Add a mahout for the Maurya support elephant. Re-enabling building should be done in a separate [gameplay] differential.

Fixes: #6091
Thread:
https://wildfiregames.com/forum/topic/37023-task-add-mahout-to-mauryan-worker-elephant/

This was SVN commit r25666.
This commit is contained in:
Stan
2021-06-04 10:34:53 +00:00
parent b2f887da2c
commit f9ed769355
4 changed files with 45 additions and 5 deletions
@@ -2,9 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="camel prop1">
<variant frequency="1" name="Mauryan Support Elephant Turret">
<mesh>props/maur_support_turret.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>
@@ -6,6 +6,7 @@
<mesh>skeletal/elephant_asian_male.dae</mesh>
<props>
<prop actor="props/units/maur_support_turret.xml" attachpoint="turret"/>
<prop actor="units/mauryas/support_elephant_d.xml" attachpoint="rider"/>
</props>
<textures>
<texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
@@ -20,5 +21,5 @@
<variant file="quadraped/base_elephant_run.xml"/>
<variant file="quadraped/base_elephant_build.xml"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_norm_spec.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_elephant_driver_relax.xml" frequency="1" >
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/maur_isp_b.png" name="baseTex"/>
<texture file="skeletal/maur_isp_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Earrings 1">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Earrings 2">
<props>
<prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="No Earrings">
<props>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>