Move two old celt models to their correct directory and rename them accordingly.

It will be easier for modders to find them and make templates for those
if they want.
Add the other textures that now exist, fix the actors, reindent them,
add svn eol properties.

This was SVN commit r20833.
This commit is contained in:
Stan
2018-01-11 13:21:56 +00:00
parent efa6bdf2c2
commit fa9078876e
4 changed files with 36 additions and 34 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/celt_cc.dae</mesh>
<props>
<prop actor="props/structures/celts/civil_centre.xml" attachpoint="props_main"/>
</props>
<textures>
<texture file="structural/celt_struct_1_snow.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/celt_tc.dae</mesh>
<props>
<prop actor="props/structures/celts/market.xml" attachpoint="props_main"/>
</props>
<textures>
<texture file="structural/celt_struct_1_snow.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_cc.dae</mesh>
<props>
<prop actor="props/structures/celts/civil_centre.xml" attachpoint="props_main"/>
</props>
<textures><texture file="structural/celt_struct_1_snow.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/celt_tc.dae</mesh>
<props>
<prop actor="props/structures/celts/market.xml" attachpoint="props_main"/>
</props>
<textures><texture file="structural/celt_struct_1_snow.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>