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Add a mahout for the Maurya support elephant. Re-enabling building should be done in a separate [gameplay] differential.
Fixes: #6091 Thread: https://wildfiregames.com/forum/topic/37023-task-add-mahout-to-mauryan-worker-elephant/ This was SVN commit r25666.
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@@ -2,9 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="camel prop1">
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<variant frequency="1" name="Mauryan Support Elephant Turret">
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<mesh>props/maur_support_turret.dae</mesh>
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<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -6,6 +6,7 @@
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<mesh>skeletal/elephant_asian_male.dae</mesh>
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<props>
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<prop actor="props/units/maur_support_turret.xml" attachpoint="turret"/>
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<prop actor="units/mauryas/support_elephant_d.xml" attachpoint="rider"/>
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</props>
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<textures>
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<texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
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@@ -20,5 +21,5 @@
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<variant file="quadraped/base_elephant_run.xml"/>
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<variant file="quadraped/base_elephant_build.xml"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_elephant_driver_relax.xml" frequency="1" >
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
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</props>
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<textures>
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<texture file="skeletal/maur_isp_b.png" name="baseTex"/>
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<texture file="skeletal/maur_isp_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Earrings 1">
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<props>
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<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Earrings 2">
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<props>
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<prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="No Earrings">
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<props>
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<prop attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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