),
clFood
);
clFood);
Engine.SetProgress(90);
createStragglerTrees(
@@ -257,40 +257,37 @@ createDecoration
stayClasses(clShallow, 0)
);
createFood
(
[
[new SimpleObject(oDeer, 5,7, 0,4)],
[new SimpleObject(oGoat, 2,3, 0,2)],
[new SimpleObject(oBoar, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 1, clForest, 0, clPlayer, 20, clHill, 0, clFood, 15)
);
createFood(
[
[new SimpleObject(oDeer, 5, 7, 0, 4)],
[new SimpleObject(oGoat, 2, 3, 0, 2)],
[new SimpleObject(oBoar, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 1, clForest, 0, clPlayer, 20, clHill, 0, clFood, 15),
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[scaleByMapSize(3, 25) * numPlayers],
[avoidClasses(clFood, 6), stayClasses(clWater, 4)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[scaleByMapSize(3, 25) * numPlayers],
[avoidClasses(clFood, 6), stayClasses(clWater, 4)],
clFood);
createStragglerTrees(
[oBeech, oPoplar, oApple],
@@ -273,30 +273,28 @@ createDecoration
);
Engine.SetProgress(80);
createFood
(
[
[new SimpleObject(oSheep, 2,3, 0,2)],
[new SimpleObject(oDeer, 5,7, 0,4)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 0, clForest, 0, clPlayer, 6, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oSheep, 2, 3, 0, 2)],
[new SimpleObject(oDeer, 5, 7, 0, 4)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 0, clForest, 0, clPlayer, 6, clHill, 1, clFood, 20),
clFood);
Engine.SetProgress(85);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 2, clForest, 0, clPlayer, 6, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
avoidClasses(clWater, 2, clForest, 0, clPlayer, 6, clHill, 1, clFood, 10),
clFood);
Engine.SetProgress(90);
+20 -22
View File
@@ -351,29 +351,27 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
createStragglerTrees(
[oTree1, oTree2, oTree4, oTree3],
@@ -281,40 +281,37 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oDeer, 5,7, 0,4)],
[new SimpleObject(oSheep, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20, clRiver, 1), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oDeer, 5, 7, 0, 4)],
[new SimpleObject(oSheep, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20, clRiver, 1), stayClasses(clLand, 3)],
clFood);
createFood
(
[
[new SimpleObject(oBerryBush, 5,7, 0,4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10, clRiver, 1), stayClasses(clLand, 3)]
);
createFood(
[
[new SimpleObject(oBerryBush, 5, 7, 0, 4)]
],
[
randIntInclusive(1, 4) * numPlayers + 2
],
[avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10, clRiver, 1), stayClasses(clLand, 3)],
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 2, clRiver, 1)
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
25 * numPlayers
],
avoidClasses(clLand, 2, clRiver, 1),
clFood);
Engine.SetProgress(85);
+29 -32
View File
@@ -261,40 +261,37 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
25 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
25 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)],
clFood);
Engine.SetProgress(85);
@@ -210,30 +210,29 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
]
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
Engine.SetProgress(75);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
Engine.SetProgress(85);
@@ -239,10 +239,10 @@ Engine.SetProgress(80);
createFood(
[
[new SimpleObject(oArcticFox, 1,2, 0,3)],
[new SimpleObject(oWolf, 4,6, 0,4)],
[new SimpleObject(oWalrus, 2,3, 0,2)],
[new SimpleObject(oMuskox, 2,3, 0,2)]
[new SimpleObject(oArcticFox, 1, 2, 0, 3)],
[new SimpleObject(oWolf, 4, 6, 0, 4)],
[new SimpleObject(oWalrus, 2, 3, 0, 2)],
[new SimpleObject(oMuskox, 2, 3, 0, 2)]
],
[
3 * numPlayers,
@@ -255,8 +255,8 @@ createFood(
createFood(
[
[new SimpleObject(oWhaleFin, 1,2, 0,2)],
[new SimpleObject(oWhaleHumpback, 1,2, 0,2)]
[new SimpleObject(oWhaleFin, 1, 2, 0, 2)],
[new SimpleObject(oWhaleHumpback, 1, 2, 0, 2)]
],
[
scaleByMapSize(1, 6) * 3,
@@ -267,7 +267,7 @@ createFood(
createFood(
[
[new SimpleObject(oFish, 2,3, 0,2)]
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
100
+29 -32
View File
@@ -303,40 +303,37 @@ createDecoration
Engine.SetProgress(70);
createFood
(
[
[new SimpleObject(oMainHuntableAnimal, 5,7, 0,4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2,3, 0,2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20)
);
createFood(
[
[new SimpleObject(oMainHuntableAnimal, 5, 7, 0, 4)],
[new SimpleObject(oSecondaryHuntableAnimal, 2, 3, 0, 2)]
],
[
3 * numPlayers,
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 20),
clFood);
createFood
(
[
[new SimpleObject(oFruitBush, 5,7, 0,4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
);
createFood(
[
[new SimpleObject(oFruitBush, 5, 7, 0, 4)]
],
[
3 * numPlayers
],
avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10),
clFood);
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
25 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
25 * numPlayers
],
[avoidClasses(clFood, 20), stayClasses(clWater, 6)],
clFood);
Engine.SetProgress(85);
@@ -326,16 +326,15 @@ createDecoration
Engine.SetProgress(80);
log("Growing fish...");
createFood
(
[
[new SimpleObject(oFish, 2,3, 0,2)]
],
[
100 * numPlayers
],
[avoidClasses(clFood, 5), stayClasses(clWater, 4)]
);
createFood(
[
[new SimpleObject(oFish, 2, 3, 0, 2)]
],
[
100 * numPlayers
],
[avoidClasses(clFood, 5), stayClasses(clWater, 4)],
clFood);
Engine.SetProgress(85);