sheild stuff:

* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors

This was SVN commit r1762.
This commit is contained in:
Wijitmaker
2005-01-23 07:58:25 +00:00
parent 0df00e5b16
commit fb69ed56b2
284 changed files with 1467 additions and 352 deletions
@@ -0,0 +1,17 @@
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<ModelName>art/meshes/props/shield/dip_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/celt_dip_a.dds</TextureName>
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</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta B</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta C</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_c.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta D</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_d.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta E</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta F</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_f.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta G</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_g.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta H</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_h.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta I</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_i.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta J</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_j.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta K</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_k.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellenes Pelta L</Name>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_l.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hex Back</Name>
<ModelName>art/meshes/props/shield/hex_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Oval Back</Name>
<ModelName>art/meshes/props/shield/oval_s_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Pelta Back</Name>
<ModelName>art/meshes/props/shield/pelta_a_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Round Back</Name>
<ModelName>art/meshes/props/shield/round_s_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Scutum Back</Name>
<ModelName>art/meshes/props/shield/scutum_b.pmd</ModelName>
<TextureName>art/textures/skins/props/wrld_wood_3.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties></Object>
@@ -5,10 +5,13 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Test Tower Shield</Name>
<ModelName>art/meshes/props/test_towershield.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
<ModelName>art/meshes/props/shield/pelta_a_f.pmd</ModelName>
<TextureName>art/textures/skins/props/shield/hele_pelta_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Props>
<Prop attachpoint="back" model="Pelta Back"> </Prop>
</Props>
</Object>

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