More ScriptInterface const.

Reviewed By: elexis; some comments by bb
Differential Revision: https://code.wildfiregames.com/D863
This was SVN commit r20519.
This commit is contained in:
leper
2017-11-25 06:49:58 +00:00
parent 60801158b5
commit f7206dc77d
14 changed files with 27 additions and 35 deletions
+2 -2
View File
@@ -359,7 +359,7 @@ void CSimulation2Impl::Update(int turnLength, const std::vector<SimulationComman
const bool serializationTestHash = true; // set true to save and compare hash of state
SerializationTestState primaryStateBefore;
ScriptInterface& scriptInterface = m_ComponentManager.GetScriptInterface();
const ScriptInterface& scriptInterface = m_ComponentManager.GetScriptInterface();
const bool startRejoinTest = (int64_t) m_RejoinTestTurn == m_TurnNumber;
if (startRejoinTest)
@@ -949,7 +949,7 @@ std::string CSimulation2::GetMapSizes()
std::string CSimulation2::GetAIData()
{
ScriptInterface& scriptInterface = GetScriptInterface();
const ScriptInterface& scriptInterface = GetScriptInterface();
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
JS::RootedValue aiData(cx, ICmpAIManager::GetAIs(scriptInterface));